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  <channel>
    <title>DC Universe Online Forums</title>
    <description>The official DC Universe Online forums.</description>
    <pubDate>Fri, 13 Mar 2026 13:29:40 +0000</pubDate>
    <lastBuildDate>Fri, 13 Mar 2026 13:29:40 +0000</lastBuildDate>
    <generator>DC Universe Online Forums</generator>
    <link>http://forums.daybreakgames.com/dcuo/index.php</link>
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    <item>
      <title>Empowering Pulse Non-Clippable</title>
      <description><![CDATA[The new Blue Lantern Ring Power Array Augment move called Empowering Pulse you cant clip into or out of or any clipping at all like all other group heal moves in the game and i feel like thats a bug and massive oversight.]]></description>
      <pubDate>Wed, 11 Mar 2026 10:20:25 +0000</pubDate>
      <link>http://forums.daybreakgames.com/dcuo/index.php?threads/empowering-pulse-non-clippable.336589/</link>
      <guid>http://forums.daybreakgames.com/dcuo/index.php?threads/empowering-pulse-non-clippable.336589/</guid>
      <author>NovaRandom</author>
      <dc:creator>NovaRandom</dc:creator>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Nora (Mrs. Freeze) has joined the Borg! Base Item Bugged</title>
      <description><![CDATA[Nuff said. <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie7" alt=":p" title="Stick Out Tongue    :p" /><br />
<img src="https://media.discordapp.net/attachments/228604751611297793/1481886036354404472/DC_Universe_Online_DCUOT.605948_3_13_2026_1_20_43_AM.png?ex=69b4f16b&amp;is=69b39feb&amp;hm=725daaea6555a4a12208ee1a1064cedcfd1d024b433638194c2d9548860d1531&amp;=&amp;format=webp&amp;quality=lossless&amp;width=782&amp;height=859" class="bbCodeImage LbImage" alt="[IMG]" />]]></description>
      <pubDate>Fri, 13 Mar 2026 05:36:43 +0000</pubDate>
      <link>http://forums.daybreakgames.com/dcuo/index.php?threads/nora-mrs-freeze-has-joined-the-borg-base-item-bugged.336612/</link>
      <guid>http://forums.daybreakgames.com/dcuo/index.php?threads/nora-mrs-freeze-has-joined-the-borg-base-item-bugged.336612/</guid>
      <author>Iconic Simulation</author>
      <dc:creator>Iconic Simulation</dc:creator>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Dragon Accessory broken</title>
      <description><![CDATA[The Archdragon Hatchling accessories from Brainiac Returns have been utterly for a while now. They were supposed to behave somewhat like the Shark Chibi accessory, but now they're static and hang in a very odd height.]]></description>
      <pubDate>Wed, 11 Mar 2026 10:31:07 +0000</pubDate>
      <link>http://forums.daybreakgames.com/dcuo/index.php?threads/dragon-accessory-broken.336591/</link>
      <guid>http://forums.daybreakgames.com/dcuo/index.php?threads/dragon-accessory-broken.336591/</guid>
      <author>PandoraLaBella</author>
      <dc:creator>PandoraLaBella</dc:creator>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Object Trinkets don't allow you to bounce them</title>
      <description><![CDATA[For a couple months all throwable trinkets have been bugged. The different balls, dice, barrel, beach balls and other throwable cosmetics don’t allow you to hit the button and bounce them anymore like you could for years. Now you can only throw them extremely hard across the map or smash them on the ground. Before you used to be able to drop them gingerly and watch them bounce across the ground. Also they all have an extremely long cooldown for being a fun trinket item to play with. Most of the trinkets had no cooldown time, like the beachball for example.]]></description>
      <pubDate>Wed, 11 Mar 2026 11:52:25 +0000</pubDate>
      <link>http://forums.daybreakgames.com/dcuo/index.php?threads/object-trinkets-dont-allow-you-to-bounce-them.336600/</link>
      <guid>http://forums.daybreakgames.com/dcuo/index.php?threads/object-trinkets-dont-allow-you-to-bounce-them.336600/</guid>
      <author>NovaRandom</author>
      <dc:creator>NovaRandom</dc:creator>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Razer Artifact Proc Cancels Combos</title>
      <description><![CDATA[When I’m playing <b>battle healer on my Water character</b>, I’m spamming AA, and whenever the Razer artifact procs in the background (it makes that sound), my combo stops. I’m using Solace of the Sea on the ground and applying passive heals.<br />
However, when I use the same artifact in my DPS loadout (without using any heals at all), I don’t experience this issue and my AA combo doesn’t get interrupted.<br />
Can others please test this as well?<br />
 <br />
Because this is really frustrating.<br />
<br />
 <br />
P.S.: Only the <b>Aquatic Arsenal</b> combo has been tested.]]></description>
      <pubDate>Wed, 25 Feb 2026 09:59:19 +0000</pubDate>
      <link>http://forums.daybreakgames.com/dcuo/index.php?threads/razer-artifact-proc-cancels-combos.336530/</link>
      <guid>http://forums.daybreakgames.com/dcuo/index.php?threads/razer-artifact-proc-cancels-combos.336530/</guid>
      <author>Feowyn</author>
      <dc:creator>Feowyn</dc:creator>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Sorcery Powerset Update Concept</title>
      <description><![CDATA[Sorcery Powerset Rebalance<br />
Overall Changes<br />
* All-new descriptions for every damaging ability.<br />
* Damage increases across most moves.<br />
* Added Combo abilities.<br />
* Damage splitting hit cap increased from 2 targets to 4 on most abilities <br />
* Exchanged Outdated Abilities for Brand New alternative abilities. <br />
<br />
New Sorcery Combos<br />
* All Sorcery Combo abilities<br />
*  Transmutation, Incantation, and Soul Storm is now a combo ability.<br />
* All Sorcery Combo moves grant Boon stacks.<br />
* Both Condemn and Offering have been redesigned to consume Boon stacks, dealing more damage and increasing potency of the abilities per stack.<br />
 <br />
<br />
Soul Siphon<br />
cooldown 3s <br />
