About the new MAX AV nerf...

Discussion in 'Test Server: Discussion' started by MaCritz, Sep 7, 2013.

  1. Chubrokoli




    It's bad that we gone and going the way of getting a casual game like bf3.:(
    Look at the big explosions back in the old times, where you got rewared with hard hitting weapons that have little ammo, where you didnt fear a single HA behind your bulldog sundy, where logical things like shooting 1m next to a guy with a heat tank shell and he died applied and where HE rounds didnt have a unlogical longer reload time and a reasonable deadly explosion area next thing is that
    (IF AV weapon then Infantry is not killable):(

    Which stupid way are we going? I love(loved) the game because of its special vehicle purpose and cool to use AV weapons and balancing of the vehicle weapons against infantry.:(

    I dont want a battlefield clone i want my cool planetside back without those useless AV weapons and vehicle weapons.:(
    Because the thing that i hate about bf3 now are those tanks with those fart tank shells that are not even OHKing a soldier if it hits 1m next to him. Also what happened to those weak no-explosive rocketpods that dont do any area damage anymore.

    Just look at this clip with those old comets, look at the big explosion and imagine the efficiency.
    • Up x 1
  2. Neurotoxin

    What I liked about infantry and AV in PlanetSide 1 is that it only dealt armor damage first, before finally inflicting health damage. Not only could armor absorb a lot of AV damage, but the user would still have some health afterwards. Using AV rounds on infantry was far less effective than using AI rounds. PS1 Decimator vs Pulsar, my pulsar wins 100% of the time. MAX vs Pulsar I'd lose most of the time. MAX vs Decimator was a fair fight.

    The game is different here, we have shields and not armor, and AV weapons do considerable damage to Infantry targets. I wonder if the inclusion of Armor as a third form of infantry survival would be a better way to go than trying to resolve current AV vs AI problems...


    As for MAX, my feeling on MAX armament have been going further and further towards MAXs needing a full overhaul and access to dual-purpose 2-handed rifles. AV/AI rifle, AV/AA rifle (or launcher), AA/AI rifle (maybe a modified flak gun). Each should be 75% as effective as a dual-arm pair for either of the things it can do, plus have access to optics and other weapon attachments to extend the range and versatility of the weapons. This also provides MAXs with precision, and a narrower rifleman profile rather than standing squarely with both guns pointed forward.
    • Up x 1
  3. Bill

    Nerf ZOE(remove mobility buff/or make it like lockdown they want more dps they have to stand still) buff Pounder and then there will be any kind of balance. Those are 2 factor what should be considered nothing else.
    • Up x 1
  4. DeadliestMoon

    No.
    • Up x 1
  5. CptFirelord

    Yes.
  6. Kaale

    It's been said before but AV should kill Infantry. it's a large fast moving projectile that explodes even if it didn't exploded it would still kill you. stand in front of a tank barrel you will die stand 1m to the right and you'll s##t yourself but live to tell the tale.
    Splash damage has been nerfed so it won't OHK and that's fine AP rounds have an explosion designed to go forwards.
    at a distance and whilst moving you have an advantage over an AV max if you want to get close enough to C4 then you risk making yourself an easier target and ending up dead.
    AV is chosen to take down Armour but a direct hit on infantry should kill It high damage slow rate of fire. AI is spray and play it is more effective due to a high rate of fire but low damage so not very effective against armour.
  7. MykeMichail

    Didn't they say something about nerfing the damage Falcons do against infantry too? It already takes at least 2 direct hits to kill infantry with Falcons (I have required 3 direct hits against a heavy to kill them in the past, I'm guessing max Resist + NW5).

    Even if they are increasing their projectile speed, this will be an absurd change.
  8. S0LAR15

    Comets for AI are bad, they are not a good way to play, they can nerf them vs inf all day long for all I care.

