"Rangers are currently the higest DPS in the game. They are not supposed to be." Blackguard .

Discussion in 'Ranger' started by ARCHIVED-Lord of the Arctic, Feb 15, 2006.

  1. ARCHIVED-Lord of the Arctic Guest

    Seems the good days for us Rangers are gone :-(

    http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=47956#M47956



    We'll continue to work with procs until we're comfortable with how they function. To those crying doom and gloom for the Ranger class: Rangers are currently the higest DPS in the game. They are not supposed to be.

    If you want further clarification on the proc changes we've been making, especially the first one, read on.

    As you know, there are many weapons in game that proc extra damage when they land an attack in combat (for example, imbued crafted weapons). In order to ensure that no style of weapon was more likely to proc than any other, we base a weapon's chance to proc on its delay. In other words, a slower weapon has a higher chance to proc because it lands fewer attacks; a faster weapon has a lower chance to proc on each hit because it lands its attacks more often. This keeps dual-wield, one-handed, and two-handed weapons on par with each other in their chance to proc.

    Some buffs also provide a chance to proc extra damage on a successful attack. Because we even out the proc chance based on delay, such buffs work equally well regardless of weapon type.

    These buffs also have a chance to proc via combat arts. However, there is a bug on the live servers in that the proc chance for combat arts was also being calculated based on the delay of whatever weapon was equipped. Some players have been using this to their advantage by deliberately equipping slow weapons in order to give their fast-casting combat arts a better chance to proc.

    As of Live Update #20, combat arts will base their chance to trigger a proc on the casting time of the art itself. Weapon delay will no longer affect any combat art's chance to trigger a proc.

    Certain classes will feel the effects of this change more than others. Scouts (especially rangers) were more likely to benefit from this bug than other melee classes, which contributed to scout damage being higher overall than it should have been--especially in relation to mages.

    While no class likes to see a reduction in the damage it does, the alternative would be to not only increase the damage output of other classes to compensate, but also to proportionately increase the health pools of NPCs to account for this rise in player damage. The second option would involve a lot more changes and would be prone to introducing other imbalances into the game.

    While not doing anything about this bug would be preferable to some, we cannot ignore the progressively more significant effect it is having as the game evolves. Fixing this issue will help bring many of the classes back into their intended range of damage output as we discussed around the time of LU13 and the combat revamp.

    Keep in mind that if you play a melee class but don't rely on a slow weapon to generate extra procs, this fix should have little impact on your style of play.

    Ryan "Blackguard" Shwayder
  2. ARCHIVED-klepp Guest

    yep now not only do we get to pay for our dps, but we get to be lower at it as well. Fortunately i know alot of groups that prioritize having someone to disarm traps and someone with pathfinding.
  3. ARCHIVED-KnightOfTheWord Guest

    Edit: post was too long and too happy go lucky.

    Only point to make is that we need to fight for what this class should be, at least in terms of playability.
    Message Edited by KnightOfTheWord on 02-15-200604:40 PM
  4. ARCHIVED-Ayode Guest

    THIS WOULD OF BEEN A NICE THING TO DO 6 MONTHS AGO.. The punishment to Rangers doesn't fit the crime---> a.k.a SOE So who is supposed to be the highest DPS in the game??? If there is one why is it such a problem that rangers are it.
  5. ARCHIVED-MaddBomber83 Guest

    I thought there was a utility - > dps spectrum in the scout class, with the bards being more utility based, rouges being more middle line with a bit of tanking/taunting, and predators being all out dps?

    So shouldn't Rangers/Assasins be equal in DPS, slightly better than rouges/bards.

    The Mage archetype is a DPS archetype as well with it supposed to be utility - dps, Enchanter, Summoner, Wizard/Warlock.

    So Wizard's/Warlocks should be equal in dps to Ranger's/Assasins.


