Since it is too late to edit... Everquest players had two options on October 28, 2014: 1. Reduce XP on monsters in RoF and below by 90% (as in, a mob that was giving 100 XP now will give 10 once you hit lvl 101) 2. Increase the amount of experience needed to level up by 90% (as in, if you need 1,000,000 XP in lvl 100 to reach lvl 101... you now need 90,000,000 XP in lvl 101 to reach lvl 102) Developers went with option 1. Are EQ players saying they would have preferred option 2? And no, there are no other options in the eyes of the developers who create and maintain this game.