I've played a shm main in raids, for over a decade from PoP through Underfoot, and been a cle main in raids, for several accumulated years from VoA through the present. I've not turned /tgb off since the functionality was introduced 15 years ago, nor wished to. It's great. On the flipside, some dozens of times I've had to reveal this game command to folks who went through their whole EverQuesting career without knowing they could do nice things for other groups. Straight to the level cap, whatever the cap has been at the time, and this capability of their character wasn't known to them. The only place it's talked about is the loading screen that ~everyone ignores or straight up disables. Making this benefit/function the default behavior of group spells is a real move to streamline EverQuest's labyrinthine game play. This suggestion by a couple people that they can no longer use their HoT spell, or can no longer support folks they're not grouped with, is, frankly, bewildering on several fronts. First, replacing one button (a /tgb social - which can't be used while spells are casting, among other faults) with another button (the toggle target/self function gotwar highlighted) doesn't change game play. Second - if some target is depending on your constant vigilance to survive, then taking 4 seconds out to cast a group HoT is going to kill them anyhow. Especially if you're not even casting it on them! The group heal effects aren't changed by this, btw - just so we're all recognizing that? Syllable/Word/DArb/DBal/Beacon for cle, Recourse/Intervention/InterventionAA/breastplate for shm - all of them hit your group regardless of what you're targeting. Shm have a little bit of a special case with Roar of the Lion? But if you "accidentally" cast that while targeting a tank instead of targeting the enemy, or targeting one of your own group? Then you've hit the tank group with it. They get the extra HoT, they deal a bit more damage. Exactly as would have happened in your own group.