Legends PvP guide- Your Favorite Character(s)

Discussion in 'Oracle’s Database (Guides)' started by The Enquirer, Feb 15, 2014.

  1. The Enquirer Steadfast Player

    Guide no longer being updated. Click for details.

    The Enquirer's Legends PvP Character Guides


    Table of Contents
    All guides are hyperlinked. No more tedious scrolling :D
    Arkham Asylum Joker
    Amon Sur
    Atrocitus
    Bane
    Batman/Future Batman
    Bizarro
    Catwoman
    Circe
    Cheetah
    Deathstroke
    Doctor Fate
    Donna Troy
    Felix Faust
    Harley Quinn/Future Harley
    General Zod
    Huntress
    Joker
    Kyle Rayner
    Lex Luthor
    Nightwing
    Power Girl
    Robin
    Saint Walker
    Supergirl
    Superman
    Two Face
    Ursa
    Wonder Woman

    If you are looking for an introductory guide to legends, such as picking your character and some of the basics, click here to check out Hero of Justice's Getting Started in Legends PvP Guide!

    For anyone on USPC who is looking for a PvP chat channel full of helpful people, check out this link here. It's just for fun but if you feel like learning something, feel free to use it!

    You may skip the remainder of this first post if you aren't interested in contributing to the guide, how to put in a request for a guide, the updates that are coming and have come, or know some of the terminology that will be used here.

    Contributors

    TheWhiteFace- Deathstroke Guide, Saint Walker Guide and Arkham Asylum Joker Guide

    Jurgen Blitz- Lex Luthor Guide and Atrocitus Guide.

    Sabigya- Catwoman Guide, Bizarro Guide, Two Face Guide

    Testing Dummies- The Lone Stranger, Sabigya/BlinkOfAEye, SuperVenes, Hero of Justice, Raptor T./Jet Raptor, Night Bolter, WhiteBlurr, Sunstone

    Crisis Core -For their legends Spotlight videos.

    Shiny Makerel- For making this very in depth manual on legends characters statistics. The information here has been used in this guide for power descriptions.

    Clutchmeister- His forum posts and experience in game have provided invaluable knowledge on how legends function.

    Requests

    If you have a request for a guide, click here! Also feel free to ask me for general tips through private message here or in game (USPC Hero, The Enquirer).

    Contributing

    If you want to contribute, feel free to say so! Anything from small bits of information to entire guides will be accepted! My only request is that entire guides are sent to me in a private message so that I can keep them up to date. You will get credit for anything you contribute.

    Common terms

    Clipping- The act of shortening the animation time of a weapon attack or power, by casting a power. This video was removed. I'll end up making another one I suppose explaining it. Sorry for the inconvenience

    Jump canceling- When using certain powers, you can press the jump button to shorten the animation time or cancel out the power. This is useful for closing an interrupt window.

    Hard Stunned- After you counter someone with a weapon (break their block, interrupt their ranged attack, or block their melee attack) they will be knocked down and you will flash blue, meaning you have a short temporary immunity to counters.

    Dovetail- When you jump cancel a power now, you will not be able to use another power immediately afterwards. This is called a dovetail. Powers such as this include Bane's Battle Roar.

    AoE- Area of Effect. Meaning that the power or attack effects everyone within a certain area.

    Single Target- An attack or power that hits a single target.

    DoT- Damage over Time. An ability that will continue to cause damage after the animation is completed (not an ability's animation was clipped).

    Burst- The amount of damage a character can deal in a given period of time, normally after a counter.

    What Have I Been Up to Lately?
    • Playing Team Fortress 2 and Smite.
    What's Coming?
    • Probably more Team Fortress 2 and Smite.
    Updates Archive
    For a list of updates on this guide, click here.
    • Like x 24
  2. The Enquirer Steadfast Player

    [IMG]
    Doctor Fate

    Table of Contents
    Intro to using Dr. Fate................... A brief summary of playing as Doctor Fate
    Powers........................................ List of usable powers
    Weapon Combo's (Melee).............. Melee weapon combos (duh)
    Weapon Combo's (Ranged)............ Ranged weapon combos
    General Tips................................. Basic tips for using Doctor Fate
    Advanced..................................... Advanced tips for those who got bored with the General Tips section
    The Recap................................... Some of the basic points you should come away knowing
    Fighting Fate................................ How to play against Doctor Fate
    Closing remarks............................ Why are you still reading this?
    Click here for specific statistics

    Intro to using Doctor Fate
    Doctor Fate is predominantly a support character, relying on health buffs and debuffing your enemies to make the most of his time on the battlefield. Using handblasters as his weapon and flight as his movement he is is able to fight with great effectiveness from far away or up close. He is able to summon pets to both damage your enemies and provide buffs and debuffs. Effective clipping of both weapon attacks and powers is essential.

    Powers

    Fateful Blast- It is a single target ranged attack that has a slight knock back. Something to watch out for with this power, is that it will damage the first enemy it comes in contact with, even if that is not the one you are aiming at.

