Yep it is still the same campside , spawnroom heroside that I remember from before. Where are those ANT's you promised us a year ago anyway? Shoot me...
how about making the walker tailgun not suck first 50meter damage fall off on an anti air weapon.....
Why is their a loading screen virtually every death now? It takes 20 seconds now to respawn :(
Walker 130d*600rpm= 78000/60s= 1300 until 50 Meters 85d*600rpm= 51000/60s= 850 after 400 Meters Serpent 143d*845rpm= 120835/60s= 2014 until 10...
50m and the damage starts to drop off? On an anti air weapon? Who in the @#&^ designed this. I would be better off duct tapping a heavy assault to...
So near the end of every alert their are a mysterious number of random newbs killing people at the warpgate, spawning galaxies/scythes and ramming...
#1 Burster max hiding behind spawn shields #2 HA lock on from behind spawn shields #3 Flying into a tree , rock , or ammo tower #4 Flipping my...
Infinite jetpacks Cannot repair vehicles The usual
Same thing happened to me Set a spawn beacon Time till spawn goes from 2:15-2:11 then back to 2:15 Deleted aforementioned files and validating...
Esamir alert 56% blue 22% red 22% purple ended 20 minutes early total domination = why bother playing them no use fighting 2vs1
Current alert on esamir 60% blue population 20% red population 20% purple population = why bother playing it's not worth my time and I don't feel...
I have yet to be in an alert fight that was not totally dominated by 1 faction in population Usually along the lines of 60%-20%-20% Maybe its just...
I admited to myself it was broken after using it for about 10 minutes Caught an armor zerg comming from zuravan to the crown Me and 3 other...
rofl how are these turrets NOT op They do more dmg then base turrets Can shoot 500+ meters with perfect accuracy <- turn your sensativity on vehicles...
and now with the alert system this game is nothing more then Ghost cap every base there is no enemies at Ghost cap everything EVERYTHING WHY oh WHY...
Back in the day<a few months ago> Control points @ bases would revert back to the owner unless someone was standing on them from the opposing faction...
Either AB 5 for my liberator OR Prox repair 6 for my sundy
probably just a D-base issue I have seen it happen before It usually resolves it's self in a few hours
If the people launch all 15 rockets @ once yes it will break all 15 locks BUT In a realistic world IE one not populated by total morons You launch 1...
Shot a few of them down with 50cal Kobalts on my sundy
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