We are moving forward with a 10GE direct connection to Deutsche Telekom. This should alleviate most network performance issues (high ping, packet...
The engine cannot run without PhysX, it's an integral part of our game. If you're talking specifically about the PhysX APEX particles - yes, those...
Debris launched by destroyed vehicles (e.g. tires, engines, etc) has been disabled for about a month now. The only thing that can hurt you now is the...
It's been about 24 hours since we identified and corrected an issue affecting server network range and client render distance. Since the fix, we've...
Yes, the hardware is the same. The difference is the network traffic. AMS requires double the bandwidth because it handles both Miller and...
Hi folks, I wanted to provide all EU players with an update on network status over the weekend. Here are some charts that show the average ping...
Atze beat me to it. Miller is indeed back up.
One of the two gateways into Miller was having problems, meaning that you had a 50/50 chance of connecting to Miller without issues. So for half of...
Poor Miller. Bringing it down now to fix it.
Level 3 has escalated our service ticket to their highest possible priority, but it is still open. We do not have a resolution date yet.
It's working better, but it's not 100%. Glad your gameplay has improved though. Will keep everyone updated.
Miller is back in business.
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