So . . . because of Gribble . . . they nerfed . . . ROF. I can tell by the way you constantly babble about Gribble and opine upon OMM (that's going back what, five years?) that those are highly emotive points for you. No problem. And you know what? I largely agree with you. The idea that they would put in missions (HAs) without a lockout seemed so preposterous that I just assumed there was one; a lockout would have helped mitigate at least some of the issues with Gribble. (Though the fact that the devs put unique loot on the all the named in the missions should have been a tipoff to me that expected rules no longer applied). And OMM implementation was . . . well, it would be hard to use forum-appropriate language to describe that. However - what does that really have to do with nerfing mob exp in ROF and below beyond the normal con-level decay? If the mob exp is really such an issue - why was it logical to nerf, say, mob experience in Plane of Shadows, but not nerf mob experience in at least COTF Tier 1 static zones? If they were going to nerf mob experience, do you think that they should have done it in a way that didn't break merc experience in HAs or cause the bugs we're seeing with different levels grouping together? I get that they have limited resources; quite possible (likely?) it is an issue of not having the resources to fix any negative second and third order effects that they might perceive. Do you think they should have fixed them if they had the resources?