Nano-Weave Armor is bad for this game.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by BuzzCutPsycho, Dec 1, 2012.

  1. Qaz

    so, why is that bad? it's 1 cert for the first bullet. it's good for direct damage dealers. engineers are better off using flak. medics are better off using the shield thing.

    edit: i do think it'd be good if specialising further, i.e., flak/shields, would reward you more. 33-45% flak reduction, for example, would be a tradeoff that would've to be properly weighed
  2. Uben Qui

    Most of that has nothing to do with the topic though. It is about Nano weave being bad for the game. That it is somehow game breaking. Not that other things cost too many certs when compared. Buzz clearly states he is against the NW because he does not believe any FPS should have an HP increase, at all.

    The point you are making is that the Nano Weave is a better cost expenditure. Which is irrelevant when considering his original gripe. :(
  3. auralz

    ITT OP doesn't realize it only actually makes you 12.5% more durable.
  4. TehGuy

    Now I have to question why no one ever *****ed this much about nanoweave during beta
  5. Umsonarla

    Get rid of jet-packs, it gives infantry a tactical advantage
    Get rid of rocket launchers, it's unfair to slow moving tanks
    Get rid of guns, it's not fair to people who are repairing or healing


    Lets all be uniformed and have 1 gun for all and 100 health. No tanks, no air, no bases, no diversity.
  6. Natir

    What I post has everything to do with the OP. Did you read it? I was doing a comparison of the benefits and costs of the others as well. This game is about TTK. I will go for the gun with the highest rate of fire and whatever will give me the best chances of survival which is Nanoweave. You also should be taking cost into the equation here. Why would you spend your certs on anything but nanoweave? That is part of the argument I made. I guess most of what I said went over your head. It all comes down to what you are getting for your certs and nanoweave is hands down 100 times better than the other options. The reasons are TTK. Have fun NC with your slowest firing weapons! <3

    An easier way is to think of this is a cost benefit analysis. You get more bang for your buck for nanoweave than any of the other armor mods. The higher HP is hands down the best value for what you are paying [certs] for. The value is the added survivability in all situations and if you combine that with a high rate of fire weapons, you will be a far greater advantage than Casual Joe.
  7. Natir

    Because nanoweave was broken most of beta so no one gave a **** about it. A few times they said it was fixed when it was not fixed. We made sure our outfit just didn't use it because it messed with us being able to resurrect people.
  8. Metalsheep

    [IMG]

    One bullet, when the guns in this game vomit out 10+ bullets in under a second, is meaningless. Even for "Pros". I already said most players put more rounds into a target than it takes to kill someone in the first place. Nanoweave is moot at pretty much any range, the only exception being if for some reason someone is shooting their carbine in Semi-Auto mode, outside of their guns intended range. Level 5 nano cant even save you from a grenade that would have killed you anyways unless you barely catch the edge of its radius.

    If you die without wearing nanoweave, nanoweave would NOT have helped you survive any way unless you are very, very lucky.
  9. Uben Qui

    So you do not side with Buzz and look to have NW removed from the game because you feel that this game should never offer a HP boost as he stated as his position.

    Instead, you are looking to make the other options more viable by including the cost analysis as a factor and are trying to come up with a solution that keeps NW in the game?

    If the latter is true, I apologize for roping you in on the main topic.
  10. Jestunhi

    2 bullets max:
    [IMG]

    And the only time it gives an advantage is in situations like this one:

    Shield: 0
    Base Health: 199
    Health /w NW 1: 249

    Incoming Damage: 200

    The rest of the firefight happens exactly the same as if you had an empty suit slot.

    It is highly situational. If you find yourself regularly getting down to low health then this is useful more often.

    This isuseful for anyone who uses cover. Standing in the open, facing each other and firing with a 100% accuracy rating NW may have the advantage, but for people who uses cover rather than just spamming the trigger they can gain a definite advantage here.

    What's better, a small amount of extra health or your entire shield regening quicker? If you play using cover the shield is clearly a good choice.

    Flak allows you to take more explosive damage than NW does - Fact.

