Well, I brought up blood ore not as a solution, but as an illustration of a missed opportunity for WS, and as an illustration of the value of items beyond single tier use, as most of the Blood Ore sets my AS sold were devout plate sold as appearance slot items to people long past actually using them. I honestly think the first things we need to be asking for is things that have worked for other Trades, things that are in game, and things that for some reason were not considered for WS. Appearance slots are one of these. Another is proper itemization. Right now, my level 80 assassin is carrying around 6 Mastercrafted weapons. Why? Because in T8 these items were finally itemized in a way to be attractive and usable for that class, mainly because of speed. I'm not finding Legendary vendor items or common quest drops coming even close to what I want. Sure, I could run out and get Anaphalaxis, but, its not enough better, to me, to live with the ghastly green graphic. Conversely, my SK is NOT carrying MC weapons around, and again it is Itemization or lack of it that is the key. I would happily buy a slow 2-H if one existed, or a Str Int sword. T8 was and is a step in the right direction, and one I feel could be further improved upon, and used as a model to repair the 50-70 doldrums. Simply, Using Anaphalaxis as an example, I am NOT asking that MC be equal or better, just be good enough where I am not forced to use the hidious looking thing. I am very happy, in the case of my Assassin, that t8 itemization isnt forcing me to make that choice. I hated that t7 ghost dagger with a purple passion but simply could not make that choice, given t7 MC itemization. MasterCrafted doesnt have to be better than legendaries. It just has to be good enough where it is no longer a no-brainer to dump them in favor of ANY legendary. Again, using my Assassin as an example, it was a no brainer to dump the t-7 1.6 swing MC in favor of a cheap legendary Dark Linger with a 2 second swing. Had that T7 stabber swung at 3 or 4 would have presented it as a viable choice rather than an automatic vendor dump. So, it would have come down to a choice, proc on the Legendary, Stats and Swing on the MC. Thats what we need, CHOICES, not auto superiority by tag. In a perfect world people would carry both, and use whatever item had situational superiority. MC only has to be a viable alternative, not go head to head with Legendaries. We see this in Armor already. My SK makes a choice of using the properly itemized Devout, or, using Drops that MAY be better in some respects. Again, it isnt a no brainer, but a logical choice wieghing plus and minus. My Assassin at level 72 had to wiegh the absolute value of the stats, resists, plus pierce and slash on MC chain VS the 25 haste on her t7 gloves. I ended up buying the gloves and still use both depending on solo or group play. Choice is good. I think adding a couple different imbues would have value, or even just a power proc imbue. Again, this is already in game, as my WW can make wands with many different imbue effects. (too bad they are activatable, but, the mechanics to create different imbues from a single raw are there). And as for consumables, they are just a money tool, the money needed to further progression, purchase raws, make a living while you pursue the craft. My Woodworker's products I love to make are the new t8 bows, but, mundane items like arrows and totems funded the trip. As far as consumables go, I would like to see a cut and paste of the Alchemy model. Give us 3 common oils and 3 "master" oils. Plus Crush, Pierce, Slash (or whatever) scaled to tier. Bring back ingots as a by product of Rares, usable like Dusts for the "master" versions and commons made from common raws. Give Sages the Subjugation, Disruption, etc using thier dusts. Copy something that works. Stop using imbue mats as the new plugin for every situation. Im not arguing, but I do feel that asking for changes that have made a difference to other classes and are already in game in some manner may get us farther than asking for new items or agitating the people who think Player Made weapons should never be on a par with drops of any sort. And I should add a disclaimer, I am one of those odd ducks that place a value on things beyond stats. I ride a pretty horse and don't care about warg or rhino speed. I have no interest in Epics because, to my eyes, they are cartoonish sillyness. I carry a pair of MC dirks in town because they look nice. So, my opinions are influenced both by performance and visual appearance. I've always said, if you Itemized a Muu Muu and Black Handbag properly all the Uber players would be happily bashing mobs wearing flowered housedresses and using a purse. Im not one of those people.