Game Update 04: Coming soon!

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Higby, Mar 1, 2013.

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  1. GalacticBulge

    Throughout warfare the biggest enemy of tanks hasn't been opposing armor, its always been infantry. A tank has no answer for infantry that are difficult to see and wreak havoc once they close the distance gap. Play WWII Online in tank warfare with no radar... Yeah, your biggest nightmare is a damned infantryman that jumps out of a bush and plants a shaped charge in the right spot that destroys your crew, engine, treads or worse, ignites your ammo magazine - BOOM. Tanks SHOULD fear infantry.

    That said, they are machines of devastating power - when properly supported.
    • Up x 3
  2. KingSnuggler

    My god that is the worst written post I have ever seen in my entire life......
  3. Rainman88

    I agree
  4. Hague

    Are we going to change the godawful noise that the Flash makes compared to nearly ANY other vehicle? I mean stealth flash is cool but what's stealthy about *BRROWWRRRRRRRRRRRRRRRRRRRRRROWRRRRRRRRRRRRRRRRRRRRRRRRROWRRRRRRRR!*
    • Up x 5
  5. FreelancePanic

    I find it quite funny reading through and seeing the tears of tank drivers.

    When every man and his dog can pull a tank, your argument of saying 'Tanks SHOULD be strong' goes out the window.

    And for the people making realism claims, please leave. The ARMA 3 alpha just launched, you should be there, not here.
  6. ThorOfAsgard

    I'm just curious about the account level unlocks. I unlocked the infantry starter bundle, does that mean it will unlock the corresponding guns for my other faction characters since the bundle is an item in the store?
  7. Ronin Oni

    No, as they have different names.

    A Zephyr for a Liberator would be eligible. As would all other Liberator, Sunderer, Galaxy, Flash, and Lightning weapons.
    The NS assault rifle that is availble to medics on all factions, as well as Annihilators and Decimators are also all eligible. The to be released 6 shot revolver will also be account wide.

    I am unsure about common pool secondary weapons on MBT's as they are common pool weapons for faction specific vehicles. I believe they count though. MBT primaries and obviously their Empire Specific secondaries are not.

    No ESF (Mosquito/Reaver/Scythe) weapons and the majority of Infantry weapons will also not be account wide.

    I am unsure about cosmetics.... It does after all read as just "Arid Tundra Vehicle" camo but I haven't seen any confirmation on cosmetic items, only weapons.

    Finally, it doesn't seem as though weapons purchased via cert points will be account wide either.... the way they phrased it makes it seem exclusive to items unlocked with Station Cash... however it may simply be saying that items that have a SC cost to them will be account wide. Their phrasing really makes me expect the former.
  8. Rafen

    Infantry is the weakiest piece of unit inside an army, but the most polyvalent.
    It can be destroyed, plundered and ***** by every specialised unit like armor or aerian, but can destroy both of them in the same time.

    Infantry is crying because it's getting killed.
    Infantry cried because Aerial was OP.
    Aerial was nerfed.

    Infantry cried because Armor was OP.
    Armor vas nerfed.

    Don't forget one thing, Heavy Assault, Medic, Engie, Infiltrators and Light Assaults :
    You can make us, pilots, nerfed as hell, we'll still be better than you.
    If we **** infantry, that is because we use our skills, we use our brains and we use YOUR errors to make us win.

    A poor soldier is crying without his legs because he was running without any cover ?
    So, you'll blame the tank that blowed his legs ?
    No, you blame the soldie's stupidity.

    Your errors, make us win.
    We are liberators, we are ESFs, we are Tanks, we are every vehicle that pown infantry, because you are not able to use your brains.
    The best infantrymen are those who use environment to win, to get victory, to kill us.
    The others don't deserve to make us nerfed.

    Anyway, you can "level-lock" the vehicle. By this thing, you can prevent newbies guys lvl1 to get ESF, or tanks, or MAX, and by this way, keeping a sort of elitism along the vehicle pilots.
    But don't forget a thing :
    Those who explode infantry and get a lot of certs are the best pilots and tank-pilots.
    The noob pilots are killed to quickly, but that will ALWAYS be the best that will chain-kill you.
    Don't rage, keep cool, and try to use your brain.

    Anyway, you can nerf us to death, we'll still use our vehicles to make you cry until you understand that usin your brain will make you win without making us nerfed.

    This is not Call of Duty.
    This is Planetside 2.
    Assume it.
    Play with that.
    And play with us.
    • Up x 1
  9. KingSnuggler

    That means the standalone Day Z game isn't far behind : D
    • Up x 1
  10. FreelancePanic

    God, I hope they fix combat logging and hackers... I haven't been able to play in a very long time.
    • Up x 2
  11. AmazingBob

    Yeah man, do it! XD
  12. Robes

    post just because i can
  13. Suroped

    Nope.
    • Up x 2
  14. Xaanieysa

    I like how all of these whiners are complaining about heavy assaults and the tank nerfs. "There's too many HAs, WAH." "My easy-mode farming is getting nerfed, I might actually need a little skill now, WAH."