    Flak reduces damage to both the shield and the health, NW only increases the health pool. You are always getting shot by bullets? Then I agree this is not the suit upgrade for you. But not everyone is you. For engineers who deal with the explosions of tank-on-tank engagements or the bombing of AA MAXs this can be a more useful upgrade than NW.

    This shows nothing but ignorance.

    An extra grenade could make the world of difference, as could an extra clip of ammo or an extra rocket.

    How can someone claim that 1 more bullet to kill is a super OP bonus but rubbish the ability to use an extra grenade or rocket, which do considerably more damage than a bullet and due to their AoE nature can turn the tide of a battle in more than just 1 vs. 1?[/quote][/quote]
  11. BuzzCutPsycho

    Smart players are going to get NW over everything else. There isn't any reason not to.

    Want more ammo? Find and engineer.
    Want more grenades? Go to a terminal.
    Need shields? LOL just wait an additional 2.5 seconds, that's if you can get out of combat that is.
    Flak armor? Hah! You get murdered by ordinance even with it.

    I'll stick to my NW armor and that additional 25% health. Besides, I'm TR... our weapons don't fire too slow so that extra bullet isn't as noticeable to us. It's the NC that get screwed the most.

    Enjoy being pigeon holed into high ROF weapons and NW if you want to stay competitive.
  12. Stride

    He said it is a must for a very specific thing. Thanks for reading in between the lines nublet.
  13. BuzzCutPsycho

    See above. Please, keep wearing something other than NW so I have to spend less ammo on you to kill you.
  14. Jestunhi

    Want more health, find an medic.

    You apply this logic only when it suits your needs.

    Multiple people have given reasons why all of the options are situational, all are pure upgrades and all have situations where they are the best choices.

    If you can't get past your ignorance that's fine, hopefully SoE can see clearer than you when they make their balance decisions, which will not be based on who whined on the forums loudest.
  15. Stride

    Your posts are far from constructive. This entire thread is kept going simply by your obnoxious replies. If you really think you are going to get anything changed you are mistaken. Good day troll.
  16. BuzzCutPsycho

    Medic doesn't give me a flat extra 25% health by being around me. He heals the health I lost. Luckily for him he has an extra 25% to heal and get points from.

    Nice try though.
  17. Natir

    You want to know what is fact? The fact that you are wrong! I will decide not to humor you with the rest of your garbage. Fact, there are always bullets and flak flying at at you, not just one in every situation. Fact, you can survive a direct grenade or c4 explosion with nanoweave. Fact, if an AA MAX is attacking you, you should always be able win with no armor mod hands down.

    An easier way is to think of this is a cost benefit analysis. You get more bang for your buck for nanoweave than any of the other armor mods. The higher HP is hands down the best value for what you are paying [certs] for. The value is the added survivability in all situations and if you combine that with a high rate of fire weapons, you will be a far greater advantage than Casual Joe.
  18. Stride

    Why don't you go through each suit slot cert and explain exactly what makes them useless in comparison. Maybe at that time you will actually make a point worth thinking about.

    Unless your strategy is to get killed from 100% health to 0% health in one go then they are all pretty useful. Each of the certs give players something extra for different tasks.
  19. Jestunhi

    You need to have lost most of your health to get any advantage from NW armour.

    If you have full health and full shield and take 100 damage you get no benefit from NW.

    Therefore, if you claim to get the most benefit from NW you must be on low health most of the time.

    Therefore, get a medic.

    Nice try though.
  20. Trustorm

    The idea of removing it from the game is absurd. If you are going to remove that, then you may as well remove every upgrade from the game. Heck, while we're at it, lets remove all the upgrade weapons from the game too. then we can add an aim boost to the worst players and then everyone will be equal! yay for Socialist MMo's, the wave of the future!

    The whole point of an upgrade is to make your toon more likely to survive, be it an increase in xp, or damage done, etc. etc. If you are having trouble killing people with nano-weave armor, perhaps you shoud exaimine your mouse sensitivity and work at your aim.

    I fight. I kill. I die. I get cert points for it. I use those points to upgrade my toon to the best that I can for the situations I use him for. A flat increase in HP is not a new idea, and I dont think any of the upgrades should be removed from the game, based on pure conjecture and speculation.

    They all have there uses, and they all cost cert points that we earned in blood.

    Leave it as is.