Sick of Snipers (Suggestion)

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Silkensmooth, Dec 29, 2017.

  1. LordKrelas

    And that bolt requires distance & skill to land the shot.
    When the enemy is in range to open fire, that Bolt's first shot better be a head-shot, or the infil is screwed.
    Hence why Snipers aren't inside LMG range if they can help it.

    It is no skill to press a button, and silently remove the cloak that is locking-the-cloaking-users from firing, and not indicate to them, that they are entirely visible & still unable to fire, against a fully-aware opponent.
    As well, if an Infil managed to get that close, and in-front of you when they decloaked: Well done or it's suicide.

    Darklight at least indicates to infiltrators, that their cloak is useless, and isn't a handy always-available perfect vision with unknown range tool available by default to rob every possible infiltrator of their cloak instantly without warning.

    A Heavy's shield does not lock the weapons of the user at least.
    As well, if you are letting yourself be hit by a sniper, it's your fault.
    If the sniper is hitting a moving target's head, that's their skill.

    Your 'eyes' would **** every infil but a sniper.
    As if it was able to reach the sniper infil's position, every possible infil between you & they is decloaked, and unlike the sniper, is inside your perfect weapons-range -- and has no warning that they are perfectly visible to every novice.
    The Sniper? Usually near cover, and past your weapons-range; So seem them or not, you are not getting a boon out of it.

    Aka.
    Every Infil but the Sniper you hate, would be screwed.
    The Sniper? He's out of your damn weapons range for a reason already.
    • Up x 1
  2. TR5L4Y3R

    as i already said


    you seem to ignore what i said about the googles limiting your actions and movement, something the cloak does only for offense
    if the cloaksniper spots the googleuser he´s more then likely toast before he can react

    darklight allows you to shot while using it, googles wouldn´t and slow you down, that vision would only be available on active use
    like the cloak if realy need be have the infantymodel have the front of the googles glow .. it obviously should show the googles on the model with the models arms raised to the head

    yea but using the googles would AND slow you down or even have be stationary as i mentioned before

    well duh
    and not always evadable

    well duh nr.2

    no, the google user would be worse off if the infil is near him ..
    otherwise that infil would be just as screwed with a darklight if he would not be able to notice any anticloakdevice ..


    again no, a decloaked closeby infil >>>>> a googling planetman because that planetman won´t shoot nor escape quick enough ... even in a inbase scenario the moment the planetman googles around the corner to see the cloaked infil when he stops googling he loses the vision of the cloaked infil again leaving at best with a guess if he can´t see the infils silouhette eventualy missing if he takes a shot and making the infil aware of himself ..
  3. LordKrelas

    You mean the ability to flick it on & off, while sunderering the entire opponent's cloak without any indication of doing so?
    Let alone that it means any cloaker is exposed silently to anyone with eyes, at a distance, without any delay on their part to resume firing.

    As well, only the Sniper could possibly be in a position to spot the someone & assume correctly they are a goggle user, while still being in their own firing range.
    The rest would be using SMGs, Battle rifles, or easily inside the Goggle-User's perfect firing range -- and without knowing if they were spotted through the cloak , while the Goggle flips it off, and fires.

    Darklight is a short-range highly obvious light, that shows you & any infil, where the anti-cloak zone is.
    Not to mention, unlike the darklight, those goggles would from your own implications, show infils at sniper rifle ranges..
    Well past the reliable "I can see the arm positions" from RL's to Goggles.

    Being stationary isn't much an issue when you can flip it on & off, silently.
    Recall the trick a old Thermal ESF: Flash & Fire.

    Cover, motion, and more handles snipers.
    Being able to see the Sniper through their cloak, removes their ability to survive long enough to fire if in your range.
    If not, it's literally pointless since you can't fire anyway.
    But it ***** every Infil dependent on closing the distance.

    If the Goggle user is worse off if the sniper is closer, that Goggle user is slow as ****.
    "On - Off, Fire"
    Same tactic used by Snipers, with the cloak; Expect it's on a Heavy Assault against cloaked units whom can't return fire.

    A darklight easily indicates range, isn't able to function 300 meters past, nor allows the user to flip it on & off to remove any negative trait of it.

    The Sniper has to see, aim, and manage the head-shot on the target that can see for the sniper's entire range past any cloak.
    The Sniper is the one single infil, as I have said repeatedly, the Goggles give no boon against.
    Every other infil however is also affected by the Goggles, and ****** by them.

    Or do you really hate non-sniper infils enough to give everyone a "And you're useless" switch to.
    Since the Snipers are outside your firing range to begin with.
    Seeing them does jack **** for your heavy assault, unless you could've already opened fire.
    In which case, you'd be better off without the goggles.

    Also, if you flip the things on, see the infil, unless brain dead you also know the direction of motion.
    Since most people can't magically teleport, or know at a distance that the rapid motion of someone they might not even be facing rendered their cloak down so they need to change directions..
    Which is easily found by firing shots..
    Or did you never hunt infils down without a darklight?
  4. TR5L4Y3R


    you know at the very least you could say weither or not you even agree with the mere basic concept because realy when it comes down to almost any discussion with you it feels like you want to shoot any given idea down a bottomless hellpit
    and i don´t have the motivation to answer every wall of text you give

    or at the very least maybe give a compromiseoption on how you might accept such a tool ...

    otherwise it comes downs to
    "i would like "something" like this while you seem not to " and constantly talking about why to have it and why not to have leads ultimately to nothing and just wastes both our time ...
  5. LordKrelas

    The Basic Concept achieves nothing against snipers, and ruins non-sniper infils.
    Requiring a massive wall of "vulnerabilities", "costs" and similar to the users of it, with no practical means to have the tool achieve the implied goal: Which was to handle Snipers.
    Which due to the nature of snipers, and in those situations, it can not function like you want, without being nullified for the very intended target type -- while still scrambling any other infiltrator due to the nature of them.