    It's fractures that nerfed vs infantry, AND vs vehicles. Less damage or less clip size, one or the other they are FAR too damaging and easy to use compared to every other AV MAX option including any ZOE combo.
    • Up x 3
  9. Quiiliitiila

    I was just about to say this :p

    So, when did the tables turn? When did the ZOE/Comet combo become worse than fracture spamming? Fractures kill infantry far more efficiently than Comets because of their RoF and velocity, it's easier to hit ranged and close targets with them, and if you mis you've got a LOT more shots to make up for it!

    I know the 2 hit death comet is annoying, but let me ask you... Why is it different from the old 2 shot kill comets? Because we have a second shot in the clip? Well we have to have ZOE on to get that 2 hit kill nowadays, and that can get you killed in AI situations QUICKLY. That's a fact, any ZOE user worth their weight in salt turns the damn thing off in pitched AI fights unless they have massive support. Running around with AV and ZOE on during a fire fight is just asking to be killed.

    Don't nerf the comets, just buff the other options.
  10. Pikachu

    Fractuee has lower ROF and require 3-4 hits. Indoors it's a much worse option than ZOE comet because of the later's 2hit kill. ZOE comet gets 2 chances and those chances happens faster than the 3 shots that fracture requires. People are just over reacting to fracture.

    Old comets had much slower ROF yes and had a velocity of 60. I think the 2 shot kill should be unique to falcon. It has such slower ROF than comet ever had. Also old comet had similar if not identical minimum covergence distance has falcon and pounder. Current comet has like 5m... while pounder and falcon has 40m. If comet keeps getting kill with 2 shots then I want falcon to kill with 1, but that would be too much even for us (former) falcon lovers.
    • Up x 1
  11. Quiiliitiila

    Hey, I'm all for faction specific qualities. Currently all the factions are pretty much the same thing save for the costumes... Falcons should be 1 hit kills with moderate explosive radius, fractures should be even faster with TONS of ammo and the Comets should be unique in some way as well (DoT?).

    But we can never have this, too many people would complain that the other side has something that they don't... /sigh That's why they really only release NS stuff anymore aside from costumes...
  12. Pikachu

    Come on you're going too far. :S fracture fire even faster? Falcon kill people with 1 hit? Maybe if it had a reload time of 3... Scaling up poundr would be quite funny as well since it has 4 shots.
    • Up x 1
  13. Quiiliitiila

    But that's the thing! Why not have a radically defined schism between the factions? Why does everything HAVE to be nearly identical? Not all factions have to be AV kings, they can all have AV weapons, but I'd think that the NC would dominate in the explosive power of AV. Instead we all have nearly identical AV and AI (save the shotguns) weapons for MAX units and just normal infantry. Hell EVERYTHING is nearly the same including tank weapons (save the ES secondaries, they feel right).

    Just make empires Empire Specific. They need to stop cutting corners so that no one complains and we are all "equal".
    • Up x 1
  14. MaCritz

    I think we are going in the wrong direction here, and I think I made a mistake...

    Currently, in terms of all AV weapons compared side by side, this is what I have to conclude in terms of infantry effectiveness...

    Comet = Fractures = Ravens

    Some of you think that Fractures may be the weakest in terms of TTK.. But the Fractures can kill from much further away and is definitely not useless in CQC situations, but why complain when you know that it is not meant for infantries?? Comets suffer for the velocity but the damage more than makes for it. But it is still not the most reliable thing to use AND IS DEFINITELY NOT MORE EFFICIENT THAN AI OPTIONS... I want to make that crystal clear.. The Ravens... The Ravens can one shot infantries, assuming you hit with both shots.. Pretty similar to Comet.. And has a larger magazine..

    Now while we DO NOT USE these weapons for infantries, we use primarily for Maxes alike... But of course, they will be escorted by normal infantries and of course the natural response is to have a go at them with our AV weapons.. If infantries find it so overpowering to be killed instantly by such weapons, then it's just bad luck.. IPersonally, I don't find it insulting to be killed instantly by such weapons.. It's just like taking a rocket to the face from a normal HA... What's so different about that?? And I haven't even include the new flak armor which should counter AV weapons for infantries alike...

