Faster reload time, sure. Adding 5 to the clip will make it dominate the carbines though. Easily. Bloom isn't much faster then any other weapon. You only notice it more because a website reported it as having a .6 instead of a .5. And most weapons start missing on the 3-4th shot mark, except for CQC carbines with advanced laser sights. This just proves my point all the more. You are reading the stats and miss interpreting the information there. You also aren't fully aware of the interactions between weapons in the game. You do not need a high RoF in order to be effective with the weapon in CQC (Jackhammer in PS1 proved that, literally a refire rate of .5 seconds yet it had one of the fastest TTKs in the game, also reference shotguns in this game). And I have no idea why you think you need a tighter CoF for CQC? People at close ranges tend to be a lot bigger. The CoF does not bloom much faster then any .5 carbine primarily because of it's slower RoF (more time to recover between shots). Again, you read the stats and that .6 glares at you and suddenly the CoF blooms like omg huge. What does RoF mean in CQC? It determines the cost of misses. Which is such an abstract thing to take into consideration that most people won't bother. As it stands the DPS of the weapon is obviously slower then the GD-7F, however it's TTK is only .02 seconds slower. I've done the math and crunched the numbers on that, the weapon rivals a CQC carbine for TTK. As for your stats, like I said before it does not take much to hold a button down with a cursor over a target and score a kill. I'm not sure where you are getting at by saying it has to be part of your play style in order to get auraxium on it, literally anyone can do it. Nothing stops anyone from scoring kills on it and by this point everyone has had more then enough time to have gotten Auraxium on 3 weapons if they've played for 2 hours a day since launch, even if they only score a kill every 10 minutes. Again, my point is that you are making judgment calls on how to balance it without any kind of notion on exactly how to do so. There is a lot more to balancing stuff in games then "meh let's just do this and see what happens". At least there should be, otherwise you get annoying things happening like repeated tweaks and adjustments to weapons months after release. I personally don't think it needs anything.