Power Cost: 200<br />
(superpower modifier: 20)<br />
[Pull]<br />
cast a cone shaped spell that damages and pulls enemies toward you, draining their souls.<br />
Applies PI<br />
<br />
[Healer role]<br />
(superpower modifier: 14)<br />
(heal modifier: 30-40)<br />
deals reduced damage but your targets attacks heal up to four group members (every strike for 3 seconds).<br />
<br />
Baleful Transmogrification<br />
[Supercharge]<br />
cooldown: 30s<br />
supercharge cost: 5000<br />
(superpower modifier: 30x10)<br />
Hex your enemies, stunning them and turning them into pitiful beasts. those caught in the effect take damage over time.<br />
(No Longer Splits Damage)<br />
<br />
Summon: Watcher<br />
cooldown: 1.5s<br />
powercost: 300<br />
summon a Watcher that will attack your enemies, and heals you. <br />
[Damage Role]<br />
(watcher will receive a 120% damage increase) <br />
<br />
while in combat with your watcher alive, your passive power regeneration is reduced. <br />
<br />
[Healer Role]<br />
heal modifier: 20 of the targets maximum health + 10 of your restoration <br />
Shield modifier: 1.5<br />
Imbues the Watcher with increased healing and the ability to (shield) and heal your allies.<br />
(Additionally Places an aura around you that increases your incoming healing and healing ability by 15%)<br />
<br />
Summon: Fury<br />
cooldown: 1.5s<br />
powercost: 300<br />
summon a destructive Fury to damage and knock down your enemies. <br />
<br />
while in combat with your fury alive, your passive power regeneration is reduced.<br />
<br />
[Damage role]<br />
Increases the strength of the Fury's high damage attacks<br />
(Fury will receive a 110% damage increase) <br />
Additionally places an aura around you that increases your damage and critical chance by 15%)<br />
<br />
<br />
Summon: Guardian; Replaced with New ability:<br />
Incantation<br />
 cooldown: 3s<br />
powercost: 200<br />
Superpower modifier: 20<br />
<br />
Open a portal above your target, commanding the fist of a great beast to come through and pummel your enemies. Grants 1 stack of [Boon]<br />
{Bad Karma} affected enemies take additional damage. <br />
<br />
[Combos]<br />
tap melee x 2: violent incantation <br />
<br />
Violent incantation<br />
powercost: 50<br />
superpower modifier: 23<br />
Grants 1 stack of [Boon]<br />
visual representation: <br />
<img src="https://i.imgur.com/ZHMTQjl.png" class="bbCodeImage LbImage" alt="[IMG]" /><br />
<br />
Soul Well<br />
(cooldown: 6)<br />
powercost: 200<br />
duration: 12s<br />
(superpower modifier: 12x24)<br />
range: 25m<br />
conjure a soul well to aid you in battle.<br />
<br />
[Damage Role]<br />
 absorbs souls and damages up to 8 enemies standing within a 25m radius of the well.<br />
(Deals damage quicker and hits harder)<br />
 <br />
[Healer Role] <br />
[Heal field]<br />
heal modifier: 10x24<br />
duration: 12s<br />
range: 25m<br />
Heals you and nearby allies over time.<br />
<br />
<br />
Polymorph: (Replaced by new ability): <br />
Karmic Ruin<br />
cooldown: 30s<br />
Supercharge Cost: 5000<br />
effect area: radius 10m<br />
(superpower modifier: 150)<br />
[Supercharge]<br />
Cast a large spell above your enemies to channel a large explosion damaging all nearby enemies.<br />
(Does Not Split damage)<br />
visual representation: <br />
<img src="https://i.imgur.com/5AlNcS9.jpeg" class="bbCodeImage LbImage" alt="[IMG]" /><br />
<br />
<br />
Transcendence<br />
cooldown: 30s<br />
Supercharge cost: 10000<br />
(reflect modifier: 40 incoming damage)<br />
Heal modifier: 55<br />
[Supercharge]<br />
[Shield]<br />
Transcend the mundane and cast a powerful spell of protection. While active, you and your group members are healed over time and surrounded in a shield that protects from incoming damage and (reflects damage). <br />
<br />
<br />
Grand Summoning<br />
cooldown: 60s<br />
supercharge cost: 10000<br />
duration: 35s<br />
[Supercharge]<br />
Summon a terrifying triumvirate: the Grand Watcher, Fury, and Guardian, to fight at your side with devastating proficiency.<br />
<br />
[Damage Role]<br />
(Places aura around you that increases damage output by 30%)<br />
<br />
[Healer Role]<br />
(Places aura around you that increases healing output by 30%)<br />
<br />
(All pets summoned receive a 150% damage increase.)<br />
<br />
Soul Storm<br />
cooldown: 2.25s<br />
powercost: 200<br />
(superpower modifier: 16x3)<br />
<br />
[Vulnerable to interrupt]<br />
Release a barrage of sorcerous projectiles at your enemies, dealing damage. Grants 1 stack of [Boon] {Bad Karma} affected enemies take additional damage.<br />
<br />
[Combos]<br />
Powercost: 50<br />
superpower modifier: 21x3<br />
Tap Range: soul storm<br />
Grants 1 stack of [Boon]<br />
<br />
Transmutation<br />
powercost: 200<br />
Superpower modifier: 31<br />
Range: 25m<br />
affected radius: 15m<br />
<br />
Blast your target and nearby enemies with a burst of supernatural energy damaging and knocking them down. Inflicts PI<br />
Grants 1 stack of [Boon]<br />
 <br />
[Combos]<br />
Powercost: 100<br />
Superpower modifier: 35<br />
Tap range: Transmutation<br />
Grants 1 stack of [Boon]<br />
<br />
Karmic Backlash: Replaced by new ability:<br />
Mirror Image<br />
cooldown: 12s<br />
powercost: 300<br />
clone duration: 10s<br />
clone explosion modifier: 35<br />
<br />
[Usable While Controlled]<br />
Use magic to blink forward a short distance. blinking breaks control effects and summons a clone of yourself to taunt and damage your enemies for a short time before exploding damaging multiple targets. {Bad Karma} affected enemies take additional damage.<br />
(Does Not Split Damage)<br />
(pretty much the legends circe ability): <br />
<img src="https://i.imgur.com/jx3Kzu9.gif" class="bbCodeImage LbImage" alt="[IMG]" /><br />
<br />
Condemn<br />
Cooldown:12s<br />
Powercost: 300<br />
duration: 8s<br />
superpower modifier: 10x8<br />