    Cleansing Blast- A 360 degree AoE move that can stun enemies. It is worth noting that it is usable while controlled.

    Circle of Judgement- A large AoE that deals 11 ticks of damage over time and gives any friendly allies in the circle a 1500 health boost. It also decreases the damage of enemy attacks who are within the circle by 7%. It also applies a grounding effect on enemies.

    Displacer Orbs- It summons a pet that follows a single target for 10 ticks of damage over time, and knockdown effect. The pet lasts 30 seconds and can be used to split damage. It will change targets if the enemy it was cast on dies. You can use this to clip your other offensive powers.

    Sentinel of Punishment- Summons a standard pet that deals damage to enemies. You can only have 1 Sentinel out at a time.

    Sentinel of Justice- Summons a pet to deal damage and provide buffs and debuffs. It casts a power on you that causes anyone near you to take damage over time and have a 7% damage reduction. It also buffs your health by 1500. You can only have 1 Sentinel out at a time.

    Weapon Combos (Melee)
    Leap attack (hold melee) Interrupts, vulnerable to block- Your standard lunge. It deals high damage however is one of the slowest lunges in the game.

    Fist slam (tap melee, Hold melee) Interrupts, vulnerable to block- This is a 360 degree AoE attack. Keep in mind if any one person near you blocks you'll pay the price.

    Uppercut (tap melee x2, hold melee) interrupts, vulnerable to block- This move hits for three ticks of damage.

    Weapon Combo's (Ranged)

    Charged Blast (hold range) Block Breaker, vulnerable to interrupt.- Your basic block breaker. Don't resort to using this up close however. Power discharge is far superior.

    Solar flame (hold range, tap range) Block breaker, vulnerable to interrupt- This is the follow up to Charged blast. It hits everything at range in a cone in front of you.

    Meteor Blast (hold range x2) Block Breaker, vulnerable to interrupt- A narrow cone AoE that knocks back opponents. That being said this does have it's uses. It hits in a narrow cone in front of you. Solar flame is a better alternative to this move as it's damage is generally higher and animation time shorter.

    Pulse Beam (tap range x2, hold range) Block Breaker, vulnerable to interrupt- This is your attack for regenerating power. It can be useful for baiting enemies into lunging at you due to the ability to quickly cut off the interrupt window but is not useful for direct offense. It is good for power regeneration though.

    Power discharge (tap range x1 tap melee. Note: Also works with tap range x2, hold melee) Block breaker, vulnerable to interrupt- A close range block breaker. Unlike charged blast it can be clipped immediately to receive full damage.

    Arcane Blast (tap range x3, hold range) Block breaker, vulnerable to interrupt- A mid-long range attack that hits targets in a cone in front of you. There is very little use for this attack due to how long it takes to reach it.
    • Like x 1
  3. The Enquirer Steadfast Player

    General Tips

    The Sentinel of Justice is the pet you are going to want to spawn in most cases. If you are at close range, it will debuff enemies damage and you can really take advantage of the health buff. This can be especially useful in node maps.

    If you are fighting at range in more of a support role, and fighting is sporadic, some team members appreciate the Sentinel of Punishment that deals some extra damage compared to the Sentinel of Justice. It also has more health than your Sentinel of Justice so it can be useful for splitting damage for your teammates. Make your decision on which one to spawn based on what your team says and where you will be fighting.

    In matches against certain characters who have very good AoE damage, such as Atrocitus, summoning a pet may turn into a waste of power due to how quickly they get melted down. However this depends on the character you are fighting as well as the strategies the player is using.

    In team matches you can be of great use spamming block breakers. Spawning a Sentinel and placing it and your partner between you and your opponents will make it more difficult for your opponents to interrupt you due to the extra target in their way now.

    Keep in mind that while it may not look like it, displacer orbs is in fact a pet and can be used to split damage, giving yourself and your sentinel greater survivability.

    When clipping with Doctor Fate, keep in mind you have 3 pets to summon, all of which can be used to clip one of your offensive powers so you can use that to shorten the animation times of them.

    Doctor Fate plays very much like a controller, so keep in mind you can control the direction of the fight.

    One of your best uses in team games is following some of the squishier legends around (such as Atrocitus). You can buff their health and lessen some of the damage to them, greatly increasing their survivability, allowing them to deal very high amounts of damage with less of a chance of being defeated. On the flip side to that, following characters that are highly mobile fighters (Circe for example) will be less effective due to them moving all over the place in fights and not being able to take full advantage of your buffs.

    Advanced
    The tips found here may or may not be effective based on the level at which you play. Playing against casual players is a completely different game than playing against mid tier players and that is different from playing against top tier players.

    Baiting

    Baiting is the process of tricking your enemies into blocking or lunging at you so you can effectively counter them. Baiting an enemy relies heavily on knowing their reaction times, so it may take a few rounds before you learn to bait an opponent effectively.

    Baiting with handblasters seems to rely largely on making use of the tap range attacks. At close range they look similar to your tap melee attack. You can combo into power discharge (if safe) if your opponent is blocking and get a block breaker.