    Aka.
    It can't work as intended.
    As the goal isn't compatible with anti-cloaking goggles - they are snipers at ranges past your effective firing range.
    And since the device is anti-cloaking, it affects everyone in-between those ranges that isn't a sniper, and does so more effectively due to not being past effective firing ranges.

    * In short:
    It's a flawed concept.
    Anti-cloaking goggles will never work against snipers.
    And it harms everyone that isn't a sniper infil but a normal infil instead severely.
  6. TR5L4Y3R


    ok then

    do you have any suggestion .... other than "git gud or deal with it"? ..


    more like i never use the darklight
    and yes i occasionaly hunt down infils and actualy manage to kill them i am not a good player though
  7. LordKrelas

    For countering snipers?
    If we want to go implant route: A triggerable implant that renders a "laser" visible only to the user from any sniper's rifle within range.
    This shows the direct path of travel for the bullet.
    This means you can see exactly where it is aiming, and can avoid it, or see it ahead.
    It provides a means to identify sniper positions, and affects snipers.

    From there, it can be adjusted to be more tactical outside of where they are pointing.
    The key is, it affects only Snipers rather than Infils.

    Edit:
    For costs, none really, given you wouldn't want to constantly see the lasers.
    Given it would easily clutter your screen, or be a distraction.
    • Up x 1
  8. The Shady Engineer

    Always found it funny how this is considered a valid point but when somebody says "don't fight heavies head on", everyone loses their minds.
    • Up x 3
  9. Prudentia

    thats not a shorter TTK, thats just an instant
    [IMG]
    • Up x 1
  10. Campagne

    Instant is shorter. :p

    But also it's a 2HK with bodyshots against a non-nanoweave infiltrator verses a 3HK against any other non-MAX class.

    Well, to be fair it's almost always possible to move at least a little bit and doing so does protect a player from most other weapons as well.
    • Up x 1
  11. Silkensmooth

    Hitting the head of a moving target is mostly luck.

    And skill doesnt matter in this game, just look at all of the things that take skill that have been nerfed. Like the dalton.

    Its about making the game enjoyable for the most amount of people.

    Its about not having to move around like you have tourettes all of the time to avoid being sniped.

    One hit kills are very un-enjoyable.

    Snipers used to be balanced by the fact that they had to unscope to reload. This meant that if you heard a sniper round, you had a few secs to move quickly or hide and then the sniper would have to relocate you.

    With a quick-pull bolt or whatever its called this isnt a factor, besically making sniper rifles almost semi auto.

    And then of course adding the daimyo a three shot basr. Who thinks of these things?
  12. LordKrelas

    Mostly luck then is the deciding factor between a sniper dealing 0 and killing a target.
    Whom if they could fire back, would have the ammo, firing rate, and ease of landing the shot to kill faster unless luck allows the head-shot for the sniper -- and not counting the same "luck".

    Dalton, was used to fire relentlessly into every target type with severe damage -- doesn't involve hitting a small part of a small target, nor handles sway.
    It also is on a hardy platform not a squishy infiltrator.

    Semi-Auto vs Straight-pull-bolt: Semi-Auto is faster.
    Straight-pull at least means you don't lose the entire scope for the damn moment it takes to reload..
    Semi-Auto allows no delay in firing -- Bolt still has delay.

    Dai, is an odd gun.
    And comically it needs the head-shots, or it's beyond subpar.
    It's a head-shot-or-die gun, that requires in your description Luck for every shot.
    You can ask Shotgunners how much they like Luck.
    Or you can recall that firing a Sniper rifle, through sway, through drop, isn't luck.
    Since RNG affects Shotguns not Snipers -- unless firing while not looking while scope sway is in effect.
    In which case, you aren't aiming.

    Dalton? No sway, massive armored chassis, increased reloading speed, massive damage, and no need to hit the head of a target.. Just hit the bloody target.
  13. Campagne

    Luck's got nothing to do with it, baby. :p

    Skill absolutely does matter! There are just sometimes other weapons and options which require much less for the same or better results. Don't know why the devs. do what they do though.

    I agree with the rest.
    • Up x 1
  14. LodeTria


    [IMG]

    Not anymore.
  15. Campagne

    Well... That's sort of just a case of skill having too much reward for a single shot.

    Also Skyknights don't like being instakilled and complain about it I guess. :p
    • Up x 1
  16. raffa2

    But the commissioner is actually a cancerous overpowered weapon; wonder why literally everyone uses it?
    Laser sight on = PEW PEW, your heavy overshield becomes useless, infiltrators get oneshotted, and everyone else has to suffer of this same cancer.
  17. TR5L4Y3R

    are you just comparing skill of using the dalton with skill of using a BASR now?
  18. LordKrelas

    If he wasn't, Silkensmooth certainly was.
    Welcome to the insanity.
  19. LodeTria


    As the quote says; it doesn't matter how much skill it takes, be it more skill, less or equal. All that effort someone went through to "git gud" doesn't matter anymore and they should no longer be rewarded for aiming well. Gotta go because "a stray shot will wreck your day".

    In-case you couldn't tell, it's absolutely asinine and patronizing of a player development & skill growth with the game, simply because ******-mc-bad doesn't like dying in a game where dying means almost nothing.

    Anyone who'se not a bad said it was a bad idea, and it was only supported by either people that don't fly or are just really **** at it.
  20. TR5L4Y3R

    it does not matter weither you use a specialised weapon against infantry that does't work against anything else and requires headshots to be effective vs a giantbutt cannon in a heavily armored can that merely needs to strafe its target and is generaly useful against everything ?

    are you kidding me?