    I think what you people fail to realize is that the reason there are so many HAs and the reason there are so many tank nerfs happening is because armor is a real problem is this game. Yes, the base design can contribute to this, but at the same time, everyone plays HA because there is almost always a tank spam nearby, and without the sheer massive volumes of HAs with dumbfire rockets, tank rushes would be essentially undisputed. It already takes 4 dumbfire rockets to kill a tank, if they even hit and if they aren't being repaired. So in reality, the HA problem is caused by the tank problem. They really should just make them less accessible, but slightly more powerful. Or something, it's not exactly an easy fix. I'm thinking a larger variety of ground vehicles could fix this, and that will come eventually.

    And to all of those people complaining that tanks die too easily to things like mines, WAH. Infantry have to spend almost the same number of resources that it takes to kill one tank. Sure, they're different categories, but still, they could have used it on a MAX or grenades or other explosives. ALSO, it's damn hard to keep up with a tank if it's even moving slightly, try paying more attention or moving on occasion, you lazy cowards. You complain that infantry have tons of ways to kill a tank. What the hell are you complaining about? It's not like there's much more a tank can do other than to fire shells and rockets. What do you want, a wall of fire protecting your tank from someone who took probably 5 or 6 minutes to flank you? Pay attention, I almost never get killed be C4 in a tank. It still doesn't bother me when I do.

    In a tank, you get kills extremely easily in relative safety. You deserve to lose your tank if you just want to sit there and spam. Oh, and Prowler drivers, **** OFF. You already get shells that travel extremely fast and reload extremely fast while deployed, and you win 1v1 tank battles doing so. Tank vs. Tank damage isn't being nerfed, if you'll open your eyes, please.

    Other than that, loving the update, can't wait to see it all in action. I hope the new rockets aren't overpowered, though. Y'all could make the new rockets resourced based...
    • Up x 1
  15. Entarticus

    I think Vehicle Explosives and AV Explosives aren't being nerfed the right way. Damage isn't the problem. IT'S AMMO COUNT. For example, ESF rocket pods shouldn't even have a reload, just one clip and you're done, you need to go re-arm. But their damage could be increased to make up for this. That way, it will massively reduce explosives spam, but without impacting their use against vehicles. IN FACT it will help REINFORCE their conservative use as a strategic weapon, rather than use as a super powerful primary weapon.
    • Up x 1
  16. Rafen

    @Entarticus : I appreciate your idea, the "one-clip" for th rocket pods, in exchange of a additionnal amount of damages.
    As a mosquito pilot, the rocket spam is too easy, even for a newbie pilot. Making it a one-clip will force the ESF to resupply and to spend their ammos wisely.
    But the question is : Which amount of damages to give to the rockets pods ? Won't it be too powerful ?

    @Xaanieysa : Your post is quite non-sense.
    You say that the tanks has to be nerfed, even if the infantry have lots of way of killing a tank :
    C4, mines, AT grenades, rockets, Lock-on rockets, AT engie turret, killing the crew while they repair..

    So, why should the tank be nerfed more, if the infantry have enough way to kill a tank ?
    Didn't we upgrade the timer of acquisition ?
    The ammo stocks ? The optical zoom ? The secondary gunner ? The performance slot ? The defensive slot ?
    Pilots spend more ressources, more certs in a vehicle than several infantrymen at once.

    If infantry men could not kill a tank, that is because they don't use they environment, they don't play together and they are not enough geared to face a tank.
    Do you want an infiltrator to get a rocket launcher ?

    1 infantry vs 1 tank, depending on the environment, the victory isn't assured for noone.
    With no cover, infantry is dead.
    With a lot of cover, infantry kills the tank.

    You are not a one-man army.
    A tank is a deadly machine, it can destroy several targets before being exploded, that is normal.
    What isn't normal, is the fact that infantry don't attack together, flank the tanks or whatever.
    Haven't you already heard about tactical attacks ?
    Having one or two heavy assaults that fire several rockets from the front, and having one or two light assaults or C4 carriers flanking the tank ?
    • Up x 2
  17. Metallic123

    Then it's cool if we un nerf the anni? Infantry was doing pretty well before that got its innards ripped out, because anni's require skill and tanks need to learn to adapt.
  18. LanceHavenbay

    Your shots fire... what, half a second between each other? It isn't that hard to continue to lead a target. Not to mention you reload faster. Allowing correction much faster, especially at range. Above that, your direct shots are still deadly as ever, meaning your Tank Vs. tank rate is still very high.
  19. drNovikov

    Bla-bla-bla. LOL.

    1. Lolpodding a single infantryman requires maaad skillz!
    2. Afterburning away and magically repairing in no time requires even more maaad skillz.
    • Up x 1
  20. Vultraz

    lol

    All they need to do is fix tank splash damage so it doesn't leech around corners and inside rooms. And then infantry need to learn to spawn counter-armor of their own at the closest outpost, and, if they need to get to a place, but the route is semi-guarded by tanks, a sunderer for fast and safe transport. You're a single lone infantryman; why do you think you should be allowed to run across a field that is guarded by tanks without dying?
    • Up x 2
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