    At range, players will often lunge at you thinking that they can be interrupted. After the 3rd tap, they do become interruptible though, so keep that in mind. Depending on your opponent, they may lunge at you. Figure out their reaction times and you should be able to block the lunge very easily.

    Pulse beam can also be an effective attack to bait with as it draws some attention to your self and the interrupt window can be closed on command.

    Some players have very fast reaction times and are able to block attacks such as the handblasters lunge very easily due to its slow speed. However you can use that to your advantage. If you clip a lunge with a power, soder, or breakout trinket, you can quickly chain that into your charged blast block breaker, catching them off guard. If you get too close to your opponent, or activate the power too late, you will be blocked by your opponent.

    Rotations
    Doctor Fate, being a support character, cannot deal high burst damage, but he can however, clip multiple summoning powers to shorten the amount of time his offensive powers take.

    Displacer orbs, Sentinel of Punishment, and Sentinel of Justice are all summoning powers, meaning that they are higher up on the clipping speed chain than offensive powers. Use these powers to clip your offensive powers to shorten their animation times. This can get very power hungry very quickly so watch your power bar.

    Clipping fateful blast with displacer orbs is a good combo as displacer orbs will apply a knock down effect.
    Clipping cleansing blast with a Sentinel is a good option as it will stun your opponent if they do not have crowd control immunity. The reason for these orders is to make the most out of your crowd control possibilities as it will allow you to get another hit or two in.

    Hard Stuns

    There are a few rotations you will fall back on to get the most damage out of when you hard stun an opponent.

    Ideally, you want to block break them with power discharge and clip that with Fateful blast. Then use uppercut and clip that with cleansing blast. Depending on their crowd control resistance immunities you might luck out and stun them as soon as they stand up.

    If you block break with charged blast, combo into solar flame and clip that with Fateful Blast. Then use uppercut and clip that with cleansing blast.

    If you have pets out and Circle of Judgement active your damage potential goes up obviously.

    The Recap
    -Doctor Fate is a support character who functions much like a controller with his debuffs. Use that effectively.
    -Use your pets to add more targets to the battlefield, making it harder for opponents to reach you.
    -Use the right pet for your situation.
    -Keep an eye on your power. You will go through it fairly quickly if you aren't careful.
    -You need to be especially careful with your block breakers and interrupts using him.
    -Make your opponent fight on your terms. Always important, but more so with Doctor Fate

    Fighting Fate
    Fighting a good Doctor Fate player can be very irritating. Your combo's are doing a fraction of the damage they once did. You are being knocked over all the time. There are pet's that are damaging you constantly as well as debuffing you.

    -If a Fate player spawns pet's it may be wise to take the pet out first. They cost a decent chunk of power to bring in and if they choose to bring in another it will cost them a lot of power. In addition to that you will not suffer the debuff's that a pet may bring. Fate's pet's are low on health so you can deal with them quickly. If you can't deal with the pet's for some reason, use single target damage as it won't split and you can just deal damage to Fate.

    -If Circle of Judgement is cast, try to get out of it's range. Not only will you stop taking damage over time, but you will not suffer the 10% damage debuff.

    -If possible, you may want to try to save a little power for when Displacer Orbs are cast so you can breakout. If you don't have any way to break out (even a trinket will help) you are in a lot of trouble as you won't be able to get up for a very long time. As mentioned earlier this is often hilarious for Doctor Fate and team members to watch and can easily make or break a game.

    Closing Remarks
    Thanks for taking the time to read this, hopefully it helped. If you have any additional tips, or corrections let me know and I will post them here and give you credit for them.
    • Like x 9
  4. Marcos Active Player

    Very usefull guide ! Love it, I hope see more guides coming soon =)
    I only miss the Fate health on your guide, and the number of ticks that dots does.
    One thing: you can summon both pets at same time. In the middle of fight it can take away almost your entire powerbar, but you can summom them before the macth starts and with no power cost. This does work with Felix too. Felix can do a massive damage exploding 2 pets at same time (If done right, this can take away almost half of the health bar on some legends chars).
  5. The Enquirer Steadfast Player


    Yea there are a couple things I need to fix in terms of what buffs/debuffs you get as well. I've never heard of anyone being able to spawn both pet's at once. How do you do that exactly? As per summoning them without power, that only works in areas where there is a training dummy. 1v1 Shadowlands does not give you that benefit for example. I'll add in the number of ticks that are done for the powers that have DoT effects.

