Why does DBG allows NC's terrible low win rate?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Humoreske, Oct 14, 2017.

  1. strikearrow

    The one and only reason for the low NC win rate is lack of brains. On Connery right now, they have 35% pop and exactly 0 territory because they focused all their forces against the VS that has 23% pop (who have 11 pts) while the 40% TR went and took everything else.The NC even went and fought in territories contested by only the TR and VS.

    I have exactly 0 sympathy for the NC and do not believe for one second that game "balance" has anything to do with it.
  2. Lamat

    So why can't we support fixing the broken things on all the factions? You'd rather we all just crap on each other until everyone quits.
  3. pnkdth


    Of course, but with the issue of the SAW, for instance, it is just weird how it gets blown up into ALL NC weapons are somehow not competitive even though performance date clearly show they are. The Battlegoose is one of the biggest mistakes in PS2 history, not quite on the same level of f***-up as the ZOE but close. The Orion these days is just slightly different CARV but yeah, infinite ammo on a farmtastic LMG is stupid. Put it down to 698RPM, or something, and there's an actual trade-off compared to the Orion.

    The issue is when these, well, issues get magnified to the extent they seem highly improbable to everyone else. I get it though. I've been through what it is to end up on the underpopulated faction.

    VS Miller has gone through a lot and, trust me, there were lots and lots of resentment towards TR(who nearly made up half of the server at one point). It is from this situation Miller VS got creative or cheesy as some would call it. You've probably heard of DIG and people whining about them pop dumping on bases... Well, that is what VS had to do on Miller to win. It was actually impressive to be a part of and despite how much people like to poke fun at them they did achieve a lot... Indeed, what many servers and factions fail to do, e.g. activating and engaging the average planetman. This is not a stab at NC organisation but rather a compliment to DIG. I'm just saying it is quite a spectacle to fight alongside.
    • Up x 1
  4. Lamat

    So it would be a lot easier for everyone if you just said: "I support you on X, but just don't agree with Y" instead of just calling everyone "whiny victims".

    We are all a community here, we're all here because we love the game enough to spend time talking to others about it, we all want the game to do well, and we need it to be fun for all factions if we want it to continue. That's really the bottom-line, and it's easy for us all to lose sight of that because we're all trying to competitively kill each other in this game.
    • Up x 5
  5. LordKrelas

    You do realize whom you said this to right?
    ZOE was over-nerfed but murderous.
    NC ' is reliant entirely on RNG from day one for a lot of their weapons.
    ZOE was useful to the VS originally, Shotguns have been crippling NC.
    ZOE's loss, resulted in a very impractical ability.
    Shotguns have been further mauled, deepening the grand problem.

    While VS has issues, they haven't been quite literally crippling the faction for the entire duration of the game.
    Magrider isn't a tank that can't function in the role it has, as the agility tank: It works perfect, and godly.
    The Vanguard's role was Endurance, the Shield entirely for it. Which is now once again even easier to bypass.

    Lack of self-awareness?
    VS has a grand presence on these forums, over any issue, you'll hear a VS about how it's targeted at them.
    They get a reload advantage, Cry about being patched out... same update that NC gets hammered.
    So, sorry for not literally going "VS has some bad times, so lets lessen the fact that NC is in the hole for the last several years"

    Hypocrisy.
    RNG for all MAX AI is bad: Oh, are you aware the Magburn duration was reduced, at one point, and how this is worse?
    Starter LMG is the Gauss Saw from day 1: You know, the VS lost the near pointless ADS advantage much later?

    So again, as I've said else-where, yes VS has had some nerfs.
    Doesn't make NC being near in the damn grave, any less true.

    If any of us said, NC was the sole side being nerfed in the entirety of the game, then it would be delusion.
    Most of this thread however, is people stating the issues with the weapons, providing data around it, and a nutball saying until 5-7 posts later that the Gauss Saw Starter is a Leadership issue, along with Max AI.

    Demigan's post is about how quite literally several days of "wins" without anything about if it was 60% NC, if it was prime-time or not, what map it was...
    If I say someone wins every card game in a specific situation for a few days, does that make them a great player?
    without that situation listed, for all you know, the match could be against morons who flash the cards.

    We can't say VS has the top wins, without also stating & showing the when.
    Prime Time is a far more impressive feat than say, middle of that server's night with ghost pop.
    Edit:
    As yes, totally Intelligence.
    Lets get the TR & VS Genius on NC, see that turn the AI Max into a non-RNG platform.

