Snipers Useless

Discussion in 'Infiltrator' started by Cute-CandyPants, Nov 28, 2012.

  1. Akane

    let me point out ur wrong points

    -god there is a difference between a GOOD infiltrator [those that know how to play] and a BAD one [those that are pure noob]

    -Snipers fill a niche that is important in each and every battle, for those that actually know how to play, they can run in any squad or platoon, and fulfill their roles far from the frontline, or stealthed into the enemy base and behind enemy lines. medics are only useful on the frontlines, HA is eithr a tank buster or a frontline trooper, LA is a harrassment and quick response unit, engineers are defenders and repairers for vehicles. NONE of those units takes the place of long range, snipers, whose role is to pick off enemies without being spotted and shot, nor can any ANY of them hack terminals, which i have often seen more used for vehicles then ammunition.

    -only BAD infiltrators run out of ammo so fast, seriously, if ur looking to refill, then ur wasting shots. if ur not getting headshots, then ur not utilizing the advantage of the infiltrator. what this means is when u see a GOOD infiltrator going to reload, it means that 30 enemies are DEAD

    simply put, the infiltrator fills a spot that non of the others can effectivly
    • Up x 1
  2. Nukrlaz

    How to be useful:
    Camp/scout sunders.
    kill engs that are fixing vehicles/defenses.
    kill medics.
    Kill other snipers.
    If you have a regular aiming skill you would be able to get a 50/10 killing ratio in 1 hour
    And if you can get shoot by any of the classes you mentioned before you are sniping from a place to close(with out some cert to hide your red dot) or with out hiding(I always wonder why those "snipers" are standing in the top of a hill firing non stop, they are good practice targets thought).
    You should be able to heads-hoot everything make every shoot count. If you cant kill somebody in the first shoot they will probably find you.
    400 meters its a good starting distance
    Edit: if you waste all your ammo just hack and recover ammo :)
  3. Akane

    i agree, but i'd love to fix ur spelling nukriaz :p
  4. Jeroam

    If u want this game to have lots of ppl and success, and not die out in 6 months, u need to cater to both players, the lone wolves and the team players. A lot of lone wolves enjoy sniping and sometimes other classes. IF sniping is only good if ur teammates have wounded the enemy first before u, thats going to get very frustrating.

    I like going 90% lone wolf, as oppose to going as teamplayer HA and constantly walking into the waiting "enemy firing squads" and dying over and over with ur teammates, gets tiresome.

    If u neglect the lone wolves in the game, then alot of teamplayers arent going to have lots of easy target practices. The retention numbers will dwindle, and then this epic "big battles" mmorpg will fail in 6 months etc
  5. iller

    Go away
    No seriously.... don't post stuff like this.

    There's no substance in it. Atleast record a frag video first if you're going to be this subjective about a topic that's brimming over with concrete mechanics and Math.

    Much better example right here. The only problem... is that doing all of these things at once in any other game makes you a Comp-Tier Pro with more points than your primary Medium Offense squad. Here it just makes you "Med. Level Cert grinder"... assuming you were able to be mobile enough to keep LOS to all of those targets without being spotted instantly when your tracers light up the sky like the Bat-Signal, and your stealth shimmers like a glittery Rave Condom

    Nor does it change the odds that a single aircraft on INF-patrol will lock you down indefinitely and the pilot doesn't even need half the skill you have to do it.
  6. Akane

    umm.... umm... how do i put this NICELY

    snipers ARE lone wolves 90% of the time, they arent up their in the hordes of drones going in to die....

    seriously have u ever played the class??????

    if ur a good infil u will not be sorrounded by ANYONE, u will most likely have ur own PRIVATE nest somewhere far from shooting

    for those noobs who dont understand why this is

    IF UR SITTING IN AN AREA SURROUNDED BY OTHER PLAYERS SHOOTING, THEN THEIR THE ONES GIVING UR LOCATION AWAY!!!!!!!

    the point of being far off and unseen is being UNSEEN, the basic plan is to shoot, MAYBE reload and shoot again, and then get ur tail to a new spot.... cuz hopefully 2 enemies will be dead, and when ppl start noticing that their teamates are all dieing from the same direction, their going to look for u

    in no way should u ever be running in the middle of the pack of cannon fodder

    EDIT missed something, forgot to mention this

    HEADSHOTS ARE 1 HIT KILL ON ABOUT EVERY INFANTRY UNIT IN THE GAME, ASIDE FROM THE MAX
  7. Akane

    plz read my multiple subsequent posts before being an idiot
  8. iller

    I did read them.... they were all variations of "Learn 2 Play" .... with no methods mentioned to show that you yourself actually know how to play... much less any details showing that you understand the limitations of this class.