    If you have any tips for any legends characters you want to contribute, feel free to add them in another comment. Eventually I am hoping to have an actual guide done for a number of legends characters and compile them all together. Anyone is welcome and encouraged to contribute anything from complete guides to little snippets of info.
  6. Marcos Active Player

    Sure !
    To invoke both pets you need to use skill 5-6 at same time.
  7. Hero of Justice New Player

    I'm not nearly good enough to be giving in-depth looks into every character, but I at least think it's worth mentioning that the various characters are typically slanted towards and agressive or defensive playstyle. For instance, my favorite of John Stewart has great offenisive capability but a pretty low health pool. My advice when using him is to use his powers and combos in an agressive manner, falling back on his Shield as your major line of defense. You can apply the reverse to your description of Doctor Fate.
  8. The Enquirer Steadfast Player


    By all means, if you want to take charge of listing out which toons are better offensive wise and defensive wise, that'd help significantly.
  9. The Enquirer Steadfast Player

    [IMG]
    The Joker

    Table of Contents
    Intro to using The Joker................. An introduction to The Joker
    Powers........................................ List of usable powers
    One handed Weapon Combo's ...... Your list of one handed weapon combo's
    Dual Pistol Weapon Combo's......... Dual Pistols weapon combos
    General tips..................................Fighting as the Joker
    Advanced.................................... A few more advanced tips to playing as The Joker
    The Recap................................... A summary of The Joker
    Fighting The Joker..........................How to play against The Joker
    Closing remarks............................ Thanks for reading
    Click here for specific statistics and scroll down

    Intro to using The Joker

    The Joker is one of the most balanced Legends characters there is. Using one handed and acrobatics, as well as flight and dual pistols as an alternative. One handed is an extremely effective PvP weapon. Clipping is very, very useful with him. You're primarily an offensive character and you need to play him aggressively to suit his powers and weapons. You can take on supporting role by switching to dual pistols.

    Powers
    Get Back- A 360 degree AoE attack that knocks back enemies. It is notable that this is usable while controlled.

    Clown Box- This encases you in a shield of sorts. You cannot move and cannot break out of it, however it does protect you from damage and regenerates power. Players can pick you up and throw you off of a node, possibly into teammates damaging them.

    Confetti Bomb- It is a ranged small AoE which will stun and explode after a short delay.

    Barrel of Laughs- Summon 3 pets to aid you. They are somewhat weak, however their intention seems to primarily to get in your opponents way. Think of it as a somewhat crappy shield (as they may get in your enemies) way that does some decent damage. While you cannot shorten the animation time of this power by clipping, jumping will allow you to move around, but not attack.

    Backflip- An attack can knock back your opponent and pushes you away from them. It deals increased damage to helpless enemies. It is usable while controlled but you will not move if you are crowd controlled.

    Equip Pistols/Equip Crowbar- Switch your weapons to dual pistols or to one handed. While using pistols you do gain access to the flight movement mode.

    One Handed Weapon Attacks
    Quick Chop (Hold melee) Interrupts, Vulnerable to block- Your basic lunge attack.

    Focused Blast (Hold range) Block Breaker, Vulnerable to interrupt- Your basic block breaker.

    Air Launch (tap melee, hold melee) Interrupts, Vulnerable to block- A quick slash that launches opponents upwards and has a knock back effect.

    Spin Chop (tap melee x2, hold melee) Interrupts, Vulnerable to block- This is one of your go-to attacks. A quick but powerful attack.

    Flurry (tap melee x3, hold melee) Interrupts, Vulnerable to block- An attack that stunsopponents and hits for 4 ticks of damage. This is another go to attack as it is good for power regeneration, stunning, and very good clipping as it has a somewhat lengthy animation.

    Cleave (tap melee x3, hold melee x2) Interrupts, Vulnerable to block- Used right after flurry, this attack will probably never really be used unless you are out of power to clip with. It has a chance to knockdown. It does decent damage, but often times it is just better to clip, or start a new combo.

    Flip Slash (tap melee x4, hold melee) Interrupts, Vulnerable to block- This is your heavy hitting attack. It has a lengthy animation so clipping helps a lot. It can also knock back opponents.

    Spin Slash (tap melee x5) Interrupts, Vulnerable to block- Hitting for 2 ticks of damage and with a knock back chance, this is sadly another attack that will most likely not be used often as it does not deal very much damage when compared to an attack you can get for less clicks/taps.

    Dual Pistol Combo's
    Dual pistols are currently the worst PvP weapon in the game. The only time you should be using these is if you want access to the flight movement mode, or you are losing so bad using a weapon that your opponent isn't familiar with may help.

    Lunge Strike (hold melee) Interrupts, Vulnerable to block- Your basic lunge. It hits for 2 ticks of damage.

    Slip shot (tap range, hold range. Can combo into jump shot by holding melee during the combo) Block Breaker, Vulnerable to interrupt- An attack that hits for two ticks of damage while flipping you away from an enemy. Good to get out of an AoE or away from an opponent in general.

    Jump Shot (tap range, hold melee.) Interrupts, Vulnerable to block- An attack that moves you slightly closer to a target and hits for 5 ticks of damage. Good for regenerating power in a moments notice as it gets the hit counter higher. This is one of the very few attacks that actually interrupt an enemy from a distance.

    Lifting Strike (tap melee, hold melee) Interrupts, Vulnerable to block- An attack that can send your enemy airborne and set them up for another attack.