[Boon] damage modifier per stack: 3<br />
[Boon] max 10 stacks<br />
<br />
Inflict a powerful curse that stuns your target and causes potent damage over time.Expends all stacks of [Boon], significantly increasing damage over time. {Bad Karma} affected enemies take additional damage.<br />
<br />
Offering<br />
cooldown: 6s<br />
powercost: 200<br />
superpower modifier: 15<br />
range: radius 10m<br />
[Boon]: max 5<br />
<br />
this cabalistic offering (now knocks back and damages enemies) restores power over time to your Fury or Watcher pet. The potency of offering is based of stacks of [Boon]. Expends 5 stacks of [Boon].<br />
<br />
[Fury]<br />
[Boon] modifier damage increase: 3<br />
<br />
Grants Fury 15% - (30%) increased damage for 6 seconds (max boon stacks), and allows the Fury to deliver a high damage attack that knocks enemies down. {Bad Karma} affected enemies take additional damage. <br />
Increases the potency of Dps aura by 10%<br />
<br />
[Watcher]<br />
[Boon] modifier restoration benefit: 3<br />
<br />
Watcher benefits from 10% - (25%) of your restoration for 8 seconds (max boon stacks) and allows the watcher to cast powerful group heals.<br />
Increased the potency of healer aura by 10%<br />
<br />
Final Ruin<br />
cooldown: 4.4s<br />
powercost: 200<br />
Superpower modifier: 16<br />
Finisher modifier: 26<br />
<br />
[Finisher]<br />
[Vulnerable To Interrupt]<br />
Bombard your target with arcane energy, dealing damage. <br />
If a target is below 35% health, the attack deals extra damage. <br />
<br />
Arbiter of Destiny<br />
cooldown: 60s<br />
Supercharge cost: 5000<br />
<br />
[Supercharge]<br />
Transform into the ultimate agent of destiny, greatly increasing power regeneration and reducing cooldowns. (Weapon attacks are Now usable in this form.) <br />
<br />
Karmic Suspension <br />
Cooldown: 6s<br />
Powercost: 200<br />
Superpower modifier: 24x 3<br />
<br />
[Supercharge Generator]<br />
Lift your enemies into the air (with magical energy now dealing burst damage) while restoring supercharge. <br />
Inflicts PI<br />
<br />
Soul Barrage<br />
cooldown: 1.9s<br />
Powercost: 200<br />
(superpower modifier: 12-15x5)<br />
<br />
Launch a barrage of deadly soul projectiles at your enemies, damaging them in quick succession.<br />
 <br />
Obviously not all abilities were updated but i covered the main abilities that needed a boost. Also taking inspiration from the water power update i added a Boon stack system that increases depth of gameplay with Sorcery allowing for more options for loadouts and play style. <br />
Devs, if you see this PLEASE PLEASE take this if it sounds good. <br />
Everyone else, thanks for reading and lmk what you think.]]></description>
      <pubDate>Fri, 13 Mar 2026 05:21:11 +0000</pubDate>
      <link>http://forums.daybreakgames.com/dcuo/index.php?threads/sorcery-powerset-update-concept.336611/</link>
      <guid>http://forums.daybreakgames.com/dcuo/index.php?threads/sorcery-powerset-update-concept.336611/</guid>
      <author>IMisakiI</author>
      <dc:creator>IMisakiI</dc:creator>
    </item>
    <item>
      <title>Razer's Artifact causes Omega Artifact to glitch</title>
      <description><![CDATA[The Razer's Power Battery Artifact (rank 200 Wolfpack) causes the Omega Totality Artifact (Rank 200 Wolfpack) to sporadically glitch.<br />
<br />
With both artifacts equipped, there will be times the Omega will glitch and one of the following will occur.<br />
<br />
<br />
*Note, the artifact is fully charged in each case. Oddly, an uncharged Omega will do more damage than the following 3 cases.<br />
<br />
<br />
1) Character gets locked in the omega beam animation, and the only way out is if the character takes direct damage to knock them down. Omega does no damage.<br />
<br />
2) Character will fire Omega  for 10 seconds, doing only damage at the end of 10 seconds. Damage is minimal.<br />
<br />
3) Character will fire Omega for 10 seconds, and do a few tics of damage during the 10 seconds, and then have asome blast damage at the end. This is similar to when you get the Omega artifact to rank 80.<br />
<br />
<br />
I have tried placing the artifact's in different slots. Unequipping, then equipping them again. Removing the Omega Power from the tray, and adding it again. Putting the Omega power in a different power slot. Using only powers in one loadout tray. None of these helped.<br />
<br />
When I switch out the Razer's artifact with any other, the issue disappears and Omega behaves normally. <br />
<br />
This occurs with all powersets at different times and different circumstances. Omega will work properly about 60%-75% of the time.<br />
<br />
I am on USPC.<br />
<br />
Before someone posts, I do not have video.<br />
<br />
Thank you for your time.]]></description>
      <pubDate>Wed, 04 Mar 2026 00:28:38 +0000</pubDate>
      <link>http://forums.daybreakgames.com/dcuo/index.php?threads/razers-artifact-causes-omega-artifact-to-glitch.336568/</link>
      <guid>http://forums.daybreakgames.com/dcuo/index.php?threads/razers-artifact-causes-omega-artifact-to-glitch.336568/</guid>
      <author>WarlockSB</author>
      <dc:creator>WarlockSB</dc:creator>
      <slash:comments>10</slash:comments>
    </item>
    <item>
      <title>Give the option too change a wolfpacked artifact</title>
      <description><![CDATA[the wolfpack come out about December 2023, back then prec and might was pretty balanced with prec being slightly higher in damage and had more freedom of movement better suited for elite raids so a lot of people were prec also art swapping was happening more and more so there was some arts that was useful for just swapping, I had wolfpacked a few arts good for swapping since I had a lot the dps arts at 120 on my alts so my plan was too get them wolfpacked as well once I dump them into other arts at double xp and when there's a sale for wolfpack since I didn't want too spend too much because of how expensive it is, btw a sale for wolfpack didn't first arrive until June which is 6 months<br />
