I'm against over specializing weapons. First, adding stuff like +aggression, +CA damage, +disruption takes up itemization points. If the weapons don't have that, it means they can have higher stats, hp, power, and hopefully DPS. Secondly over specializing the weapons can backfire and cut you off from a potential market that is interested in the stats, but not the effects. Loosing stats to appeal to a smaller market isn't all that great. I think a better way to individualize weapons that can be consistant from tier to tier is by varying delay within a certain stat combo. So you'd have a choice between a fast str/int piercing weapon (Drirk) and a slower str/int piercing weapon (short spear). Third, having a few consistant imbue procs is probably better than having every weapon do something completely different. Right now the proc works for anybody that is willing to enter melee range and turn on their auto attack. Peroid. It doesn't work off of CAs, it doesn't work off spells, it works off auto attack. Most mages and many priests arn't willing to enter that range. Also long spell casting times means loosing swings/chances to proc. If any change was going to be made for this ability, it would be to remove it from auto attack and switch it to detrimental spell and CA use. I'd say benifical spell as well, except that means the healer might proc when pre-warding the group before an encounter. For those of you that never adventure or group, that would be known as bad. One or two more imbues would be good. Something along the lines of proc'ing a ward would be great for soloing. Maybe some kind of power proc on auto attack would be good too (soloing specific, so not on CA/spell use). Without blowing up the recipe count for weaponsmiths, I'd suggest a second imbue recipe for maybe 1/3rd of the recipes.