I'm sorry but Daybreak fails at understanding how F2P model works, you can not progress to T8 without spending a dime, all of the content is behind...
a)you need to either be an easy tank power such as ice or atomic if you are mediocre at best b)an average and poorly modded healer can carry a...
Not really the best. Forced changes in hopes of patching up scars. Forced battle tanking, forced staple mechanics across powersets.
Well about time.
And only now you notice people leaving? This has been going on for more than two or three year already. Also as for PvP. Nobody really cared about...
It doesn't intact with Fireburst, Flame Cascade and Mass Detonation. Unless it was made to work in some patch I've missed.
It's surprisingly good, just that the cone and AoE on it is fairly small for a multi-target pull.
And then there as this one feather that costs 140 million... (and yes, I saw your "most") Most I've had without flipping items or trading names...
Realistically was the keyword in my comment. Realistically nobody has millions of ingame cash to obtain materials and all the styles. Nobody will...
And they realistically are obtainable how exactly? By playing the game and being a paid member? Or by paying on top of your subscription and...
Because it's a flame.. a flame has almost mass or density, let alone properties similar to a rope.. Having targets pushed to you by a combustion...
wat
I found it fun, if you liked active you could go atomic. Current build forces to play actively completely changing to how fire was meant to be...
YES As for current build on test, it's quite good. I love how the range "pull" functions however the AoE on it is too small, targets need to be...
Unrealistic comparison since it's based on absolutely nothing.
Hate to break it to you buddy but we're way past long term benefits in favor of short bursts, flash sales and half planned out events.
Then ignore all that, and ask your bank to return it since you did not receive the goods you've paid for. That's in case if your bank doesn't...
Some are both and neither but yet end up spending too much. The world is an odd place.
If they really wanted to stop players from replaying it in the first place, then the price for a reset should have been set to absurd amount or...
Or better yet, don't buy anything and ignore the obvious quick buck scheme.
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