    I'm all fine with fixing a bug, but to say that Ranger's/Assasins/Wizards/Warlocks are not the most DPS class in game is just wrong.
  6. ARCHIVED-TrigunVash Guest

    wizards/warlocks = dont have to pay every god [expletive haxx0red by Raijinn] bit of cash they have for poisons and arrows, sit and click spells FTW
    wizard/warlocks = group buffs that add to groups overall dps
    ranger = pathfinding FTW
    ranger = gimped
  7. ARCHIVED-King Leoric Guest

    WOW, SONY wins the award for having the longest lasting EQ2 bug of all time. The so called "proc" bug. Congradulations you idiots. It took 20 live updates to figure this one out. And remember, only haveing masturbation as your only means of excitement still makes you a virgin :0) (next to [expletive haxx0red by Raijinn]ing around with rangers for fun of course) I like the part where we aren't supposed to be # 1 DPS and mages are, seeing as we have all those great utility spells they gave us.

    Leoric
    Level 60 ranger
  8. ARCHIVED-Tevilspek Guest

    So our arts proc off the casting time of the CA, as well as '- Procs will only occur on the first successful attack of a single combat art, not each attack'?
    Hmm... this means we'll only get one proc in the entire duration of Stream of Arrows?

    Anyone able to put some first hand clarification on these changes please?

    Well.. at least there's an upside to it. With Rangers no longer being Flavor of the Month, less will get rolled, esp on the PvP server, and the attention will fall on some other class to get nerfed... Great upside.

    Ah wells, chin up til we find out how the in-game effect of this is. Let it all play out..

    SoE have a "Vision" afterall, not much we can do about it now :smileytongue:
  9. ARCHIVED-Tal'shiar Guest

    I play a Pally incidentally so never go with the Fotm but,

    A Ranger should NEVER out damage a Wizard you wear medium armor and have a tonne of Utility Wizards wear dressing gowns and have sub par utility, yet get to suffer the embarrasment of being out damaged by the rangers in their group... I love Wizards from a roleplay perspective but could never bring myself to play one due to their insufficient DPS tier considering their weakness...they are glass cannons they caant land a hit as high as a medium armoured scout.

    Thats why FoTm or in this case flavour of the year's are always a bad choice your gonna feel the pain sooner or later.

    If Rangers are being dps reduced to make Wizards feel better...well Im sure Wizard boards will be happy and after a year and a half of being the DPS under dog can finally retake their throne at the top of the DPS pile.
  10. ARCHIVED-jagermiester Guest

  11. ARCHIVED-hieronymus Guest

  12. ARCHIVED-treehouse71 Guest

    Rangers should be the class with the highest DPS in the game. They are of almost no use for groups or raids if their dps is reduced to or below that of mages. Because in that case a group or raidleader will prefer taking mages which bring all their buffs with them into their group AND doing the same or more DPS !!!

    Rangers do not have group buffs and tracking is not needed in groups or raids in 99,99%. So reducing our DPS will definitely make our class unnecessary for most things. I´m playing my ranger since one year now and I would play it for some more years but I will definitely quit if they significantly reduce rangers DPS. Period.

    cheers,
    Smilla Lvl60 Ranger on Innovation.

    Message Edited by treehouse71 on 02-16-200603:58 AM
  13. ARCHIVED-tom1301 Guest

    There are some aspects I'd like to be clarified:

    1) SOE declares this to be a BUG (likely to make Rangers think: "Oh well, then of course it must be changed" ). So why did it take 18 months to figure out? It is not a Bug. SOE intentionally built this into the game; but now found out that it made Rangers stronger than expected. It *might* be an imbalance, but not a bug.

    2) Why shouldn't Rangers be top DPS? Why should mages be? Rangers have little to offer to a group except damage (escape can be cast by mages, too. Tracking is nice sometimes, but not very useful. Heroic Opportunities? Nobody uses them. Disarming Traps? Important in D&D, but not needed in EQ2). Mages have some really useful group buffs. In D&D - which surely is the most important reference in RPGs due to its long history - mages are mere utility than DD, so why make them main DD in EQ2?