    Lets see the TR & VS Genius make the Godsaw, while rookies, actually function like the high-skill LMG it is.
    Lets take the Vanguard, and manage to make it more functional with "Intelligence alone".
    After all, Intelligence alters the capabilities.

    It's not like after years, NC has done everything possible with the gear, and just went **** it.
    Have a good fight, not a stream of losses to the train from hell.
  6. ridicOne

    Get over Alerts... it's a bad way to judge factions. You didn't even play when the ZOE problem existed, stop using it as a scapegoat. If you did you'd realize it was the multiplier that was the issue not one Max ZOE. NC's shotguns had use before they gave everyone shotguns and NC Max shotguns can still be used in specific situations and can melt other Max's. The Jackhammer is the easiest of the 3 ES weapons to aruax. You still think the Magrider is better than it is and if the devs didn't think the Magrider wasn't performing to spec and believed they equaled the playing field with this last update. We have no stats to look at anymore just your opinion and mine.

    You didn't play when the ADS issue was around and it has changed literally nothing since the changes because there are still weapons available for that playstyle. The VS has had alot of nerfs alot, can you explain to me why the VS is still the least populated faction if they are so OP?

    Honestly you just whine about the VS for the sake of whining about the VS they literally have the least amount of best in slot weapons and people still come on here to complain.
  7. LordKrelas

    What is useful.
    Bases lost, captured? What Data is available that surpasses alerts.

    I didn't use it a scrapgoat for anything? I explained how it was overnerfed, and yes it happened.
    ZOE increased the movement speed of the VS Max, allowing it to chase down infantry & avoid C-4.
    It also amplified damage.
    It however doesn't mystically mean NC's issues are magically less.

    Isn't that great - useful until everyone had it.

    RNG Max Shotguns, with no other AI weapons.
    The Energy-throwing knife is useful in specific situations too; Is it equal to the other knives in any way?

    Jackhammer is basically a normal shotgun.
    How often do you even see one.

    You mean the massive list of data, that didn't have much to change it?
    We have a reload-speed advantage taken from TR onto the Magrider.
    It did not lose any mobility recently.
    The Saron is still potent - I've used it a lot after CAI.

    The Vanguard, however..
    Think about it. You can have the Prowler & Magrider 'balanced' , but still have the Vanguard screwed.
    How? As them being balanced or not balanced, doesn't affect the Vanguard's stats.
    The Shield is even easier to force down, is timing & health dependent, is useless against flanking harassers.
    While the last one is a reasonable thing, given the Prowler is as well to that.
    It's really bloody simple to doom the vanguard, with any thought.

    I never used the ADS issue, as anything but a point of reference.
    And literally said it did nothing, as said on these forums.
    Or apparently "near pointless" means something entirely different to you.

    I didn't even whine about the VS for ***** sake.
    You also assume a grand deal.

    Read the damn post.
    I replied to someone, and then replied again.
    Here you are, without reading the ******* thing, and making counters to things that do not exist in print.
    Did I say the ADS was useful? No, I said near pointless.
    Did I say you are bright? Lets take a guess.
  8. ridicOne


    You make up you own fallacy's for your prerogative.

    Well now I know you never used ZOE Max in the hay day avoiding C4... lol good one

    Knifes with totally different mechanics... ???

    When the original devs made this game I'm sure they believed it was balanced in a way. Who in the right mind would make a game completely unfair. Since that point it's been VS nerf NC nerf TR nerf and the cycle will continue I'm sure. When these devs made these changes don't you think they would have the same principals? To be balanced to the best they believe they can do. This is what these devs came up with being balanced and I'm sure a large amount of time went into it. Things might not feel right but I bet this is balanced to devs.

    Now in actual the Vangaurd might be actually the worst and that has probably more todo with its topgun secondary than the actual tank itself. I'm going to believe the devs actually tried to make tank play equal in this update and if that's so does that mean the Magrider was in the past not up to snuff?

    You do whine about the VS alot, I read almost everything that's on the forums.

    You need to open your eyes.



    This is why you don't see that many people on here anmyore trying to help Vanu.
  9. strikearrow

    The way they use their forces makes much more difference than the gear. Very rarely do I see any base taken against 55% of defenders in the base. - even with mostly lvl 80+ BRs in the 45% faction. It just doesn't happen. Better leaders whom reallocate forces faster win the alerts, not gear.
  10. LordKrelas

    .... You just don't read.

    Knives in the same class of Knives.
    Max AI for NC, is the same class as TR & VS AI, yet only NC's is dependent on the environment to be practical.