when the 1st and 2nd sale came I wolfpacked more than 10, since many sales I now have 24 wolfpacked arts the problem is when Omega art came out (October 2024) it made might on top of prec and since then might has been becoming more and more ridiculously overpowered while prec remains untouched, I currently have exactly 10 wolfpacked arts that has been getting closer and closer too obsolete and now it's completely obsolete since art swapping was removed <br />
 <br />
I have MERCY art, Philosopher's Stone, Dead King's Scepter, Quislet, Strategist Card, Tantu Totem, Cog of Megeddon, Gem of Horus, Venom Wrist Dispenser all wolfpacked and untouched for 2 year's, a couple are usable for might but are still obsolete since they don't do anywhere near as much damage as all the arts since omega<br />
 <br />
I wolfpacked them believing I would be saving money since I play 9 characters high enough for the top dlc I still play all 9 at now 500 cr, in the beginning I did save the money until the devs broke the balance of might and prec too the point where might is literally one shotting adds and defeating bosses in 2 minutes whereas prec cannot do this (btw one art costs insane money just too rank up without the wolfpack)<br />
 <br />
I'm sure there are loads of others who have wolfpacked arts they haven't touched for ages due too the meta changing every 2 or 3 weeks <br />
 <br />
Can the players get either<br />
- the option too remove a wolfpack token from an art only leaving the art with the exp able too be used then having a wolfpack token placed in their currencies, keeping prec as dead as joga bonito<br />
- a serious rebalance of might and prec including array augments and allies (don't release new prec arts as a rebalance) buff the old prec arts or nerf might<br />
- a refund]]></description>
      <pubDate>Thu, 12 Mar 2026 10:22:46 +0000</pubDate>
      <link>http://forums.daybreakgames.com/dcuo/index.php?threads/give-the-option-too-change-a-wolfpacked-artifact.336606/</link>
      <guid>http://forums.daybreakgames.com/dcuo/index.php?threads/give-the-option-too-change-a-wolfpacked-artifact.336606/</guid>
      <author>ghjhgfdfghjhgfb</author>
      <dc:creator>ghjhgfdfghjhgfb</dc:creator>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>Idea for St. Pat's Seasonal</title>
      <description><![CDATA[1. Alert: The One Who Waits<br />
 <br />
What if, instead of running the entire alert, we could just fight the last boss? It would be simple, faster, and would save around 6 minutes or more if we could queue directly into the final boss fight.<br />
___<br />
 <br />
2. Coins Quest<br />
 <br />
Instead of requiring 49 coins (which equals 6.125 pots of gold, since each pot gives up to 8 coins), it could be reduced to around 33 coins (4.125 pots of gold).<br />
 <br />
This would make the event much smoother and more alt-friendly.<br />
___<br />
 <br />
3. Weekly Quest – Explore Metropolis<br />
 <br />
Why do the other seasonal events give 10 marks for the weekly mission, but this one only gives 8?<br />
 <br />
Just make it 10 as well!]]></description>
      <pubDate>Thu, 12 Mar 2026 23:36:42 +0000</pubDate>
      <link>http://forums.daybreakgames.com/dcuo/index.php?threads/idea-for-st-pats-seasonal.336610/</link>
      <guid>http://forums.daybreakgames.com/dcuo/index.php?threads/idea-for-st-pats-seasonal.336610/</guid>
      <author>Tros</author>
      <dc:creator>Tros</dc:creator>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Razer artifact bugged when switching armoury</title>
      <description><![CDATA[<iframe width="500" height="300" src="https://www.youtube.com/embed/2XJ2d0zfIAU?wmode=opaque" frameborder="0" allowfullscreen></iframe><br />
<br />
When you swap the artifact stops working even when slotted, until you manually un-equip it.]]></description>
      <pubDate>Thu, 12 Mar 2026 04:07:50 +0000</pubDate>
      <link>http://forums.daybreakgames.com/dcuo/index.php?threads/razer-artifact-bugged-when-switching-armoury.336603/</link>
      <guid>http://forums.daybreakgames.com/dcuo/index.php?threads/razer-artifact-bugged-when-switching-armoury.336603/</guid>
      <author>appocolyps</author>
      <dc:creator>appocolyps</dc:creator>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Urgent Adjustment</title>
      <description><![CDATA[This needs an urgent adjustment.<br />
 <br />
1. House of Legends Console Glitch<br />
 <br />
If you run toward the consoles to go to the open world and click too quickly before they finish loading, you get teleported back to the rally point, which makes absolutely no sense.<br />
 <br />
This has been happening since the House of Legends launched and it’s really inconvenient.<br />
 <br />
This happens because if, instead of selecting the consoles, you accidentally select the “Orrery of the Multiverse”, it sends you back to the House of Legends rally point.<br />
____<br />
 <br />
2. Bounty Train Quests<br />
 <br />
The community, as far as I know, has been doing “bounty trains” for a long time. Basically, it means completing all the weekly bounties in sequence from Tier 5 to Tier 7.<br />
 <br />
The problem is that we often miss one boss or another because we spend time picking up each quest individually.<br />
 <br />
It would be much better if we had a console in the House of Legends that allowed us to select all weekly quests from every Tier 5–7 open world at once, saving a lot of time and avoiding the anger/frustration when we arrive late and miss the bounty.<br />
 <br />
I remember making a post about this some time ago, where together with community feedback we came up with the idea of a “Bounty Train Dispatch Terminal.”<br />
 <br />
post: <a href="https://forums.daybreakgames.com/dcuo/index.php?threads/quality-life-improvement-for-bounties-train-t5-t7-weekly.334876/" class="internalLink">https://forums.daybreakgames.com/dc...ement-for-bounties-train-t5-t7-weekly.334876/</a><br />
