Here are MY ideas on how to balance these things: It doesn't make much sense to reduce the range of which you can OHK, as you are usually pretty close. What makes it much easier to land headshots is definitely the optics. Lets change the optical range from 1x-2x and 6x. That way, hitting the head is harder. Lets also nerf that muzzle velocity. That way, on a moving target, they really gotta lead them. I don't know a good percentage for a nerf, but I am open to suggestions. These suggestions here will make them harder to us. Now, on to some "maybies." We could try nerfing the damage and buffing the headshot multiplier, or maybe only within 1-15meters is the OHK headshot range. If these don't work, we could keep the damage and headshot multiplier the same, and boost that rechamber time higher so it is harder for them to get off another shot. We could also pair that with only 4 shots in a mag. If these don't work, we can remove the ability to OHK on headshots and lower that rechamber time to somewhere between 0.5 seconds and 0.75 seconds. These are the ways I am thinking so that we can continue to have them in the game while making them more fair. Comment suggestions below. P.S. See, I don't ONLY try to buff my own class..