There are Tokens of Reclamation for this; put them on the Loyalty vendor for like 2k crowns and we can call it good imo. If the prices didn't change so drastically between what we get paid for something and what the vendors resell it for then buying it back would not be as big of an issue. But the real reason why this is insulting, is because for years upon years, we have been asking for the vendors to stop holding onto items which are only vendor fodder. In today's world where all TS useable items are flagged as such, all Quest items are tagged as such, all equip able items are easily identified, and all non-equip able clicky items are; the NPC vendors should only sell those items; they should not be wasting their limited item slots on selling any items whose only use is for PCs to sell for plat. If this was the case then not being able to buy an accidentally sold item back would simply be a matter of plat. Add a pop-up that warns players if an item they are buying is either No Drop or otherwise will not be bought back by NPC vendors before they buy it outright. Also add a way to skip the warning if the player wishes, either a keypress while buying or check a box in the options window. This one has been discussed before when it was originally added. Generally, when the first one happens it is not actually done accidentally, but the second one happens it should be addressed even if it is the players own stupidity at fault. For the first one, however I would say add a container on the Loyalty vendor for 5k crowns which allows you to trade 1 non-attuneable no drop item to another player when the item is placed inside the aforementioned container. Both of these are easily rectified using ingame options, I see no problem with GMs not doing them, at most maybe add the change name and gender potions to be added to the Loyalty vendors for 2k crowns each. This is the stupidest thing on this list, make another guild or join another guild, that just goes to show a complete and utter lack of understanding of everything that makes EQ great. Extreme example here, but say Joe is the leader of Joe's Knights; well Joe passes away. So now because he was the only leader everyone in his guild either needs to find another guild or create another guild and all of the players involved could quite possibly lose access to anything they contributed to the guild such as writs and guild halls that were bought with RL, when the time comes that the guild must have the GL perform an action or assign someone to do something. The GMs only have to look at the guild leader's last activity and if it is past a certain period of time make the most recently active senior officer or officer (if there are no senior officers) the guild leader. Since we know that we can have up to 3 guild leaders in a guild, an alternative would be to create a method for senior officers to be promoted to guild leader either by another guild leader or by a vote of officers and senior officers over the course of a month. Additionally, the officers, senior officers, and guild leaders could vote to demote a guild leader if they have not logged in for an extended period of time. Blanket statements on this are not a good thing; as others have stated it is common practice for those miscreants who hack others accounts to strip and delete characters. There is no reason why those characters should not be restored. An automated method of restoring deleted characters would be the best option; have a restore deleted character dropdown menu which has the names of the last 5-10 characters deleted and when you choose one it will either restore it or ask you if you want to either replace a character or buy more character slots if you are full on characters.