You are obviously correct that flight in PS2 is nothing like flight in real life, and that dude was silly to say that, but I do have to agree...
Hows about you just list one or two (no need to go in to detail), because it seems like you are afraid that what you see as an exploit is just...
This would be a compelling point if the AV secondaries could lock on or had projectile speed that was comparable to that of dedicated AA weapons...
This... doesn't even make sense. A bunch of anything being able to point anywhere makes large fights difficult to approach in any vehicle that...
Obviously, this is highly related to the recent Lib changes, but I don't see what would make this change any less justifiable than the buff to the...
Again, my suggestion is not to increase the overall number of terminals, it is to move some of the more gratuitously overabundant spawn room...
If an infiltrator is capable of beating 3-5 guys in a firefight because he's just that good, I don't think he should automatically lose just...
Made a thread in here a week or two back about the equipment terminals removed in PU1 and the effect on infiltrators. I got a fair bit of positive...
In the last performance update, SOE removed a bunch of equipment terminals which were not in shielded spawn rooms from small and medium sized bases....
ZOE sprint and regular MAX sprint are the same speed now. All this means is that you get to keep sprinting at normal MAX speed after ZOE expires...
It was in the patch notes for the PU. It was specifically calling for players to give feedback on whether removing them was worth it, so if this...
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