They should make an expansion that is entirely focused on making all the content in the game scale to level. The most outrageous suggestion ever, I know. But TESO did it and it was amazing. I thought it would ruin the game, I thought it would ruin the sense of progression you get from being able to 1 shot a lower level mob that used to kill you etc. But none of that happened. You still feel like you are making progress and you can still 1 shot lower level mobs because not everything scales, just about 90% of it. It means you can just follow your nose and explore, and anywhere in the world you end up, will provide fun gameplay for you to make progress. If you are enjoying an area, stay there as long as you want. If you are not having fun, just go anywhere else and it will be suitable for you no matter what level you are. You have so many zones in EQ that are barely used. How many people do you think go to places like Befallen or Runnyeye? 1 a month? 1 every 6 months? What a waste. If I want to go to Upper Guk at level 100, I could go there and get some exp. Mob levels should scale and that shouldn't be hard to do. As for items, make new ranges of Defiant Armor to go the way to 110. So you go to Karnor's at level 110 for a change of scenery and you can still get exp and still get loot, but it is only entry level loot. The good loot can still come from the current high level content. I think this is the best use of dev time. Instead of making all new content every 6-12 months, you make it so the thousands of zones already in the game can actually be used by everyone.