I was reading the GU43 crafting preview, and it got me thinking about some of the things I would like to see as a weaponsmith. Before I start, I do like pretty much everything craftingwise overall. Wonderful work and ideas it seems. Having said that, I do have some things I'd like to see. Some directly related to GU43, some not at all: 1) Okay, it is very nice that we got six more of the smoldering temporary adorns for weapons. But, I see the other outfitters got armor they can make from the new Kunark faction recipes. Why not some new weapons also? Yes, I know so many will have their epics. But not everyone will, and some may want a new weapon to use on their way to getting their epic too. 2) Weapons that "make sense" and be consistant in every tier. What I mean is let's say one has a tier 6 "doohickey". Said doohickey is a one hander at tier 6, and has three stats, str, sta and wis. It has a delay of 2.5 sec. At tier 7 and 8, it should still be a one hander, have the same stats, just upgraded the right amount for each tier, and have the same delay. I get too many situations where let's say a new customer has an ebon "whatever" made...a tier 5 item. Tier 6 it might follow the same pattern. Tier 7 is iffy, and tier 8 also is on if it's the same pattern, or completly different. The stats may change, or it may go from one hander to two hander. In short...why would a weapon made from Ebon be so vastly different in wield style or anything else then one made from cobalt, Xegonite or incarnadine? 3) Having the full list of weapons one can make a tier 8 avaliable at lower tiers. This is another frustration I get. Let's say "Joeplayer" has his main character. He first hired me when he was 52nd, had a Cobalt "Wazzat" made. Okay, 62nd & even 72nd, he kept having "Wazzats" made for his main. JoePlayer makes an alt...he wants said alt to use a weapon like his main. His alt is 22nd..so he asks for a Steel "Wazzat". I look..and see that I can't make "Wazzats" until tier 5 or 6. This never made much sense to me. If nothing else, as an 80th weaponsmith who has done the artisan epic quest and thus has his "Master Weaponsmith" title, you'd think I'd be able to take the tier 8 designs not found in my lower tier books and figure out how to do a steel "Wazzat". 3a) As an aside, to a degree I can see from a pure game mechanics standpoint why some items are omitted from tier 1 and 2..tier 1 is the "recipe from every class" tier, tier 2 the "recipe from every subclass" tier...so one can only "hold" so many so to speak I suppose. But at 20th, one is a full fledged member of one's artisan class. I guess to me, tier 3 and up at least should have the full line of recipes for at least the basics. (Weaponsmiths the weapons, armorers, the armor, etc). Can understand if let's say the temporary adorns stay tier 8 only. But...still makes no sense that I can do an Ebon "Wazzat" but not a Steel "Wazzat" IMO. And again with item 2, that items sometimes change drastically with regards to stats, wield style and/or delay with every tier. 4) Weapons from specific cultures/races in game. Okay..my main has seen a good chunk of Kunark. He's looked at some of the fairly oddball looking Iksar and Sarnaks swords and so forth. Why can't I reverse engineer the designs, and make one that looks like that? I never got it, but plenty of weaponsmiths have the folded scale blade recipe from Emerald Halls..that's a katana. Why can't we then make a normal katana also? There's other Middle Eastern weapons other then Scimitars...for someone who's been on the Isle of Ro a lot, why can't they find a way to learn how to make those? And so forth. I may add to this later, and of course feel free to add more if you're also a weaponsmith. Yes, I'm being lazy and using generic names for weapons. Hopefully my point is still clear.