    Loft Shot (tap melee, hold melee x2) Interrupts, Vulnerable to block- The follow up to lifting strike, this attack hits for 4 ticks of damage. Decent for Power regeneration.

    Full Auto- (hold melee) Block breaker, Vulnerable to interrupt- An attack that attacks enemies in a cone in front of you. The angle of the attack can be altered by using the movement buttons while attacking. It is good for power regeneration, but leaves you open to easily be interrupted.

    Sweep Shot (Tap melee, hold melee x2) Interrupts, Vulnerable to block- An attack that will hit all opponents in a cone in front of you for 3 ticks of damage. Be careful of blocks as if any person in a group hit by this attacking you will be hard stunned.

    Magnum Round (tap melee x3, hold range. Can also be performed after jump shot and slip shot by holding range during that attack) Block Breaker, Vulnerable to interrupt- A good attack that hits for 2 ticks of damage. It can be done after multiple combo's to increase damage or punish someone who was blocking too late.
    • Like x 2
  10. The Enquirer Steadfast Player

    How to fight as The Joker

    To actually use The Joker to maximum effectiveness, you need to be good with clipping your attacks. It can get power costly after some time, however remember you have not only Soder to regenerate your power, but also the Clown Box power.

    In a match where you need to get somewhere quickly, switch to your dual pistols before the match starts. The flight ability you gain from using your pistols is significantly faster, or at the minimum easier than the acrobatics movement mode you get from the one handed set. Switch back to one handed once you reach your location. Keep in mind while there is a period where you cannot attack when switching to pistols, the switch back to one handed is almost instant.

    If you need to stall, use Barrel of laughs, then Clown Box. Odds are your opponent will attack your goons, taking damage in the process, while you regenerate power you can hog a node, wait for soder to recharge, wait for a teammate to come to your aid etc. If you simply pop clown box your opponent may either start to damage it, or throw you away.

    If you do get caught in combat using dual pistols, try to use magnum round then clip into one handed. It is essentially a power free clip that puts you in your idea combat pose, which can catch some people off guard.

    Summoning your pet's to help split damage can help your survivability. You can also clip other powers with the summoning as well.

    I have made fun of the pistol loadout quite a bit. I will however give them this: They are so rarely encountered, using them against someone who is giving you trouble may just be crazy enough to work as they will not know when to block and interrupt for hard stuns quite as easily.

    Advanced
    The tips found here may or may not be effective based on the level at which you play. Playing against casual players is a completely different game than playing against mid tier players and that is different from playing against top tier players.

    Baiting

    Baiting is the process of tricking your enemies into blocking or lunging at you so you can effectively counter them. Baiting an enemy relies heavily on knowing their reaction times, so it may take a few rounds before you learn to bait an opponent effectively.

    Baiting with One-Handed relies on letting your opponent become familiar with your attack pattern and changing it so you can easily punish their blocks. Due to the simplistic nature of the weapon itself it is mostly going to rely on your own reaction time and accurately being able to predict your opponent.

    After a hard stun

    After a hard stun the best combo to deal counter punishment with is as follows:
    Block Breaker > Flurry > clipped with Backflip

    If you desire single target damage you can use flip slash in place of flurry.

    If you desire more AoE damage you can use Get back in place of backflip.

    If you want to stay close to your opponent, clip your Backflip with Barrel of laughs.

    The Recap
    -The Joker is incredibly balanced and a great character to start legends with.
    -Be sure to clip your attacks
    -try not to use dual pistols as it severely limits his effectiveness
    -Keep an eye on your power, use clown box if you have to in order to regenerate power

    Fighting The Joker

    Being so well balanced, the Joker is a difficult character to fight against, but at times they do get predictable.

    Keep in mind, The Joker really only has 3 really useful damaging powers. He can do an AoE, flip himself away, or briefly stun you. There won't be much variation in his moves so Joker players largely rely on switching up weapon combos to make the most of their time. Many however get stuck in a cycle of using the same move or two multiple times. For me it was Flurry and Flip Slash.

    Don't worry about the Joker goons if he pops them before entering his Clown Box. Pick the present up and throw it away. The clowns will soon follow. Plus it gets him off your node.

    If The Joker backflips away it is a decent bet that the next attack used will be a lunge. Block it.

    The Joker can spawn 3 pets. Rather than view them as an annoyance, view them as potential life savers. If they are performing an attack vulnerable to interrupt, you can target them and get counter immunity from them. Use that to hurt your opponent.