    PS: you can do this crazy thing on the Forums here called "Editing" by the way, it's a good way to compact all of your posts together so that it doesn't look like you're trying to be a spammy C-C-C-C-C-C-C-C-C-OMBO Troll

    You might want to consider slowing down a little and thinking more before you mash the Send button.
  9. Sphinx

    I think we're playing a different game here ...

    I have to clue what the **** you're talking about man. I'm in a pretty big outfit and infiltrators are the key to assault bases. We either get to a base on our own as a small squad, or we get dropped in the middle with engi and MAX. While engi and MAX stir trouble and attract all the attention (oh yes they do) we're cloaked , rushing in and you know the first we do ? We dont find a spot to snipe and get a good K/D ratio. We hack vehicle terminal, spawn a Sunderer and deploy it. Then the whole freaking outfit comes in from with-in the base. Then we take care of generators , mine them so people can't restore them, make sure they we hack the turrets and voilà ! Base is ours. If you play lonewolf on a peak of the mountain shooting at the few infantry walking by (cause mostly it will be vehicles). You're doing it wrong.

    This said, it really seems you have no idea how to play Infiltrator and I feel very sad for you
  10. PanzerGoddess

    im loving this thread....no really I am. And I like blueberry pancakes, someone pass the syrup please??
  11. Akane

    sry its seems ive misunderstood, let me make this post to clarify

    if i did that i'd have this massive forgotten post on page 6 of 20+

    let me say that u seem to think the Infiltrator fufills a SINGLE ROLE

    this is incorrect as every one of the infantry classes has atleast 2 roles
    HA- Tank Buster & Frontline Trooper
    LA- Harrasment & Quick Response
    Medic- Healer & [if ur a quick shot] Frontline Trooper
    Engineer- Repair & Defense [though the turret can be used offensively... so its more just turret use then defense]

    this being said the Infiltrator has 2 roles...
    Infiltration- [as its name suggests] this role is what UR talking about. yes and i believe if u had read every one of my posts u'd have seen me mention the advantages of this role
    SNIPER- this is the role i was refering to with the post u qouted. u see, even if u do airdrop in and use the others as a distraction, if ur trying to play this role then ur gonna wanna follow what i said

    u see, the problem u are having is understanding that there are multiple roles

    if ur the idiot trying to headshot someone with a sniper rifle at 10 meters, then ur an idiot

    the Pistol is called a SECONDARY WEAPON for a reason, its not meant to be ur main use weapon unless u have no other resort, or ur a quick and amazing aimer. u'll have better luck surviving RUNNING then trying to win in a firefight with a pistol as an infiltrator

    see, ur right about being dropped in and all, but what im saying is that even then ur not gonna get in the middle of the crowd of HA's and LA's

    yes if ur trying to fulfill that Infiltration role, then ur correct and my earlier statements refer to that

    but if ur trying to fulfill the sniper role, then u better get ur *** some distance and not be sitting next to others, since when u do their fire gives away the location
  12. Orosian

    I agree with this. Once they hit me I can't seem to either shoot or hit them, and a few times I've been beaten at a distance by rifle fire. I pull the trigger and I either completely miss them (despite having them lined up) or it's just not shooting. Today I was on a clifftop with only one ally around and then I hear the sound of me being hit by a lot of fire and I died before I could respond. I went straight back up and it was all clear (I made sure to thoroughly check in case it was a hit and run ambush). Again, it happened - and they were certainly not an infiltrator.
  13. Sphinx

    My whole point I was trying to make is that Infiltrators , even on a sniper build, aren't only made to sit comfortably in a nest and shoot people. If you,re going for the K/D ratio, then yes you can do that but if you wanna be a team player, you'll help take the base. Once everything you could hack is done, there's no point for you staying in the base waiting to be killed. You go out, take some distance and do your sniping. But saying Snipers are lonewolf is just wrong.

    I have no clue why you're talking about the secondary weapon (the pistol). Never did I say that infiltrators have only 1 role.

    If you play it right, you can deploy or get drop in a base and hide in one of the arms holding the launching pad. You can easily spend your full clip hiding there picking on people trying to spawn vehicles or sniping/healing. It's not the best location , but sometimes being where people don't expect you to be is better than sitting on top of a hill , where they will look for you first. And with people having infrared/thermal visions now, hiding on top of a hill or behind a rock will get you kill by the first lib that comes nearby.

