I'd like to say that, a lot of the negativity (Where EverQuest is concerned at least) for the PvP servers stems from classic. (Now keep in mind, I could also surmise that Ultimate Online also had it's place in cementing that opinion but that's a whole another subject altogether). At the time, there was a rather unified animosity from the blue players toward the Zek players. Most 'bluebies' considered Zek players to me immature and disrespectful (Though, in reality, the servers as a whole tended to be much nicer in some aspects). Even the Zek's had their own hierarchy of like and dislike toward one another. Rallos Zek, was obviously the oldest of the Zek's, frowned and made fun of the others for not being the original. The brother Zek's, Tallon and Vallon, while boasting the exact same rule sets, had very different personalities from one another. These two tended to be in a rivalry with each other, much like how two neighboring high schools would be rivals. Then there is Sullon Zek (Just my personal bias here, sorry). The red headed step child. The creepy cousin nobody liked to talk about and only associated with because they was invited to the family reunions. From the TZ/VZ point of view, Sullon Zek was the place where bad players went because they couldn't compete on the others. (Now, this is not entirely true in retrospect. Although when SZ opened up, a good portion of the villainous and undesirable population of VZ disappeared). So sadly, a lot of that stigma carries through today, filtered through 17 years of other MMO's (I'm looking at you, WoW) where the image of the typical PvP player has mutated into that of a loud mouthed, grossly obese angry man child living in some desolate basement with cheese dust decorating his dirty sweat stained tank top. As for the topic, if there was a TLP PvP server, I would wholly endorse it (Perhaps even try it) just so long as there was a clear cut code of conduct (No training and no intentional exp deaths) and a balanced team setup.