    You sure about the time aspect.
    Consider that for the longest time, many TR & VS tools had been nuking NC.
    The Phoenix however? No, hit pretty quick.

    Tried to make it equal, by taking the literal thing that let it compete, and made it more timing dependent, in addition to health dependent.
    While also making all tanks use health rather than armor to mirror their previous TTK.
    This puts the Vanguard at a higher time to repair, while also sticking the now health-dependent shield on top of it.
    At the same time, The TR lost the reload advantage to VS.
    Raised the firepower of TR, VS, put the Vanguard in a state where it is always repairing & needing more time.

    I actually post against VS getting flying maxes, the magrider getting a cloak, and every thread that is "buff the VS, since we lack dominance in an entire field by a slight bit"

    Like Dear lord, you just want to argue for the sake of it.
    Worse than me.

    If you literally had rookies whom couldn't be useful where they are needed by the faction equipment, to maxes needing specific environments to actually kill...
    After the 50th defense, to 50th attack, you find it's a ton easier to not be stuck inside a base where the firing rate difference makes it brutal.

    If you have RNG, and weapons not suited for the majority of cap points, and choke-points, you have a harder time.
    If your forces due to equipment can't operate outside of specific environments, they lose adaptability.

    The side with equipment able to reliably operate, can adapt to an ever changing battlefield.
    And are not dependent on the environment - This makes it easier to lead.
    This in turn makes results much simpler to get.

    Leadership only goes so far.
    Adaptability on the equipment level goes much further.
    Inability to adapt to the battlefield, makes any attempt to lead, that much harder.
  11. RockPlanetSide2

    The more I play the more it is obvious that the NC are just not organized. There is a very finite window each day where the remaing NC leaders are actually on at the same time and anything can be accomplished.

    They have too few leaders and those leaders control too few competent players. You can compare the Gauss Saw to the Orion all day long... at the end of the day, it comes down to people not listening or being terrible.

    I do think that the NC could use a boost, but that is 100% not going to make the faction win more... unless you make everything OP and all the try-hards want to play the faction because of that... but then it will just be the other way around in a year... kids will be on here complaining that the Gauss Saw is "too powerful".

    Look for a different solution to fixing the game.

    Give a better reason to play the lowerpop factions on a server and people will play them. More exp, Day break cash, ISO... it does not matter, just pay people to play the NC (or the low pop faction on your server) with rewards... and they will play... that's what kids do.
  12. LordKrelas

    So someone listening makes the Gauss Saw just as capable in the ranges it needs to be as the orion.

    Fixing the serious flaws with NC, won't actually work unless it's OP?

    Give people a reason to play the lower-populations.
    That's VS more so than NC, usually in Pop numbers.
    When the lower pop, is NC... it's going to be easier than sin to put down the NC than if TR or VS were in the same pops.
    Maxes are less dangerous, Tank is best at Solo, not groups.
    Launcher rends the user defenseless unless inside a spawn.
    Heavy weapon is just another shotgun.

    Consider that an AI Max for TR & VS is deadly at all ranges most encountered.
    An NC max... yeah indoors in small rooms, or it's as dangerous as... knife-wielder at 30 paces.

    You can claim Leadership magically alters the basic weaponry all you like.
    No sane person thinks Leadership for NC has been absent at all times, and that TR & VS mystically are better organized.
    Even while bloody silent.
  13. Money

    For people to continue to blame NC's failures on leadership, talent, brains, esp, mojo, hacks, voodoo, Kardashians, or any other ridiculous reason is just insulting. We are talking over the course of 5 years and multiple servers, NC has been significantly the weakest of the 3 factions. You can't blame systemic failing on personal issues.
    • Up x 7
  14. RockPlanetSide2


    Sorry you are insulted. The NC by design attracted people of younger age (which unfortunately just goes with lower leadership qualities)... "everybody knows the NC does not take any ****!"

    If there were no times ever that the NC ever won on any server that would be an argument for "duuurh itz da gunz!"

    The only answer you have for when the NC did win in the past 5 years is tho, that guess what!!!!!! Competent players decided to take a break from the TR or VS and play NC for a while. There is no other rationality.