    I just think that snipers aren't all about being lonewolf like you mentioned. The game must be quite boring for you if you're really just sitting in your nest waiting for infantry to come out of the base.
  14. AuntLou42

    Infiltrators are situational. In the right situation I can easily run out of ammo without dieing and have around 9+ kills w/ the default VS rifle.
  15. Akane

    sorry about the lonewolf comment, i ran along with the wording the person i replied to was saying

    i dont like being alone, i try to stay with my outfit

    i never meant to say they should go off in a random direction by themselves

    what I MEANT by lonewolf, is that when ur fulfilling the role of a sniper [which is still QUITE useful to an outfit or squad] that u shouldnt stand next to other units, their fire will give u away, specially if ur using the suppressor, which u got so u wouldnt be seen as easy, or the cert for no radar blip. the point i was making is that when ur fulfilling the role of sniper, distance is a good thing

    on the whole pistol thing, yes, i had forgotten to mention that, but often when i try that, it ends up the same as sniping, after the first 1-2 kills they know where u are, and in close u have a harder time moving, since ur cloak is more easily spotted

    and on the infred and all, that is annoying as crap, i completely agree, but not all libs have that, and when they do ur not really safe anywhere but in a building, in which case [when ur assualting the enemies bases] ur right up front with all the cannon fodder, the place where u get screwed if ur not careful
  16. Sphinx

    Agreed on everything you just said.

    The only safe place out of building is under trees. The other one is kinda tricky as some people will attacking you without knowing. I tend to go on those small platform with turrets without hacking them (so they look friendly to enemies) and snipe from there. You shoot, cloak, move behind, wait, repeat. Always cloak when you reload, there's no point standing there while being so powerless. It's also good to cloak often to get rid of the spotting "if" you've been spot. The second you think they spotted you(or fired at you), cloak and move. Don't try to kill, you've been spotted already. The guy will respawn and go look for you. So move to a spot where you can see your old spot, while still being able to see the base your sniping. I guarantee you the guy will be looking for you. The hate toward INF is pretty big and if they have the chance to get you, they'll try trust me.

    The other tip I can give, go to an enemy base adjacent to your empire (so that people spawn there, they wont spawn if there are no threats near by) or a base that has all the terminals (where people spawn to get their best tank/airship). Hack the important terminals and run away. Now wait for those new players (or people not paying attention) trying to access the terminal, they'll be standing at front of it spamming "e" and wondering why it's not working. Take your shot, move , repeat :p It works great if you're a VS or NC and hack NC (if VS) or VS(if NC) since blue and purple are pretty similar. Doesn't work so great against TR with their red terminal, but still new players get caught easily.
  17. VKhaun


    Right, but that's all it does. Did you even read what you quoted? That's not a 'good' or 'bad' player, that's players reaching into the toolkit and getting out a specialist. Every class does that. The difference is you can have a medic that isn't needed for medic special purposes running around with you as infantry and doing a fine job of it, THEN, they can be a 'good medic' and employ their specific role when needed.

    The infiltrator has no equivalent. If you're running around with a sniper rifle on a class with less HP and a bad weapon for indoors you're just being silly. There's no room for you to be infantry and then be a 'good player' who them employs his special talents. You either pull the kit specifically to go use the special talents, or you don't get the kit out at all.

    I'm not talking about FPS skill good or bad, I'm talking about playing to your strengths. There is no decision making here. You see a way to use the infiltrator so you get the kit and use it, or you never go out as one in the first place. Every other class can just GO PLAY PLANETSIDE2 and then be good or bad at their class from a team standpoint depending on when and how they decide to use their specialist skills.

    If you don't need a terminal hacked or have a good sniping position for where the battle is, you're a gimped trooper with a crappy weapon, low HP, and no utility. A medic with no one to heal is a fine infantry member who can practically snipe and can fight up close just fine. A HA with no tanks to bust or front line to rush, is still a fine infantry member, etc etc.
  18. Echra

    Sniping isn't only good if your teammates injured them though.. I lone wolf frequently and do a very good job of irritating the hell out of people. Well, if hate tells means they're irritated anyway.

    Sniping vehicle terms, booby trapping spawn doorways/vehicle terms/hacking equipment terminals, sniping repairing tank drivers/pilots, there are a number of places you can find some easy shots. Even in CQC i'll be able to take on enemies with knife+pistol+emp grenades, its all about the element of surprise and you knowing more than them.
    Cut the post quote to avoid longer walls of text, but you're proving yet another strength of the infiltrator. The fact that enemies underestimate them all the time ;) I'm fine with people thinking we're weak and useless, it only works to the advantage of good ones. HA will think i'm a little annoying crap with a pistol and rush me down headfirst, straight onto a mine.
  19. Akane

    ty, i mean really, he pointed out exacly what ur talking about, he considers us all useless and weak. just another someone to blow the hell up right :3

    also cut it down, cuz the other part was to a different member and i can only agree with what u said there too
  20. Talizzar

    This is just wrong. snipers are not taught to shoot heads off. They are taught to hit the chest because those shots in real life almost always kill.

    It is poor game design and play that a carbine or heavy assault rifle should have any chance at hitting at extreme range. At extreme range that player probably cannot see you. If you are being hit with return fire from extreme range you have probably been had by exploits.