Tell us what costume styles you would like to see next!

Discussion in 'Developer Discussions' started by Mepps, Aug 16, 2016.

  1. 9001BPM Devoted Player

    I don’t think having the exact same height as the NPC is important, most of us probably just want more heeled shoe styles to choose from. I for one hope that you always make them the same length as the character creation ones (Heeled, Thigh-High, Tall cuffed etc. seem to all be the same length heel) so I can switch between them without my characters’ legs being altered.
  2. LLSmoothJ Level 30

    Don't want to be that guy, but there doesn't seem to be any real difference when switching from heels to flat shoes and vise versa. Or is there something I'm overlooking?
  3. Savior Prime Dedicated Player

    I would just like to use materials in place of colors. Instead complete changes, can't we replace color slots with materials...

    P.S. Including skins.
  4. Psycho Tech Committed Player

    lol could u imagine? void barbarian skin w/ Negative Speed Force or Furious material paint. epic
  5. 9001BPM Devoted Player

    The calves are shortened to “make room” for the heels within the same animation frames. So I want heels all the same length so my characters’ legs aren’t being constantly lengthened and shortened.
  6. Megzilla Developer

    If it is in the comics, it's fair game
    Doesn't have to do with model height; heels mask out the literal geometry of the figure so higher heels = shorter legs, which will start to look weird. I think Character Team has a height where it shows a heel without it mucking with the player model/anims too much.

    EDIT: NVM looks like you got this already lol
    • Like x 3
  7. Megzilla Developer

    No, the Chromas are our best way to get around those tech limits. I haven't inquired about skins yet.
    • Like x 2
  8. 9001BPM Devoted Player

    Come on Meg, you know nothing gets past me :p But yeah, I should have clarified I was referring to heel height/length in that first sentence. The heel height on those original game styles were/are perfect in my opinion. Unmistakably stiletto-tastic while still maintaining good leg proportions within the normal frames. I really hope you always use that length/height. :)
  9. Burning_Baron Loyal Player


    Something like this would use the void material as a base on the chest and legs but have the emblem aways face the player like in the concept art here. Not necessarily the same symbol but a similar concept.
    • Like x 3
  10. Kaegrin Active Player

    Indigo. Tribe. Staff.


    The model is already in-game and everything.


    I'd even be fine if the staff's color was unchangably set to indigo. I wound ask that the glow be color changeable though, as the Indigo Tribe can channel the other Emotional Spectrum colors.
    • Like x 2
  11. Awsome Well-Known Player

    Something super easy that can be put in probably in minutes.. (since it already basically exists in the game) a plain non-logoed baseball cap that I can adjust the color.
    Like seriously! how is this not in the game already?

    I will add a photo just for emphasis:
    • Like x 2
  12. Megzilla Developer

    I know right??
    • Like x 3
  13. Awsome Well-Known Player

    is this sarcasm? I'm not used to a developer agreeing with me this emphatically....
    • Like x 1
  14. Megzilla Developer

    Oh sorry haha no I am surprised we don't have a variety of baseball caps with/without emblems.
    • Like x 4
  15. Burning_Baron Loyal Player

    Backward and to the side varients too!!!
    • Like x 1
  16. Awsome Well-Known Player

    Oh awesome! Well, thank you!
  17. GodSpeed CW2019 New Player

    I think it would be cool if you guys could make the lightning bolts be color changeable on speedsters
  18. Megzilla Developer

    It would be, but I believe this is a licensing limitation. (DC controlled)
  19. Kaegrin Active Player

    Would it be more possible to get some preset colors based on existing source material, such as Wally's blue lightning and Thawne's red lightning? I know it was possible with the lightstream and smoke movement styles.
  20. Catastrophic Repercussion Well-Known Player

    Is this just another way of saying Time Capsules? I don't mean it in a cynical way, just amusing.
    The closest thing you can relate to is probably Lady Shiva (their clothing has some similarities, and if she ever gets a redesign closer to her classic look I guess) with a(nother?) possible BoP episode, since I have a hard time imagining you suddenly hold a Chinese New Year seasonal event in whenever that is in that year. I doubt Chinese Justice League is making an appearance in DCUO anyway so you can't tie that to them either. Eh that's not my issue =P

    Drowned (skirt portion): Chest style, short dress, clothsim on both back and front
    Trench coats: Chest style, long flowing cloth, clothsim on back
    Ancient Divine Sorceress, Wall Street: Leg style, short dress, no clothsim, pant oriented
    Wizardly, Druid, Hades' Cloth: Leg style, long dress, no clothsim, pant oriented (Why is it Hades's btw?)

    When Meg says dress stretch ugly + no leg sim, I thought Meg's concept was to split a qi pao into 2 pieces, and the reason it won't work well is the leg part would either look like there's a wire at the end of dress or clip heavily with sim ala Circe's model.

    That's when I propose either make a Ao Dai instead, as it is technically a pure chest style, and the split starts from the waist so it's basically just trench coat copy-and-paste twice for the front.


    a chest style that acts as a one piece dress, using Drowned/Laughing Knight's static+clothsim mixture (with the skin-tightness and length of ADS as the transition point) so it's possible to make a hip-or-lower-split that won't clip that noticeably with the leg style. If the gap between legs and the skirt is an issue maybe use illusion to make it part of the curve-accentuating character?

    900 brought up dress length that I just assumed to be a long one, but I guess it depends on how the boundaries between the pieces and skin are set to minimise clipping. If something like this is not feasible then maybe it'll just need to be shorter.

    I hope this clears up a bit better than the last one. When clothsim was brought up I just thought how it interacts with the legs rather than if it can flow freely lol

    I feel like being used as a pawn so Meg doesn't need to dig everything by herself 0.0

    *searches for fashion historian hat*
    *realises I don't own one*
    *searches interviews and books for reference*
    *recognise my self as a piece of sheet and blurt out whatever I can*

    Short version: cheongsam.

    Long version:
    Cheongsam goes back a long way, and there is a divide: Some think qi pao is a branch of it's own and should not be confused with the "genderless" version (not diving into that), others think they are the same garment and refers qi pao as cheongsam, such as the case of how it's registered as an intangible cultural heritage, government exhibitions and the reference book I'm using. There seems to be a political dimension in there so... I'd suggest if you want to make a male version that's by data the same piece as the distaff counterpart, just avoid this whole mess by make up a new name like elegant structure. idk.

    Also of note in terms of gender equality:
    Male versions never utilised the figure accentuating aspect the female designs have, but I think doing that is acceptable so both design looks consistent and belongs in a super hero game. (Progress of men's formal wear always seem to be so limited and very boring!)
    Plain design is probably good enough but if you're looking to do patterns as well, go for something that's more geometric to give it a more unisex taste.

    I used this as a reference book:
    The e-book itself is free, bilingual and the appendix is especially helpful for creating designs, but you'll need to google/facebook login and translate the very page I gave you to know where to press. Maybe I can scan the pages if this doesn't get abandoned.

    Maybe I've accomplished something but honestly, I feel like that whole post was just a cringe-worthy I-know-the-game-tech-declaration-even-though-I-most-likely-don't the second I read it after I first published it.

    It never ceases to amaze me that since player toons don't get elevated when wearing heels in video games, leg contraction is a must with foot-binding style distortion thrown in occasionally.

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