    Greetings,
    tom1301
    Message Edited by tom1301 on 02-16-200605:16 AM
  14. ARCHIVED-Ayode Guest

    Exactly right, why if proc rate is a bug would it take this long to fix. IF it was a bug it would of been fixed along time ago. People don't level there characters to level 60 to log in one day and find they are less powerfull than they were at 30. Congradulations you hit 60 and you debuffed yourself to a level 30.. With this point instead of all the casters cheering they should realize that all it takes is allot of whining by the right people and there class could be next. I dont suggest that anyone should be nerfed I think they should concentrate on game content like armor that doesnt look like everyone elses. Instead sony wastes valuble dev time to redisign level 1-20 armar. How long do we actually use these level of armor. most the time no longer than a week. I think they need to leave game mechanics alone and concentrate on actuall things that make people feel like individuals in the game, isnt that what this game is all about. I feel like soon we all will do the exact amount of damage all have pets evac tracking and rez. Wont it be fun all of us running around in the exact same armor with all the same skills??? Rangers at this point are a unique class as all classes should be. Leave them alone and concentrate on separating each class not bringing us all to the same plain!!!!!


    MHO
  15. ARCHIVED-Teaerdal Guest

    They can do all this but can't even spell the word Luxury for the apartments in QH! I love zoning into Teaerdar's Luxery Apartment maybe that's why rangers have the highest dps? :smileyvery-happy:
  16. ARCHIVED-leafnin Guest

    My Room alone does 4K DPS Woot!
    Falcon
    60 Ranger
    Kithicor
  17. ARCHIVED-dubbs Guest

    Forget the whole class title system and Ranger vs. Wizard stuff. Look at it this way, when setting up a group/raid you can take the following.

    A) A character that offers a skill that won't be utilized and provides 300dps.

    or

    B) A character that will buff your group with str/int buffs, improve resists, give the tank offensive procs to help hold aggro and also deal out 400dps himself.

    Which would you choose?

    If you say "yeah, but class A has utility too" (pathfinding, track, disarm, and evac) you are sorely mistaken. The bard in the group is going to provide all of this utility, and a whole lot more. Besides, Class B can evac us too. And disarm? Let the tank eat the 200hp damage spell from the trap, oh well. Pathfinding? Not a big deal unless you are pulling mobs from across the zone back to your group.
  18. ARCHIVED-Tlalocnj Guest

    I notice a big debate over Wizard vs. Ranger dps. I point never mentioned I thought I would bring up:

    Wizard /w no power = no DPS

    Ranger /w no power = some DPS

    Though rangers and all other scouts that use arrows and poison pay for the additional DPS we can constantly provide it albiet not at such devastating numbers. As soon as a wizard or any other mage class is OOP they OO DPS (except for pet classes). I doubt that the classes that can transfer power will be giving it to the Wizard most like in my experience they are feeding the priest classes.

    Lathu

    54 Assassin - Befallen
  19. ARCHIVED-Ratril Guest

    If you think 400 DPS is good then you're a noob. Rangers as of right now are easily putting out 1200+ DPS. The minor int, str, and proc buffs are of no use on high end raids, therefore the only reason to bring a wizard/warlock on a raid would be for DPS. Now lets do the math. Bring a 1200 DPS class or a 400 DPS class? 1200 > 400, you take the 1200. Read what the message says before you state something stupid. People are intentionally using sub-par weapons becuase the slower delay is increasing their DPS, and not by a little but by a lot. That is an exploit, they should be banned. The tier 1 dps was supposed to be like the following: direct damage = wizard/assisin/warlock/ranger. Wizard out damaging an assisin maybe 3/4 of the time and not by a big margin. Area effect = Warlock, ranger, wizard, assisin. With the warlock out damanging the ranger maybe 3/4 of the time, also by not a big margin. The current state of the game is: Ranger = tier 0 and is out damanging everyone all of the time by a factor of about 2 to 5 times. Rangers = broke. If you're one of the people who are playing the game correctly you probably wont have much of a change to you. Again read what the message says instead of screaming bloody murder...
  20. ARCHIVED-Memory01 Guest

    obviously you dotn play in beta, so you better shut up ^^, because this is not about the current state, this is actually about the coming changes that are on beta atm.

    and on beta a lv 60 ranger , t6 fableds and nearly full master1 does a fricking 350-400 dps when using all CA in one rush. average dps would bring ya down even further.