GU12 Discussion

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Eclipson, Jul 10, 2013.

  1. Eclipson

    General Game Updates
    Extended Interactive Tutorial
    Added a new outdoor area to the interactive tutorial which starts after the respawn training. This new area has the following additional training topics:
    • Destroying vehicles (tanks)
    • AV Turrets
    • Jump pads
    • Ground vehicle driving
    • Vehicle ammo tower
    • Gate shield
    • Generator overloading
    Added an energy shield that blocks access to the teleporter until the player completes the shooting segment.
    Alert Frequency Changes
    We’ve increased the time between alerts across the board and made further refinements to the population requirements that govern alert launches.
    Recommended Server Chanages
    Recommended servers are now provided for each faction instead of having one set of suggested servers for all new players.


    New in the Depot
    More Loadouts
    Three new loadout tabs are unlocked for each class and vehicle as part of Membership
    • The member custom loadouts will immediately be unlocked for any current subscribers, and will unlock right away upon membership purchase for any new subscribers
    • The member custom loadouts will lock again if the player loses membership – however, the loadout configurations are saved, so if the player renews membership, all previously configured loadout information should be maintained
    Four additional loadout tabs can be unlocked for all classes and vehicles via purchases in the Depot under the Utilities category

    Gold Trim for Main Battle Tanks
    Available in the Early Access category of the Depot.
    Bumpers for Flash
    • Equippable in the new Trim Slot
    • Gold versions available in the Early Access Category

    Infantry Updates
    Improved Damage Feedback
    Improved feedback when getting hit by enemy projectiles.
    Bug Fixes
    • Fixed an issue that caused certain corpses to not receive revive attempts
    • Fixed some issues with the drop pod deploy radius not always behaving as intended
    • Popping in and out of ADS while firing should no longer stop the player model from playing recoil animations in 3rd person

    Vehicle Updates
    Fury Changes
    • Direct hit damage decreased from 750 to 300
    • Resist type for the weapon has improved against vehicles, which partially mitigates this decrease in direct hit damage
    • Time to reload increased from 2.5 seconds to 3 seconds
    Bail Out FX
    When a soldier “safe” ejects out of a vehicle, they will now play Bail FX around them. Safe eject is any eject where they are not intended to take fall damage: Galaxies, ESF’s w/ejection seat, Liberator w/ejection seat.
    Bug Fixes
    • Sunderer decals now can extend to the hood of the vehicle
    • Fixed the missing startup audio for both Vulcan variants

    UI Updates
    Platoon Interface Improvements
    • Added an icon to the platoon leader
    • Added ability to see detailed squad information while in a platoon by clicking the panel for each squad in the platoon management screen
    Point Capture Feedback
    Added a text call out when players are in range of a capture point, but are unable to capture it due to:
    • Not having appropriate territory adjacency/lattice connection
    • Use of a MAX suit
    • Being inside a vehicle
    Improved Vehicle Damage Feedback
    • Updated the directional damage arcs that display when you get hit
    • The intensity of the arcs are dependent on the normalized damage being received
    HUD Element for SCU Vulnerability
    Added a new element to the facility status panel to communicate the state of the SCU.
    • Secure: SCU is active and the shield is active, not vulnerable
    • Vulnerable: SCU is active but the shield is down
    • Overloaded: SCU has been overloaded but has not yet detonated
    • Destroyed: SCU has been destroyed
    Other Miscellaneous Changes
    • The UI now shows indicators when vehicle passengers are hitting enemies
    • Recon device animation has been changed to show a single pulse instead of two
    • If a computer has less than 4GB of memory, only low texture quality will be available in the settings
    • Added the ability to bring up the score screen while on the death screen
    • Unified the HUD and map squad and instant action deployment functionality
      • They now share the same timers and notifications
      • Now can only be canceled by pressing the hotkey or clicking the button (i.e. hitting Esc to exit out of the map will no longer cancel the countdown)
    • Double-clicking a loadout number from the equipment or vehicle terminal will now equip yourself or spawn the vehicle of the selected loadout, respectively
    • Double-clicking a deployment location from the deployment list will now deploy you. Deploy, deployment, deploy, deploy.
    Bug Fixes
    • Zebra Vehicle Camo should now be selectable in the loadout menu after purchasing the Mega Vehhicle Camo Bundle
    • Fixed Ally/Enemy colors not showing correctly on in-world UI icons for explosives
    • Added a progress indicator to the redeem a code flow
    • Health bars should no longer intermittently display as empty when nanoweave armor is equipped
    • Players should no longer receive a revive prompt if they deploy as a teammate attempts to revive them
    • Non-members will no longer see an incorrect discount on the member’s sale in the Depot.
    • Battle Rifles, MAX AV right, MAX AI right, and MAX AA weapons are now properly tracked on the stats page
    • Fixed missing icons for the Walker in the Depot