____<br />
 <br />
3. Open World Teleporter<br />
 <br />
Still talking about bounty trains, it’s also very inconvenient to have to use the warp menu, run to the console (with the risk of being teleported back to the rally point), and then run again to pick up quests and missions.<br />
 <br />
It would be much better if each open world had a teleport option to the previous or next open world from the following DLC.<br />
 <br />
This would greatly reduce frustration while also making bounty trains more engaging and efficient for the community.<br />
___________________________<br />
 <br />
Additional Points<br />
 <br />
I remember someone mentioning in the post I created some time ago that playtime metrics might be affected by these changes, potentially causing players to spend fewer minutes/hours in the game.<br />
 <br />
However, I believe that with these implementations more people would participate in bounty trains, and they would likely run them with more characters (every premium account has 6 character slots, right? That’s potentially 6 bounty trains per week).<br />
 <br />
Also… guys, let’s make some adjustments that improve the game for what it is, not just think about the money.]]></description>
      <pubDate>Thu, 12 Mar 2026 23:09:08 +0000</pubDate>
      <link>http://forums.daybreakgames.com/dcuo/index.php?threads/urgent-adjustment.336609/</link>
      <guid>http://forums.daybreakgames.com/dcuo/index.php?threads/urgent-adjustment.336609/</guid>
      <author>Tros</author>
      <dc:creator>Tros</dc:creator>
    </item>
    <item>
      <title>The St. Pat's Seasonal Needs A Rework</title>
      <description><![CDATA[49 coins for 4 clovers as a daily, without an optional instance queue in, is insane. It's a ridiculous grind in comparison to all other seasonals. On top of that, the weekly (WEEKLY) gives only 8 clovers, as many marks as an instance DAILY would give in other seasonals.<br />
 <br />
However, the most egregious aspect is the pricing compared to the mark allotment.<br />
<ul>
<li>Kyle Base Invitation: 100 Clovers (75 on sale)</li>
<li>Irish Jig Emote 75 (53 on sale)</li>
<li>Lucky Title 25 (18 on sale)</li>
<li>Base Items 10 (7 on sale)</li>
</ul>Overall, if you run everything, every day, for 2 weeks straight, you get 72 marks, in total. That's not even enough to get the Base Invitation.... ON SALE.<br />
 <br />
It's literally impossible to earn ONE of the items in a lot of several, and on top of that, since seasonal styles aren't tradeable/sellable anymore you literally have to pick and choose what you want every year without opening your wallet. Not to mention the aspects of returning or new players trying to catch up with old styles, furniture, and feats.<br />
 <br />
It's a slog of a grind to get max clovers... and even still you can't buy some of the items.<br />
I can't tell if the team is just blind to the mechanics/mark pay or prices out of their own game, or if it's really the higher ups being so insanely greedy. Either way, as a player, it's insulting.<br />
 <br />
A rework is needed and given some of us have been waiting a year for this event to roll back around, that fix can not be another year from now. It should have been considered and happened before launch, and it definitely needs to happen before this event goes away.<br />
 <br />
Roll back the prices, or up the mark count so we can actually enjoy the seasonal.]]></description>
      <pubDate>Tue, 10 Mar 2026 07:20:45 +0000</pubDate>
      <link>http://forums.daybreakgames.com/dcuo/index.php?threads/the-st-pats-seasonal-needs-a-rework.336584/</link>
      <guid>http://forums.daybreakgames.com/dcuo/index.php?threads/the-st-pats-seasonal-needs-a-rework.336584/</guid>
      <author>Achikah</author>
      <dc:creator>Achikah</dc:creator>
      <slash:comments>37</slash:comments>
    </item>
    <item>
      <title>"Wolfpack" of Power Augments</title>
      <description><![CDATA[Cost &amp; Progression Comparison – Wolfpack Systems in DC Universe Online<br />
 <br />
Wolfpack Artifact (Account-Wide at Rank 200)<br />
 <br />
Marketplace Cost: 10,000<br />
Total XP Required: 1,678,722<br />
Source Marks (Catalysts): 1,382<br />
Breakthroughs: 10<br />
Success Chance per Breakthrough: 100% → ~3%<br />
 <br />
&quot;Wolfpack&quot; Ally (Account-Wide at Level 10)<br />
 <br />
Marketplace Cost: 10,000<br />
Total XP Required: 299,000<br />
Source Marks (Catalysts): 4,629 ⚠️<br />
Breakthroughs: 9<br />
Success Chance per Breakthrough: 100%<br />
 <br />
⚡ &quot;Wolfpack&quot; Power Augments (Hypothetical – Account-Wide Rank 4)<br />
 <br />
Marketplace Cost: ?<br />
Total XP Required: 200,000<br />
Source Marks (Catalysts): 330<br />
Breakthroughs: 4<br />
Success Chance per Breakthrough: 100%<br />
 <br />
1. Establishing a Comparison Framework<br />
 <br />
This analysis is based on three core pillars:<br />
 <br />
Total XP (time / direct investment)<br />
Source Marks (Catalysts) (true farmable cost)<br />
Breakthroughs (risk and frustration factor)<br />
<br />
These are combined into a “Total Difficulty Weight” metric.<br />
 <br />
2. Simplified Data Overview<br />
 <br />
Artifact<br />
XP: 1,678,722<br />
Source Marks: 1,382<br />
Breakthroughs: 10 (low success rates at higher tiers ⚠️)<br />
 <br />
Ally<br />
XP: 299,000<br />
Source Marks: 4,629 ⚠️ (extremely high)<br />
Breakthroughs: 9 (100%)<br />
<br />
⚡ Power Augment<br />
XP: 200,000<br />
Source Marks: 330<br />
Breakthroughs: 4 (100%)<br />
 <br />
3. Relative Difficulty Weight (Normalized)<br />
 <br />
Baseline: Power Augment = 1.0<br />
 <br />
⚡ Power Augment (BASELINE)<br />
XP → 1.0<br />
Source Marks → 1.0<br />
Breakthrough → 1.0<br />
Total Weight ≈ 1.0<br />
 <br />
Artifact (vs Augment)<br />
XP: 8.4×<br />
Source Marks: 4.2×<br />
Breakthrough Difficulty: ~3×<br />
Average Weight:<br />