    If the guns were always worse across the board for the past 5 years, if all the veichles were always worse across the board for the past 5 years, if every single thing that has been posted here for the past 5 years is true, the NC should never win or never have been in any situation to be on top... as in never. On the contrary there were often times where the NC had overpopulation on some servers, or just won alerts for a while with the same bad guns they always had... the only X factors being different leadership and or better players decided to play NC. Just a while back on Emerald, When the NC Zerg was at its peak and had 96+ people on at the same time, I remember winning quite a bit... now not so much, since the number of people who listen is down to about 20.

    I don't care about what you think this entire thread says, I read it all after the last argument, the facts do not point to the NCs weapons being the issue (they do suck, but that is not enough for the shear amount of losses)... sorry, but they DO... NOT.

    There are a finite amount of competent leaders and good players... until you find a way to make it 33/33/33 all the time somebody has to lose regardless of whatever. The NC just looking dumb might be enough to keep people away... Cargo Pants and Box shoulders might just be the reason... but that is aesthetic not functionality.
  15. LordKrelas

    Someone won with a Knife against a Max, obviously this means they shouldn't have issues with only having a Knife to fight with.
    As at one point, that won.
    Idiotic logic.

    Every single component player went to TR or VS , every single year, every day, every moment, rather than play NC?

    If NC has to never win once, for years, rather than have the longest most consistent pattern of loses, just to have their equipment called inferior..
    Then Gambling in a casino is the best source of income, since it's chance over all, and never only a loss.

    When the NC Zerg with 96+ people at once, is what it takes to actually give NC a ****..
    Give 45+ TR or VS, vs 45 NC of equal skill using starter weapons.
    Unless it's the farthest field, NC will lose.
    If it's about the cap rooms, NC will lose.
    If it's a battlefield that isn't one range, NC will be crippled by the change. TR & VS however will suffer far less.
    NC zerging, is what you refer to as a threat.
    Then VS or TR Zergs must be ******* Godly.

    Leadership doesn't mystically avoid NC for all time.
    Leadership doesn't magically take poor equipment, and make it work like superior equipment.
    As if said equipment was used equally, the Superior equipment wins - It isn't about willpower vs lack of willpower.
    When only a Zerg is dangerous for one side, it states how overwhelming numbers is the deciding factor.
    A swarm of knives is deadlier than a lone-gunman - but easily slaughtered using the same tactics as the swarm would.

    If TR & VS used their weapons at the level required by NC, They'd get better results than NC.
    If they use them less, they get equal to Better results than NC.
    NC & TR & VS use the same guns: NC manages better..
    Yet with NC's weaponry, they score less.

    With 33% across the board, it should be even.
    Not one side losing the most, against both.
    That might as well be 40;30;30
    Given equal numbers means a loss for one side, they need numbers to make up for it.
    Which means it is unbalanced.

    Shotgun RNG at all usable ranges vs Chaingun practical at the usual range & below.
    Higher requirement to match vs Less Requirements to Best.

    We aren't talking, "NC took the left when they should've turned right"
    We are talking "NC shoots first, and loses anyway to the NC-RNG stacked on top of normal skill requirements"
    Or are you going to say NC shouldn't use Maxes unlike TR & VS outside of buildings, as if that isn't literally saying "NC shouldn't use force-multipliers outside, but TR & VS can"
    Which means point blank, how NC can't use Max AI in the most numerous environments, that also surround every ******* building.
    • Up x 1
  16. Nepas77

    They most likely they don't play NC at all or enough. I used to main the TR and I am BR60+ and played TR for at least a year. And I can say, from experience, that many of NCs weapons are significantly weaker. What I don't understand is why we can't be "Gauss Nation" instead of shotgun.
    • Up x 2
  17. strikearrow

    So you admit 45% to 55% the 55% wins nearly every time regardless of factions involved. Thank you.
  18. LordKrelas

    Lol.
    Actually I said 40:30:30 just so NC becomes equal.
    This means they are inferior as they need more to match less.

    And never have I said the number 45 even in that post.
    VS vs TR in equal numbers, can be a draw.
    NC? NC has to work harder, and pray for the base's layout to win at equal numbers.
    Says a lot.
  19. strikearrow

    You ignored my point completely and that is the same thing as agreeing with it.
  20. LordKrelas

    So your point was with overpop, any side can win?
    As sure, lets replace all LMGs, and AA Launchers with the stock pistols.
    With enough pistols, they outdo the LMGs, and AA Launchers for effectiveness.

    Otherwise, how about actually clarifying the point that I apparently grazed over twice, that seems to be about how if You have more pop, the weaknesses are less problematic.
    In which case, equal numbers mean You are ******.
    And not having the higher numbers, also means you are ******.
    In which case, you are ******.