If a weapon jumps .2 instead of .4-5 you are increasing the spread, especially since add jittery horizontal recoil as well. I brought it up cause you did. If the same 0.2 weapon has a 522RPM then you have a weapon with solid hip fire and easy to control in ADS. The recoil tolerance and fast damage degradation makes it of questionable use at mid range+ but on the other hand SMGs are all horrible at this range. Looking at Dasanfall; The Gladius has the highest A.KDR + very even top A.KPH + and has the same accuracy as the Canis (which also place in the top of this category) despite having the infamous easy mode ammo + the highest A.HSR. It is also the SMG of the new batch with significantly larger numbers using it (something which tend to lower weapon performance). I'm not counting the swag/AE and special versions of SMGs since they are limited to dedicated players and low in numbers. It is quite interesting though that the Gladius performs on par with those. So I'm not really seeing anything that indicates it is underperforming, quite the opposite in fact. Stealth is very useful and much for the same reason SMGs tend to be worse carbines with better hip fire, weapons such as shotguns will always be balanced with LA/HAs in mind. In beta they tested out shotguns on infiltrators... That was pure insanity.