(8.4 + 4.2 + 3) ÷ 3 ≈ 5.2×<br />
 <br />
✔️ Artifact ≈ 5.2× more expensive/difficult than an augment<br />
 <br />
Ally (vs Augment)<br />
XP: 1.5×<br />
Source Marks: 14× ⚠️<br />
Breakthrough Difficulty: 1×<br />
Average Weight:<br />
(1.5 + 14 + 1) ÷ 3 ≈ 5.5×<br />
 <br />
✔️ Ally ≈ 5.5× more expensive/difficult than an augment<br />
 <br />
⚔️ 4. Direct Comparison<br />
 <br />
System<br />
Power Augment<br />
Artifact<br />
Ally<br />
 <br />
Key Insight:<br />
 <br />
Artifacts and Allies have very similar total cost/difficulty<br />
Power Augments are significantly cheaper<br />
 <br />
5. Fair Price Calculation<br />
 <br />
Given:<br />
Artifact Cost: 10,000<br />
Ally Cost: 10,000<br />
 <br />
Proportional Pricing<br />
If:<br />
Artifact ≈ 5.2× Augment<br />
Ally ≈ 5.5× Augment<br />
Then:<br />
10,000 ÷ ~5.3 ≈ 1,880<br />
 <br />
6. Suggested Fair Price<br />
 <br />
⚡ Account-Wide Power Augment<br />
Fair Price Range: 1,800 – 2,200<br />
<br />
✅ Final Recommendation<br />
Suggested Price: 2,000 Marketplace Cash]]></description>
      <pubDate>Thu, 12 Mar 2026 22:52:03 +0000</pubDate>
      <link>http://forums.daybreakgames.com/dcuo/index.php?threads/wolfpack-of-power-augments.336608/</link>
      <guid>http://forums.daybreakgames.com/dcuo/index.php?threads/wolfpack-of-power-augments.336608/</guid>
      <author>Tros</author>
      <dc:creator>Tros</dc:creator>
    </item>
    <item>
      <title>Ultimate back mod not resetting cooldown on the Blue Lantern Ring Augment "Hopewave"</title>
      <description><![CDATA[Dear Dev's confirmation is needed, Blue Lantern Ring Augment &quot;Hopewave&quot; wasn't added to the list of supercharge generators that resets or procs a reset with the Ultimate back mod.]]></description>
      <pubDate>Sat, 07 Mar 2026 15:44:12 +0000</pubDate>
      <link>http://forums.daybreakgames.com/dcuo/index.php?threads/ultimate-back-mod-not-resetting-cooldown-on-the-blue-lantern-ring-augment-hopewave.336578/</link>
      <guid>http://forums.daybreakgames.com/dcuo/index.php?threads/ultimate-back-mod-not-resetting-cooldown-on-the-blue-lantern-ring-augment-hopewave.336578/</guid>
      <author>Trinidad James</author>
      <dc:creator>Trinidad James</dc:creator>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Life Shield not attached to character model</title>
      <description><![CDATA[It has the same issues some of the new emotes have - they're attached to character's hit box instead of following toon's movements. That becomes evident if you use weapons and flight.<br />
 <br />
<img src="https://i.imgur.com/EwkPg1j.jpeg" class="bbCodeImage LbImage" alt="[IMG]" /><br />
<img src="https://i.imgur.com/GC56HHF.jpeg" class="bbCodeImage LbImage" alt="[IMG]" /><br />
 <br />
I have reported this issue for emotes before (last Homecoming), and I was ignored. I can only assume that devs have no intention in making new stuff that works properly for everyone. If you don't use weapons that have jumping animations, don't lunge, and use any other type of movement that's no flight, you'll never notice the issue. Which is really funny, because Lanterns's movement is flight. <br />
 <br />
You can imagine how excited that makes me feel about power array augments. Power slop.]]></description>
      <pubDate>Tue, 27 Jan 2026 03:16:01 +0000</pubDate>
      <link>http://forums.daybreakgames.com/dcuo/index.php?threads/life-shield-not-attached-to-character-model.336334/</link>
      <guid>http://forums.daybreakgames.com/dcuo/index.php?threads/life-shield-not-attached-to-character-model.336334/</guid>
      <author>PandoraLaBella</author>
      <dc:creator>PandoraLaBella</dc:creator>
      <slash:comments>14</slash:comments>
    </item>
    <item>
      <title>Mister Mxyzptlk's Mischief Returns!</title>
      <description><![CDATA[<div align="center"><img src="https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/333/483.jpg?v=1.0" class="bbCodeImage LbImage" alt="[IMG]" /></div><div align="center"><br /></div><span style="font-size: medium"><b>St. Patrick’s Day Seasonal</b></span><br />
 <br />
Mister Mxyzptlk is coming back to Metropolis and is ready to cause trouble once again! The mischievous imp has scattered Pots O’ Gold across the city, challenging Heroes and Villains alike to prove their luck.<br />
Take on daily and weekly missions, earn Lucky Clovers, and unlock new seasonal rewards while celebrating St. Patrick’s Day in DC Universe Online.<br />
And this year, fortune favors the bold with bonus rewards and special sales during the event!<br />
 <br />
 <br />
<span style="font-size: medium"><b>Mister Mxyzptlk’s Mischief Event</b></span><br />
 <br />
From March 10, 2026 through March 24, 2026, players can participate in Mister Mxyzptlk’s Mischief and earn progress toward exclusive rewards.<br />
 <br />
<b>To Get Started</b><br />
<ul>
<li>Open your Event Menu</li>
<li>Navigate to the St. Patrick’s Day Event</li>
<li>Complete daily and weekly missions to earn event progress and Lucky Clovers</li>
</ul><span style="font-size: medium"><b>Journal Missions</b></span><br />
 <br />
During the seasonal event, the following missions are available:<br />
 <br />
<b>Mxyleprechauns!</b><br />
Oracle (Heroes) or Calculator (Villains) directs you to investigate Mister Mxyzptlk’s latest antics.<br />
 <br />
<b>A Fool and His Gold (Daily)</b><br />
Collect Golden Coins from Pots O’ Gold scattered across Metropolis while avoiding the trickster’s chaos.<br />
 <br />
<b>Explore Mxyzptlk's Metropolis Haunts (Weekly)</b><br />
Visit several of Mister Mxyzptlk’s favorite locations across Metropolis to complete the weekly challenge.<br />
Completing these missions earns Lucky Clovers, the event currency used to purchase seasonal rewards.<br />
 <br />
 <br />
<span style="font-size: medium"><b>Event Completion Rewards</b></span><br />
 <br />
Players who complete the event can earn the following rewards. Some rewards can only be claimed once per account, while others can be redeemed across multiple characters.<br />
