What really sucks is that just before T6 dropped, I was actually getting to be somewhat competent at this game. I could confidently answer any LFG shout for a troll. People were inviting me to join their leagues. I was about to organize my first EO run. I thought that maybe the counter mechanics were just off because the devs had put the foundations of WM in place, and perhaps once WM went live things would make sense. Sure, it was wonky on the test server, but I attributed that to not having any muscle memory for the new combos. Then the update hit, and the bottom dropped out. The negative effects of overlong counter vulnerability windows in PvE were exacerbated rather than eliminated. The game became sluggish and unresponsive. My toon was getting countered and hit for major damage by enemies that hadn't even spawned yet. I began spelling the word "lag" with no fewer than 7 "a"s. Teammates' power bars in alerts were now at least 2-3 seconds slow in updating, meaning that people were starting to complain in group chat about interruptions in PoT, which I hadn't heard in months. I even had one guy trying to give me a public tutorial during a raid in how to use Instant Power. I digressed there, but the point I'm making is that the problems with the current PvE counter mechanic implementation are causing other problems which decrease the overall quality of gameplay. Repeated attempts to master the mechanics are futile when they don't work as one is told that they should. When you're constantly rechecking your skill tree to check if the combos labeled [Block Breaker] and [Interrupts] are still labeled as such because they only succeed at it 30% of the time - despite keeping your nose to the screen and calling out the vulnerability symbol over enemies' heads to ensure you're using the appropriate move. Repeated failure at what is a very simple rock-paper-scissors concept leads to frustration. When compounded with failed public efforts to get some sort of resolution or even a little bit of edification from those who created and run the system in question, then this little quote I read on Hacker News becomes relevant: Burnout is caused when you repeatedly make large amounts of sacrifice and or effort into high-risk problems that fail. It's the result of a negative prediction error in the nucleus accumbens. You effectively condition your brain to associate [the activity] with failure. I like my games to be challenging, but being set up to fail and having players' concerns about it met with indifference by the devs is troubling - especially when they have always seemed like a sharp, talented group that really care about the player base and making the best product they can. This whole "ignore, not reply to" approach is incredibly out-of-character. The upshot is that an important and overarching aspect of gameplay (one which affects all players regardless of level or powertype) is in need of adjustment, and the only people who have any agency in the matter are either unable or unwilling to address it. As a customer who has been a video game and DC fan all his life (not to mention who answers his phone "Helllooo BAT-man"), it sucks that my only recourse is to close my wallet and quit playing what has become my favorite game. My hope is that someday this matter, whether through code adjustments, hardware or network upgrades, gets addressed and resolved. When it does, you won't find any other player happier not to be an ex-player any longer.