That was meant to say "Otherwise we wouldn't get so many harasser/lib/mbt nerf threads" After all if we're trying to balance just between the specific vehicles. Why would anyone ask for harassers/libs/esf as a whole to be nerfed? Balance is far far larger than just "Does this VS gun stack up to this NC gun". It's a combined arms game and every element has to be balanced against every other. Balance does not mean a flash has to be able to kill an mbt. It means that the value of a flash must be balanced with all other vehicles. Flashes are cheap transports and that is their main functionality. They were turned into a cheap and easy AI vehicle due to cloak + fury and with this addition were rebalanced (fury nerf + cost increase). The game isn't much different than any other mmo. If class A bring 70 value to the table and class B brings 120 then why play class A? If one class has 80% more effective hp, comparable dps but much longer sustain, and bring another damage type to the table. Why use the other class (LA)? Flanking can work wonders and give decent kill streaks if the enemy isn't paying attention and lack the proper LA screen. However any class does much better when flanking and HA vs LA in a straight up fight is no contest. Not to mention flanking with LA most likely means one very imporant thing in organized play. No Rez. I don't really care about the 1 shot headshot fiasco. I care more about nanoweave being far more effective on one class than any other. I don't see why HA should have ~75-80% more hp than any other regular class on top of their already crazy versatility. HA is the only class than can engage any target in the game. And what do they sacrifice for this? They get more hp.