 <br />
<div align="center"><img src="https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/333/504.jpg?v=1.0" class="bbCodeImage LbImage" alt="[IMG]" /></div><div align="center">Complete your haunting look with the eerie elegance of the Dreadful Wraith Skin Set and Hairstyle!</div> <br />
<b>Unlimited Rewards</b><br />
<ul>
<li>Dreadful Wraith Hair Style</li>
<li>Dreadful Wraith Skin Set</li>
</ul><b>Once Per Account Rewards</b><br />
<ul>
<li>50 Stabilizer Fragments</li>
<li>10,000 Ally Favor</li>
<li>10 Flawless Nth Metal</li>
<li>20 Mogo Sprouts</li>
<li>20 Source Marks</li>
</ul><b>Once Per Character</b><br />
<ul>
<li>1 Skill Point Token</li>
</ul><span style="font-size: medium"><b>Event Buyout</b></span><br />
 <br />
<b>Available February 10th to February 21st 2026</b><br />
Players who prefer to unlock rewards immediately can choose to buy out the event.<br />
<ul>
<li>Buyout cost is prorated based on remaining uncompleted progress days.</li>
<li>Completing daily progress reduces the total cost.</li>
<li>Members receive 10% off the final buyout price.</li>
</ul><span style="font-size: medium"><b>New 2026 Vendor Rewards</b></span><br />
 <br />
Visit Mister Mxyzptlk’s Pot O’ Gold vendor to purchase new seasonal rewards using Lucky Clovers.<br />
 <br />
 <br />
<b>Base Invitation | Kyle Rayner</b><br />
 <br />
<div align="center"><img src="https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/333/502.jpg?v=1.0" class="bbCodeImage LbImage" alt="[IMG]" /></div><div align="center">Invite the Green Lantern artist himself into your base and speak with him about his experiences in the War of Light.</div> <br />
 <br />
<b>Emote | Irish Jig</b><br />
 <br />
<div align="center"><iframe width="500" height="300" src="https://www.youtube.com/embed/qUMUYA67cYU?wmode=opaque" frameborder="0" allowfullscreen></iframe></div><div align="center">Kick up your heels and jig like a mischievous leprechaun who just found the biggest pot o’ gold in Metropolis.</div> <br />
 <br />
<b>Base Items | Celtic Idol Collection</b><br />
 <br />
<div align="center"><img src="https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/333/501.jpg?v=1.0" class="bbCodeImage LbImage" alt="[IMG]" /></div><div align="center">Add mystical charm to your base with the new Celtic Idol collection!</div> <br />
 <br />
<b>Title | Lucky</b><br />
Show off your fortune with this new character title.<br />
 <br />
 <br />
 <br />
<span style="font-size: medium"><b>Vendor Discount Week</b></span><br />
 <br />
All items from the St. Patrick’s seasonal vendor are 25% off their Lucky Clover cost until March 24, 2026.<br />
<ul>
<li>Applies to both new and returning items</li>
<li>Discounted prices appear green in the vendor UI</li>
<li>Available to Heroes and Villains</li>
</ul>This is the perfect time to grab any seasonal items you may have missed.<br />
 <br />
 <br />
<span style="font-size: medium"><b>New Feats</b></span><br />
 <br />
Earn new feats by collecting items from this year’s vendor.<br />
<ul>
<li>Torchbearer Tenant<ul>
<li>Collect the Base Invitation: Kyle Rayner.</li>
</ul></li>
<li>Grab Your Ghillies<ul>
<li>Collect the Irish Jig Emote.</li>
</ul></li>
<li>Lucky Dog<ul>
<li>Collect the Title: Lucky.</li>
</ul></li>
<li>Etched to Impress<ul>
<li>Collect 5 base items from the seasonal vendor.</li>
</ul></li>
</ul><span style="font-size: medium"><b>Loot Lock Reset Shift</b></span><br />
 <br />
Over the weekend the NA servers switched to Daylight Saving Time, while the EU servers won’t switch over until March 28. Because of this, loot lock resets for EU servers will be off by one hour for the next 19 days. After March 28, reset times will return to normal.<br />
 <br />
 <br />
<span style="font-size: medium"><b>Marketplace Bundles</b></span><br />
 <br />
Limited-time items will also return to the Marketplace while the seasonal is active, including:<br />
<ul>
<li>50 Lucky Clover Currency Pack</li>
<li>Shamrock Aura<ul>
<li>Bring the luck of the Irish to your style with this festive aura.</li>
</ul></li>
<li>Rainbow Aura<ul>
<li>Follow the rainbow and shine with this colorful aura effect.</li>
</ul></li>
</ul>These items are available in the Currency and Styles categories.<br />
 <br />
 <br />
<span style="font-size: medium"><b>Marketplace Sale | February 24th - March 2nd</b></span><br />
 <br />
<b>Marketplace Sale: 20% Off Upgrades</b><br />
During the event, the Marketplace Upgrades tab will feature a 20% discount!<br />
 <br />
<b>Bonus Event: 2x Source Marks</b><br />
During the event, players can take advantage of a 2x Source Marks Bonus Week. Earn double Source Marks while completing eligible content across the game!<br />
 <br />
<div align="center"><span style="font-family: 'Calibri'">Stay in the loop by joining us on </span><a href="https://bsky.app/profile/dcuniverseonline.bsky.social" target="_blank" class="externalLink" rel="nofollow"><span style="font-family: 'Calibri'">BlueSky</span></a><span style="font-family: 'Calibri'">, </span><a href="https://twitter.com/DCUO" target="_blank" class="externalLink" rel="nofollow"><span style="font-family: 'Calibri'">X</span></a><span style="font-family: 'Calibri'">,</span> <a href="https://www.facebook.com/DCUniverseOnline/" target="_blank" class="externalLink" rel="nofollow"><span style="font-family: 'Calibri'">Facebook</span></a><span style="font-family: 'Calibri'">,</span> <a href="https://www.instagram.com/dcuoofficial/" target="_blank" class="externalLink" rel="nofollow"><span style="font-family: 'Calibri'">Instagram</span></a><span style="font-family: 'Calibri'">,</span> <a href="https://www.threads.net/@dcuoofficial" target="_blank" class="externalLink" rel="nofollow"><span style="font-family: 'Calibri'">Threads</span></a><span style="font-family: 'Calibri'">, and</span> <a href="https://discord.com/invite/dcuo" target="_blank" class="externalLink" rel="nofollow"><span style="font-family: 'Calibri'">Discord</span></a><span style="font-family: 'Calibri'">.</span></div>]]></description>