    Closing Remarks
    Thanks for taking the time out to read this. I hope it helped in some regards. If you have any suggestions, additional tips etc, please send me a PM and we can discuss what changes can be made.
    • Like x 2
  11. Hero of Justice New Player

    Heh, I'm not good enough to be credibly saying what each character does best, there are a lot of PVPers better than me with each character. That said, I can point you to a thread in the PVP section that had pretty close (although maybe not 100% exact) health values for each Legend: https://forums.station.sony.com/dcuo/index.php?threads/legends-hps.187960/

    People making guides on here can use that as a reference when refering their characters health. Usually the devs either make the character more aggressive or more survivable, so this might help people.
  12. Titans1373 Dedicated Player

    Good job with this so far. I agree the joker is extremely balanced for not having any dots. I love the three tap and four tap hold attacks clipped with the flip. I come out of the flip with the confetti bomb and the stun will net me another combo three tap hold flip or if I mis timed it a 2 tap block break which can lead to another rotation. Oh man squishy legends hate that.
  13. The Enquirer Steadfast Player

    [IMG][IMG]
    Batman/Future Batman
    Table of Contents
    Intro to playing as Batman............ Is Batman the right character for you?
    Powers........................................ List of usable powers
    Stealth Powers............................ Powers you can use while in stealth
    Weapon Combo's ....................... Your list of weapon combo's
    General tips................................ Basic tips for using Batman
    Advanced.................................... More advanced tactics for using Batman
    The Recap................................... Some of the basic points you should come away knowing
    Fighting The Dark Knight............... How to play against Batman
    Closing remarks........................... Thanks for reading
    Click here for specific statistics

    Intro to Playing as Batman

    Batman is a fairly well balanced support character who can summon a drone and can deal some good damage every once in a while due to his stealth attack. He has somewhat low survivability. He uses a slightly altered martial arts as his weapon and acrobatics as his movement mode.

    Powers

    Swarm of Bats- A 360 degree AoE attack that knocks back enemies. It is notable that this is usable while controlled.

    Explosive Batarang- A ranged AoE power that stuns and a second later explodes for three ticks of damage.

    Grapple Line- A single target ranged move that pulls an enemy towards you. It can also stun them.

    Forward Flip- A single target knockdown that moves you towards an enemy. Be careful as it's maximum range is not as far as your regular weapon's lunge. It has a low power cost and is a good power to clip with.

    Stealth- Stealth allows you to turn invisible and unlocks 3 new powers for use. It costs no power to use. One hit from an enemy removes you from stealth.

    Activate Bat Drone- Summon a bat drone pet that will attack your enemies and supply power to your group. It provides an increased 50% critical attack damage for you and your entire team.

    Stealth Powers
    Take note that no powers here cost power to use.

    Surprise Attack- A single target melee attack that hits for high damage.

    Cuff 'em- A short ranged power that can stun an enemy. Be careful when using this since it is such close range and getting hit does remove stealth. While using this retains stealth.

    Sleep Batarang- A single target ranged power that can stun an opponent. This power retains stealth. This is generally safer to use than Cuff 'em as you can hit an enemy at long range. It is possible for this attack to miss if the enemy is moving fast enough.

    Weapon Combo's
    Axe Kick (hold melee) Interrupts, vulnerable to block- Your basic lunge move.

    Batarang Flurry (hold range) Block Breaker, Vulnerable to interrupt- The altered block breaker for this martial arts fighting style. It behaves a lot like the charged blast on the handblaster weapon set.

    Knee launch (tap melee, hold melee) Interrupts, Vulnerable to block- A quick attack that does somewhat low damage, but is good to interrupt people.

    Cartwheel kick (tap melee x2, hold melee) Interrupts, Vulnerable to block- Another quick attack that has a chance to stun the enemy. It is a very good move to clip. This is often a martial arts users "go to" attack.

    Elbow drop (tap melee x3, hold melee) Interrupts, Vulnerable to block- A longer move that is best clipped but provides good single target damage.

    Spinning Punch (tap melee x4, hold melee) Interrupts, Vulnerable to block- An AoE attack that hits for prettyhigh damage. Be careful because if anyone near you is blocking you will be hard stunned.

    Smokebomb- (tap melee x5, hold melee) Interrupts, Vulnerable to block- A 360 degree AoE that stuns and deals massive damage. It is easily blocked so you will not use it too often.

    General Tips

    To open up combat when your opponent is at a distance and closing in, start a melee combo and clip it with forward flip. You will lunge towards the enemy and deal heavy burst immediately. This will work with every combo except smoke bomb.

    Early in combat, clip a power with your drone, it will help you keep your power up for the second round of combat.

    In addition to your drone providing excellent passive buffs to yourself and your team, it also has some very effective crowd control.

    In the event you are low on health in a team match and need to heal up, summon your bat drone and then enter stealth. That way at the very least the drone will provide passive buffs to your teammates so you aren't leaving them high and dry.

    Stealth tips

    You move very, very slowly while in stealth, to avoid this, roll. You move much faster that way.

    Use stealth after you get a hard stun and are free of any damage over time effects when in combat. It will ensure you are able to either make a getaway or use your surprise attack on your enemy without the fear of being hit before the attack goes through.

    When you use Cuff 'em or Sleep Batarang to stun an enemy, you can cost them power for breaking out of that stun. Not only that but many times they will block immediately after breaking out as a reaction. Use that chance to block break them. If you get close to them and they are still stunned, use your surprise attack. It is a nice little move to take out a huge chunk of their health.

