Seeing as they are reviewing weapons, I thought I'd put this up again. I posted this under Suggestions and in the Engineer section, but I'd be curious to see how many NC Light Assaults use the NC-X11. I analyzed the NC Carbines here: http://forums.station.sony.com/ps2/...lip-size-too-small.101936/page-2#post-1436427 I'll share the analysis I did before but include the new (ish) NS-11C in the discussion and bring some info from the SMG and AR analysis into the discussion as well. I also corrected an error in my spreadsheet that gave some wrong info regarding kills per magazine. CURRENT STATE Shots to kill: The AC-X11 is the only carbine that can kill a target with 5 shots. However, to do this, all shots have to hit for 200 damage and the target cannot have any form of damage mitigation. Under these same ideal circumstances, the Mercenary, Gauss Burst, Gauss S and Razor can kill in 6 shots, and the GD-7F and NS-11C in 7 shots. If even a single bullet does not hit at maximum damage, or the target possesses some form of damage mitigation, shots to kill increases by 1 across the board; 6, 7 and 8 (respectively). I found the shots to kill curve interesting. The AC-X11 can kill in 6 shots if 4 or 3 shots land at maximum damage; any fewer and the AC-X11 requires 7 shots to kill. The Mercenary, Gauss Burst, Gauss S and Razor can kill in 7 shots if 5, 4 or 3 shots land at maximum damage; otherwise these guns require 8 shots to kill. The GD-7F and NS-11C can kill in 8 shots if 6, 5, 4, or 3 shots land at maximum damage; otherwise the GD-7F and NS-11C require 9 shots to kill. Kills per magazine: Assuming you were able to land all shots at maximum damage and the target possessed no damage mitigation, the AC-X11 and GD-7F are both capable of 4 kills per magazine; the Mercenary, Gauss Burst, Gauss S, Razor and NS-11C are all capable of 5 kills per magazine. This is obviously an ideal situation and would rarely, if ever, occur. The AC-X11 is capable of 3 kills per magazine as long as 4 or 3 bullets hit for maximum damage and in a situation where 2 or fewer shots do maximum damage, the AC-X11 is capable of 2 kills per magazine. This is the fewest of any of the carbines. The Mercenary, Gauss Burst, Gauss S and Razor are capable of 4 kills per magazine as long as 3 bullets do maximum damage; when 2 or less bullets hit for maximum damage, these carbines are capable of 3 kills per magazine. The GD-7F is capable of 3 kills per magazine in all situations outside of the ideal situation. The NS-11C is capable of 4 kills per magazine as long as 3 bullets hits for maximum damage. If 2 or fewer bullets land for maximum damage the NS-11C is capable of 3 kills per magazine. Analysis: The AC-X11 "advantage" of killing a target in 5 shots only exists under ideal conditions, and the 20 round magazine handicaps the gun in the majority of situations. Under ideal conditions, the AC-X11 is capable of killing 4 targets with a full magazine, which is the same amount kills most of the other carbines can accomplish under the majority of conditions. In situations where the AC-X11 is being used at range, which it should excel at, it has the fewest kills per magazine possible. Changing the magazine size to 25: This puts the kills per magazine of the AC-X11 identical to the Mercenary, Gauss Burst, Gauss S, Razor and NS-11C in situations where at least 2 shots lands at maximum damage. Changing the min damage of the AC-X11 damage to 167 has a couple affects (Reaper DMR Stats): 1) Obviously, the max damage isn't changing with this suggestion, so the AC-X11 can still drop a target in 5 shots under ideal conditions. What does change is the fact the AC-X11 can drop a target with 6 shots even if no shots hit at max damage. 2) The AC-X11 can still only drop 4 targets per magazine under ideal conditions, but can drop 3 targets under all other conditions. Changing the minimum damage to 167 increases the kills per magazine from 2 to 3 when no max damage shots land on the targets. Changing the reload time of the AC-X11 to 1.8s/3.03s (Reaper DMR stats): This actually changes very little in terms of how the AC-X11 performs relative to the other carbines. It makes the AC-X11 the fastest gun to cycle 2 magazines assuming short reload times, and the second fastest assuming long reload times. Currently, the AC-X11 is the second fastest assuming short / long reload times. I don't like using DPS as a comparison metric (as it is so dependent on rate of fire) but decreasing the reload time increases the AC-X11 max and min DPS over 2 clips (looking at short & long reload times) to a level competitive with the other carbines. The AC-X11 is still the worst, but by a smaller margin. Final Thoughts: I would prefer (and this is solely my opinion based on how I enjoy playing) to see a 25 round magazine and a reduced reload time implemented. I can deal with the lower minimum damage (and I think it fits, given the design of carbine rifles). If I had to choose one single aspect to be looked at, it would be the magazine size, as I feel the AC-X11 is unfairly handicapped by the 20 round magazine in terms of its killing potential. Despite the higher damage of the rounds, the slow velocity, high recoil & long reload times compounds the effects of each of these balancing features resulting in a gun that has excellent potential, but is unfairly handicapped. The Reaper DMR assault rifle provides the closest analogy to the AC-X11 carbine. The Reaper is a 200 maximum damage gun, similar to the AC-X11. However, the Reaper possesses faster reload times (1.8/3.03 seconds vs 2.3/3.05 seconds) and less damage drop off (200 to 167 vs 200 to 143). Both guns possess 20 round magazines. However, the Reaper is capable of 4 kills per magazine under ideal situations, and 3 kills per magazine under all other situations. This is due to the higher minimum damage. I am not advocating increasing the minimum damage of the AC-X11 because all of the carbines have similar damage drop off between their max/min damage in comparison to their assault rifle equivalents. This is purely my opinion, but a slow firing, high damage gun that can equip a compensator, advanced foregrip and high velocity ammo is suited to mid to long range engagements. However, due to the magazine size and damage drop off, at long range the AC-X11 has the lowest killing potential of all the carbines. This seems counter-intuitive to me. The only other weapon capable of 2 kills per magazine is the Cyclone; a sub-machine gun that is designed for close-quarter-combat that is clearly not suited to long-range fights. Anyhoo, just my 2 cents. If you actually graph out the kills per magazine of the carbines and assault rifles, the assault rifles are balanced according to what the guns offer in terms of trade-offs. The carbines are balanced as well, with the exception of the AC-X11, whose performance at range sticks out like a sore thumb. The AC-X11, due to its minimum damage and magazine size, is effectively balanced to have similar performance at range as a SMG. I sincerely doubt this was the intention of this gun, given the rate of fire, recoil, damage, and available add-ons to the weapon. I built a spreadsheet to provide this analysis; if VS or TR players are curious if their weapons have any similar oddities, I can take a look.