      <pubDate>Tue, 10 Mar 2026 01:16:41 +0000</pubDate>
      <link>http://forums.daybreakgames.com/dcuo/index.php?threads/mister-mxyzptlks-mischief-returns.336582/</link>
      <guid>http://forums.daybreakgames.com/dcuo/index.php?threads/mister-mxyzptlks-mischief-returns.336582/</guid>
      <author>Voltera</author>
      <dc:creator>Voltera</dc:creator>
      <slash:comments>26</slash:comments>
    </item>
    <item>
      <title>"Dispelling Darkness" not sorting into current location</title>
      <description><![CDATA[I've picked up all the daily and weekly repeating missions in Chaos Gotham. They all appear in the Current Location group at the top in my journal EXCEPT for the Shadow Golem one which is lower down under the Chaos Gotham header. <br />
 <br />
I very much appreciate the location-based sorting by the way, so it would be good if &quot;Dispelling Darkness&quot; could be added.]]></description>
      <pubDate>Thu, 12 Mar 2026 12:35:05 +0000</pubDate>
      <link>http://forums.daybreakgames.com/dcuo/index.php?threads/dispelling-darkness-not-sorting-into-current-location.336607/</link>
      <guid>http://forums.daybreakgames.com/dcuo/index.php?threads/dispelling-darkness-not-sorting-into-current-location.336607/</guid>
      <author>Miranda31</author>
      <dc:creator>Miranda31</dc:creator>
    </item>
    <item>
      <title>Tails..animated tails would tell a tale of 15 years</title>
      <description><![CDATA[Hi all!<br />
 <br />
I have a query regarding tails, its been 15 Years...let me say that again 15 years, and players have not gotten a single animated tail to unlock add to style tab.<br />
 <br />
Is there a technical reason still? I see they made Cheeta having animated tail years ago, what's stopping team to add this for players? I really personally cant stand the stiff tails we have currently and skinny and looks more like there is something up the ****.. look silly <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie8" alt=":D" title="Big Grin    :D" /> Only actual tail to get atm is &quot;devil&quot; but it is also so small, looks stiff, and just as waist style.<br />
 <br />
With new seasonal coming almost every 2 months, why couldn't we get for spring event for example a Killer Croc tail, have it as a &quot;waist&quot; style or best would be under &quot;skin&quot; have a &quot;tails&quot; tab, I dont see why not have seasonal stuff like this, we already get wolf,cat,bunny,fish ears and stuff , what is the neglect with Tails...<br />
<br />
Spring/easter - Lizard ,big fluffy bunny, squirrel tails<br />
Summer - shark/fish tails<br />
The party even forgot name titans one - like a cyborg tail would be cool, fire tail like star fire, any beast boy animal tail<br />
Halloween - Actual real devil tail big and animated<br />
Winter - a lot to pic from ,deers/ polar bears, arctic foxes etc<br />
 <br />
As a nature player also, it bums me out we never got T-rex or a snake like transform, even Werewolf is missing a tail...there are many DC heroes/villains with tails, but we keep getting the big 3 always, would be nice to have something fresh in the game.<br />
 <br />
This is just a general wondering, query if there is actually a limitation , or people simply don't want, but would be nice to know if they ever come to the game.]]></description>
      <pubDate>Thu, 12 Mar 2026 09:52:18 +0000</pubDate>
      <link>http://forums.daybreakgames.com/dcuo/index.php?threads/tails-animated-tails-would-tell-a-tale-of-15-years.336605/</link>
      <guid>http://forums.daybreakgames.com/dcuo/index.php?threads/tails-animated-tails-would-tell-a-tale-of-15-years.336605/</guid>
      <author>Punkpirate</author>
      <dc:creator>Punkpirate</dc:creator>
    </item>
    <item>
      <title>Grimorium Verum Rework idea</title>
      <description><![CDATA[Grimorium Verum Artifact Buff/Rework<br />
void gazer<br />
while in combat , a creature of the void will come to fight by your side<br />
<br />
penetrating gaze: <br />
your pet casts a powerful damage beam for 2 seconds (still grants PI)<br />
superpower modifier: 15x4<br />
duration: 2s<br />
<br />
Void tentacles:<br />
when you a superpower, Void Gazer will cast a powerful attack that roots and damages up to 8 targets over time with a 6 second internal cooldown.<br />
superpower modifier: 35x4<br />
duration: 4s<br />
<br />
power interaction is now applied to targets near primary target <br />
<br />
summoned pets no longer reduce power regeneration. <br />
<br />
the attacks now scale off of your might instead of CR.<br />
void tentacles visual :<br />
<img src="https://i.imgur.com/6XjmVel.png" class="bbCodeImage LbImage" alt="[IMG]" />]]></description>
      <pubDate>Thu, 12 Mar 2026 04:09:01 +0000</pubDate>
      <link>http://forums.daybreakgames.com/dcuo/index.php?threads/grimorium-verum-rework-idea.336604/</link>
      <guid>http://forums.daybreakgames.com/dcuo/index.php?threads/grimorium-verum-rework-idea.336604/</guid>
      <author>IMisakiI</author>
      <dc:creator>IMisakiI</dc:creator>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Razor Artifact not triggering with Lernae Amulet</title>
      <description><![CDATA[The new artifact is not reducing damage from the Lernaea Amulet and it seems to be doing more self damage.]]></description>
      <pubDate>Sun, 01 Mar 2026 04:40:09 +0000</pubDate>
      <link>http://forums.daybreakgames.com/dcuo/index.php?threads/razor-artifact-not-triggering-with-lernae-amulet.336552/</link>
      <guid>http://forums.daybreakgames.com/dcuo/index.php?threads/razor-artifact-not-triggering-with-lernae-amulet.336552/</guid>
      <author>Forum Junkie</author>
      <dc:creator>Forum Junkie</dc:creator>
      <slash:comments>5</slash:comments>
    </item>
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