    Many times people will spam their ranged attack in hopes of hitting you while they are in stealth. Lunge at them to interrupt them.
    • Like x 4
  14. The Enquirer Steadfast Player

    Advanced
    The tips found here may or may not be effective based on the level at which you play. Playing against casual players is a completely different game than playing against mid tier players and that is different from playing against top tier players.

    Baiting

    Baiting with Martial arts typically revolves around alternating between tap melee attacks and tap range attacks as at close range they can look very similar.

    Additionally baiting can be done very effectively in making it appear as if you are going to use a certain attack again and again. Depending on your opponent you may simply be able to use that attack to it's fullest.

    Hard Stuns

    If batman has stealth, he is able to do a significant amount of damage.

    After hard stunning an opponent perform the following: Cartwheel Kick clipped with stealth, immediately use surprise attack.

    Without stealth simply combo into elbow drop and clip it with forward flip for single target damage. For AoE damage use Swarm of Bats instead.

    The Recap
    -Change up the pace of your moves often.
    -Clip as many of your moves as possible.
    -use the batdrone to keep your power up and deal additional damage
    -stealth is one of your best powers. Do not let it go to waste.
    -You can play a support role or damage role. Find out what your team wants you to do.

    Fighting The Dark Knight

    Fighting against Batman can prove difficult as he is well rounded, but keep in mind he does have low survivability. Pay close attention to counter mechanics and he should not be too much of a problem.

    Taking down his drone as soon as possible (ESPECIALLY in larger team based games) can be invaluable as it provides an team with a powerful damage buff and power.

    Closing Remarks
    If you really like Legends PvP Batman is a must have character. Save up your marks of legend to be able to get the special Classic Batman from the 1970's comics!
    • Like x 4
  15. The Enquirer Steadfast Player

    [IMG]
    Wonder Woman

    Table of Contents
    Intro to using Wonder Woman................... A brief summary of playing as Wonder Woman
    Powers................................................... List of usable powers
    Weapon Combo's.................................... Weapon Combo's
    Fighting as Wonder Woman..................... How to fight as Wonder Woman
    Advanced................................................ Advanced tips for using Wonder Woman
    The Recap.............................................. Some of the basic points you should come away knowing
    Fighting Against Wonder Woman............... How to play against Wonder Woman
    Closing remarks....................................... Thanks for reading
    Click here for specific statistics

    Intro to using Wonder Woman

    Wonder Woman is currently unique in legends as that she is the only character that uses a shield as her weapon. She uses flight as her movement mode. She is heavily offense based. She feels a little clunky due to relying on power damage more than weapon damage, but once you get used to her, she is very, very powerful.

    Powers

    Amazonian Aegis- A 360 degree AoE attack that knocks back enemies. It is notable that this is usable while controlled.

    Lasso Thrash- An attack that stuns and hits 3 targets in a cone for 4 ticks of damage. It is vulnerable to block.

    Monolith- Summons a large rock for you to throw at enemies or smash on them. It can knock back and ground enemies.Throwing deals more damage. Do not use this when you do not have crowd control immunity as you can drop it.

    Truth Lasso- A single target move that stuns and pulls an enemy towards you. By tapping the melee button right at the end of the animation you use a combo.
    • Tap Melee- combo into a kick for zero power cost. This combo will knock back opponents. The combo is however vulnerable to block.
    Coupe De Grace- Target one opponent and bash them with your shield. After that hold melee to hit them again for an AoE attack.
    • Tap Melee- This attack is vulnerable to block and costs no power to use. If your opponent is at 35% or less it can deal massive damage. You can clip the combo with another power.

    Bracer Deflection- An AoE attack that prevents damage to yourself and deals damage back at enemies when they attack. Note that if you are stunned or knocked over the damage dealing portion of this power will not take place, though it will continue to shield you. Also worth noting is that the effects of this power will not take place as soon as they are activated, so don't activate it when you're on your last leg.

    Weapon attacks

    It should be noted that melee shield combos can be strung together by alternating taps and holds. IE, tap melee x2, hold melee, tap melee, hold melee etc. Experiment with different combinations.

    Spinning Backhand (hold melee) Interrupts, Vulnerable to block)- Your basic lunge attack.

    Side Arm Throw (hold range) Block Breaker, Vulnerable to interrupt- Your basic block breaker. If you clip this attack as soon as the shield leaves your hand it can save you a lot of time. If you clip when the shield is still in your hand the attack will not happen.

    Heavy Side Arm Throw (hold range x3) Block Breaker, Vulnerable to interrupt- Another block breaker that deals heavier damage. A good followup to block breaking someone. Clip with another power at the end of it.

    Spinning Upslash (tap melee, hold melee) Interrupts, Vulnerable to block- An attack that will knock opponents upwards.

    Leaping Stab (tap melee x2, hold melee) Interrupts, Vulnerable to block- An attack that has a chance to stun opponents

    Spinning Downward Cross (tap melee x3, hold melee) Interrupts, Vulnerable to block- An attack that has a chance to knock down opponents.

