I finally broke down and got over the fact that almost every single Carbine in the game doesn't have a stock (I *hate* that) and started playing LA. In a word, LA is awesome. The freedom of movement and the tactical options that opens up just cannot be overstated. It's that big of an advantage. And then I browse the LA class discussion forum to see what they're talking about- new tactics, general class discussion etc. Boy am I surprised. Basically it's "OMG, poor us, we're constantly getting nerfed". Now, understand that I haven't played LA very much, if at all, before a few weeks ago, and most definitely without investing any certs into the class, so I don't know what it was like "pre-nerfs". That being said, the LA class as it sits right now is still FREAKING AWESOME. In PS1 there was simply no equivalent. LA is new to PS2. The only thing that had jump jets in PS1 was the VS MAX (which I was a huge fan of). I've always been the type of player to flank the enemy, wanting to attack from a different and unexpected direction while the zerg kept the enemy's attention elsewhere. Nothing comes close to LA. LA players experience a completely different game than every other infantry class. Even Infils play the game pretty much the same as all the rest of the classes, as they're bound to the same terrain and movement options as the rest. LA just completely ignores terrain features in a conventional sense. The most important ground in any battle is the high ground. Period. LA has constant and easy access to the highest of terrain at any given moment in any given battle. There amount of area/terrain that is inaccessible to all other infantry players except LA is massive. Basically, anywhere that you would *want* to be from a tactical standpoint, LA has access to it and 90% of the time only LA has access to it. In addition to completely dominating the high ground, through no other reason than it's the only class that can access it, the ease at which LA navigates terrain features and ignores barriers is a massive tactical advantage. The simple act of jetting over a railing or quickly flying up to a balcony or over a wall accomplishes movement that would take a "regular" player an additional 30 seconds to minutes of travel time, just to arrive at the same point on the map. And yet LA players think that they're under powered, picked on and ignored as a class. Are you KIDDING me? And don't even get me started on the C4 issue- the combination of C4 as it's currently implemented (due to it's ease of deployment) and LA is just so OP it's hilarious. Thank goodness it takes certs for each individual class to unlock C4. If it was a global unlock like med kits it would be a nightmare. The fact that LA get smoke grenades is just an incredible tactical advantage, but nobody seems to appreciate it and/or know how to really use it to good effect. LA players lament that they can't "contribute to team play" because they "don't have the tools to do so". Really? Smoke grenades? Flash bangs? (admittedly, I take issue with some aspects of the flash bang grenades as they currently are). Frankly, I think that it's a perception/cultural problem of the LA community as a whole that is the issue. In my opinion, the run and gun (insert non-tactical lamer FPS game here) style players gravitate to the class because they want speed and maneuverability so they can show off their "leet skillz" and expect to be able to fight with 100% effectiveness *while flying* instead of using the jump jets as they should e.g. moving (using jump jets) and fighting separately. Tactically, you should always fight from cover/an improved position. You don't try to fight the enemy while running across open ground from one area of cover to the next. You transition as quickly as possible from hard cover to hard cover and *then* attack. Again, this is optimal, and of course this rarely is the case, but if given the chance, this is what you should do. Instead most players try to initiate contact/attack *while* moving/jetting and die as the result. Of course, this is simply because they're *doing it wrong*. Anyway, I'm looking forward to the LA update, I love the new Adv. Shield Capacitor changes (huge synergy with LA's class abilities) and with the introduction of Amerish, the changes to Esamir and the upcoming introduction of Hossin (OMG IT'S GOING TO BE AMAZING!!!!) Light Assault players have MUCH to be happy for. The increased terrain complexity and the simple and inconsiderate design of the Esamir changes have highlighted LA's movement capabilities that much more. All too often I find myself in an Infil or HA or Medic hitting the jump key, trying to jet over a small obstacle only to remember that I'm not LA, and then having to take the long way around. Sucky! Agree? Disagree? Flame on!