    Facility/ Environmental Updates
    Sunderer No Deploy Zones
    Facilities and Outposts on Indar and Amerish now have Sunderer No Deploy Zones.
    • These function just like the No Deploy Radius around allied deployed Sunderers
    • These zones prevent someone from parking a Sunderer right on top of a capture point, forcing players to fight to the capture points on foot
    Warpgate Rotation
    All faction warpgates have been rotated counter clockwise.
    Bug Fixes
    • Fixed an issue preventing players from resupplying consumables while in the VR training zone
    • Fixed non-functional teleporters at Arroyo Torre Station
    • Fixed a neutral spawn room teleporter at Feldspar Canyon Base
    • All Gravity Pads at the Saurva Overflow Depot should function correctly again
    • Replaced the missing south east facing vehicle pad at the Ikanam Bio Lab
    • Addressed two ground vehicle terminals overlapping at Saurva South Fortress
    • Removed a misplaced stair object at Crux Headquarters on Amerish
    • Up x 1
  2. Pikachu

    There will be 1 more update in july and that sure isn't going to include ESF update, Amerish lattice, Esamir base update, NS SMG and implants. :rolleyes: Stuff delayed again. Infiltrator is going to be pushed back to september. The thing I cared for the most was the damage indicator for driver when passengers deal damage, also the new loadout layout. Some people are going to be happy they can have their wheel things and tire things at the same time.

    Btw no change to vehicle costs! :eek: I was sure they were going to do at least a small reduction, and restore flash cost.
  3. Scarecrowmk2

    No NS SMG. Boooo!
    • Up x 1
  4. Eclipson

    They still need to make it where I can see my dang secondary guns ammo count! Its so annoying when driving around randoms in a Harasser having no idea how much ammo you have.
    • Up x 5
  5. commanderkull2

    still looking forward to the esf update :0
  6. ManualReplica

    Aaaaaand they didn't touch rendering distances, again.
    Mana AV turrets can still hit from a kilometer away, way out of range of any ground unit.

    gg SOE
    • Up x 6
  7. Sen7ryGun84

    Adding "no deploy" zones for sunderers lol... Now you can't park a sunderer anywhere near a base, or another sunderer. Oh oh, and Fury damage has been reduced by at least 60%... Thanks SOE, thanks heaps.
  8. shd

    Pretty underwhelming. Seems to be a trend lately.

    Also no mention of the vehicle stutter fix. Here's hopping they accidentally fix it, in the same manner they introduced it :)
  9. Pikachu

    We still have the splash which matters lots.
  10. PhilDun

    Seems we've reached the "end-game" stage, where the devs have stopped creating new content. When the game was released new content was rapidly released as well, but over time the amount of new content has diminished. What was the last thing we got? The Harasser?

    Might be time to find a new FPS. Rather not be the last person on a sinking ship.
    • Up x 7
  11. Phrygen

    Fury done got the bat
  12. Bhudda V1

    i though this was update was going to have something added it's great to see a lot of bug fixes and cleaning up and a extended tutorial, guess i'm just used to having to wonder how a new weapon is going to work and how best to counter it. load out slot's are cool, "Added a progress indicator to the redeem a code flow" what's this? i don't understand.
    also while their on quality of life stuff still adding in ammo counters for driver's to see how many rounds gunner's have would be nice for everyone :p
  13. Caserion

    The Fury get nerfed, but the Marauder does not...? As a TR player i like great weapons, but this is just RIDICULOUS. The Marauder is now obviously a better choice than the Fury in any way...
    • Up x 4
  14. LordMondando

    1) Over the moon ES rec servers are coming in. Been asking (/bullying) them about this for ages
    2) No idea why the fury got nerfed so significantly, its power was always offset by crazy drop.
    3) lets see how AMS no-go zones work.
    4) Increases to tutorial are welcome, people forget how daunting the game is for new players.
  15. PhilDun

    I really wish we would reserve the term "GU" for actual content.
    • Up x 6
  16. G3arfried

    as much as i like dying to the fury this seems like a overnerf.

    And as content goes i doubt we will see any till september. Enjoy boredom ppl.
  17. bodmans

    You know, there's Always proxy chat
  18. Vesanus

    Lol Fury nerfed but Marauder left the same. SOE are baffling.
    • Up x 2
  19. bodmans

    Wasnt it already?
    • Up x 1
  20. Caserion


    No, around 2 months ago it WOULD'VE been nerfed, but the nerf never happened. Now, that very same nerf is right here, in the patch notes.