    Overhead Plate Smash (tap melee x4, hold melee) Interrupts, Vulnerable to block- An attack that has a chance to stun your opponent. This attack is slightly longer and would be a good idea to clip.

    Shield Uppercut (tap melee x5, hold melee) Interrupts, Vulnerable to block- An attack that can knock enemies back. This has a longer animation, clipping is advised. This attack will used less frequently.

    Two Footed Slam (tap melee x6, hold melee) Interrupts, Vulnerable to block- An attack that can hit multiple opponents in a cone in front of you and can stun your primary target. This has one of the longest animations in the power set, clipping is advised. This attack will not be used very often.

    Handspring Kick (tap melee x7, hold melee) Interrupts, Vulnerable to block- An attack that flips you forward and can knock back enemies. This has the longest animation in your power set, make sure to clip it. This attack will rarely be used.

    Fighting as Wonder Woman

    Use your shield combos for the right situation. If your opponent has crowd control resistance, don't go for the combos that can stun. They deal less damage so go for the heavier hitters. The opposite applies if they do not have crowd control resistance.

    A lot of the shield combos that deal heavy damage also take a lot of time to get to, so for that reason you will not be using them.

    Make sure to use your Bracer Deflection power early on in a fight if you are outnumbered or close in skill level. It has a very lengthy cool down and using that towards the end of a fight can make or break it. It means you will only be able to use it again sooner.

    Do not use Bracer Deflection if you have very little health left. Remember, it takes a split second or so before its effects actually activate so it can be a complete waste.

    Coup De Grace should only be used when your opponent falls below 35%. Using it at any other point will be a waste of time.

    Use Monolith to slow enemies down when they are trying to reach your node. It can let you score a fair number of extra points.
    • Like x 4
  16. The Enquirer Steadfast Player

    Advanced

    The tips found here may or may not be effective based on the level at which you play. Playing against casual players is a completely different game than playing against mid tier players and that is different from playing against top tier players.

    Baiting

    There is a distinctive advantage with using the shield over other weapons. It has a long string of tap attacks that can be chained together without exposing yourself to immediately being countered. Don't go too combo crazy with it. Simply use several taps in a row and your opponent is bound to tap the block button eventually.

    Rotations

    Clipping her shield attacks with Amazonian is going to be your best bet to deal safe damage. You can attempt to use her lasso and the lasso combo, but keep in mind the combo is blockable.

    After A Hard Stun

    Wonder Woman has some of the highest burst damage in legends due to her precision based combos. For her counter damage you will almost be almost entirely using power damage.

    When an opponent blocks and is above 50% health, using the following:
    Block breaker > Truth Lasso > Truth Lasso Combo> Clip with Amazonian Aegis.

    When they are below 50% health it is very likely you will be able to one shot KO them using this:
    Block breaker> Truth Lasso > Truth Lasso Combo > Clipped with Coup De Grace >Coup De Grace Combo > Clipped with Amazon Aegis.

    The Recap

    -Know which shield combos to use for what situations
    -Use Bracer deflection upon entering combat so you can use it when you are low on health again (provided you last that long)
    -Take heavy advantage of Coup De Grace
    -Do not go too crazy with your shield combos, your opponent is bound to block sometime.
    -Watch your power

    Fighting Against Wonder Woman
    When Wonder Woman is using her Bracer deflection power it is best to simply not hit her. Block and try to bait out a counter.

    Try to prevent yourself from falling below 50% health, or at the very least, 35%. It becomes very likely at that point that Wonder Woman can finish you off in a few seconds simply by using a couple powers. If you find the person your fighting is capable of doing that, use your soder before you hit that point.

    Like in any other case, but particularly here, you're going to want to attempt to bait out as many bad block breakers as possible so you can effectively counter Wonder Woman.

    Closing Remarks

    Hopefully reading this helped some of you on deciding whether or not to purchase Wonder Woman or not and helped those of you who already have her become better at using her.
    • Like x 2
  17. Jurgen Blitz Dedicated Player

    Enquirer, could I do one like this for Lex Luthor, following the style you´ve made? Or would you rather continue this yourself?
  18. The Enquirer Steadfast Player

    I was actually planning on doing Luthor next. But by all means go ahead. Just don't post it here. Send it to me in a private message so I can post it and easily edit formatting or anything if necessary. You'll get full credit for whatever work you provide. If you need to copy and paste the handblaster section from the Doctor Fate guide to make it easier on yourself go ahead!

    The whole point of this thread is to get the community involved so we can share tips and tricks with each other for Legends. Anything from complete guides to a simple combo is welcome. Ultimately once many/all of them are done I will be posting them all in a separate thread so people can read the guide without comments between characters.
  19. Jurgen Blitz Dedicated Player

    Thx Enquirer, I will do it that way. You will get a message soon.
    • Like x 1
  20. The Enquirer Steadfast Player

    Yea I can't seem to figure that one out. Unless there's some hidden trick to it I think the devs may no longer allow it.