    The new nerf would look something like this..

    Infantry TTK (assuming direct hits only):
    Rockets>>AV weapons (due to one shot kills for rocket launchers)

    MAX TTK (assuming successive direct hits until death):
    AV weapons = Rockets (more or less the same due to time to reload)

    Does this make a lot of sense to you?

    Next category :

    Vortex = M3 Pounders = Falcons

    The Vortex's damage cannot be buffed because it would render snipers obsolete, if you know I mean.. It's damage potential is simply not enough to make it viable even against Maxes that could dish superior DPS.. I'm sure everyone else knows what's wrong with the remaining AV weapons...

    The unfairness here is the obvious difference in costs of the weapons between the Comets and the Fractures/Ravens..

    In terms of PURE balance, it would make sense for me.. Considering the TR maxes have the ability to lockdown and shoot faster plus reload faster.. But you guys may not like it due to its limited potential in fast paced fights.. Ravens have a weird bug of shooting in a converging manner and then in a diverging manner (unless I'm wrong) and its pretty similar to Comets in a way...

    People may use different weapons for different purposes.. But rarely do you hear a Max pull a dual AV FOR infantries because it's plain dumb and stupid.. But it's a different case for countering MAXES.. Even a VS player who spent 42% of their playing time (25 days++) being a Max only got 200 kills on each of the Comets.. Does that sound like abuse??
  15. Bill

    COMETS 10sec to kill Provler, FRACTURES 30sec-1min(don't know exactly as it takes so long always) to kill Magrider.
    Fractures vs AI ZOE max = dead Fractures , that is when you actually hit the damm zoe max, but most of time you will land 10-40% shots becouse of its speed.
    Fractures vs AI hammer max = dead Fractures , well not always you can always charge back and pray that this hammer max won't finish you shooting at 30m range what happens more than alot.
    Pounders vs anything = dead Pounders , with exception of busters that is.
    And so on and on.... Just nerf ZOE buff Pounders buff Fractures, redesign lockdown, to make it actually worth anything.
  16. Pikachu

    They are different good at different ranges. Having 200 velocity gives a good advantage over 90 velocity at any kind of range.
  17. Takoita

    Because they are complete sh*t when not used in pairs?
  18. JonboyX

    Hopefully I'm not the only one to see that whilst a single heavy (free class) can carry 5 dumbfire rockets, and more with the striker for example, and can replenish those rockets from ANY ammo pack, terminal, or sunderer .... there will never be a role for the AV Max outside of "anti-Max" Max.

    I can't speak with experience for TR or VS, but I know as NC that I would prefer to take hacksaws against an enemy max over the falcons.


    We really need to see some kind AV buff to AV maxes to make them effective against tanks, harassers, etc. With one or two exceptions, the AV weapons are frankly abysmal: and I think VS only get something useful because they can do the ZOE thing.

    So sure; nerf their damage against infantry or whatever it is you want to do, but at least make them a threat to enemy vehicles. They cost the same resources as a tank, and yet they're nowhere near on a par for damage, versatility, or "ability to bail" and avoid death.
  19. Liewec123

    sure ravens and fractures are a little OP (fractures in the mid, ravens at long range)
    but nerfing pounders and falcons is just a kick in the nuts for MAX users...
    i agree with the OP if people want AV protection then that should come from flak armor not from weapon nerfs.
  20. Lucidius134

    j/s

    I pull dual pounders w/ lockdown for AI sometimes. My FPS is poo and my aim is off but it works great in elevated spots for suppression and when I lock down behind friendlies in a defensive spot, my main goal is to use them like lashers but also to help against maxes and prevent maxes from pushing positions.

    Aside from fracture sniping and ZOE comets, AV is in a pretty good spot when it comes to AI now. IDK about Ravens or dual falcons or dual vortexes though. I'd like to stay some what helpful w/ dual pounders as AI but only helpful. Only helpful so that I can not be useless when they don't pull maxes for 5 mins because of resource deposits.