Did i missunderstand something, if you got a green set (3 gems) on the chest, you can buy (not yet implented) desolver to transmorphe them into on red (i call it) special gem, or? That if true, would lead to a cost of, 3x 90 (green gem) = 270 etymas crafted. Yet, it can probably a bit lower in cost if crafted direct. So estred 200 for crafted came close by.
I guess the point i'm making is the people already have the recipes to make the red gems if they graft 3 greens for 270 etymas and toss them on a scrap piece of fabled so I don't see the price of the actual recipe book being thousands of etymas unless it significantly reduces the cost below 270+10 for the conversion stone.
The costs seem based on the Merchant so examining them in the current rates here's what we get: Glimmering Yellow Gemstone 6 to Buy 4 to Craft 35 for Recipe Brilliant Blue Gemstone 30 to Buy 25 to Craft 125 for the Recipe Deep Green Gemstone 125 to Buy 90 to Craft 650 for Recipe If we examine each part we get these pricing ratios: Buying the Fractured Red Gem Blues are 500% more expensive to buy per gemstone when compared to Yellow singularly. A fully Gemmed Arcane item 400% more Etyma cost over a fully Gemmed Cryptic item. Green Gems are 416% more expensive than Blue making a fully Gemmed Potent item 312.5% more Etyma cost over a fully Gemmed Arcane Item. The difference in cost of Fully Gemmed items are 88% per slot removed. Assuming the value of 84% less expensive using 500% as the base cost this places a single Bought Fractured Gem at 248% more expensive than a Green Gem. This places it's value at 310 Per Red. The fact that I ended up with a value lower than the cost of 3/3 Green which means that by this math 1/1 Red costs 18% Less than 3/3 Potent is flat wrong and means that the value of each Gemslot is not static. Going off rough estimates that the increase between each teir going from 6 to 30 (5 times) and from 30 to 125 (4) we can assume that the value is actually ~400% higher which places a Red Gem at about 496 for a Red Gem. *** I am purely estimating as clearly I don't have the exact formula nor have I hit it through calculations. If I had to estimate I would say a Red is going to cost 500 to buy and 300 to Craft. I am purely guessing I just wanted to put math out there for anyone to mess with.
I'd say - just using basic math Red gems are going to be about 280 to craft and 385 to buy. That's assuming the converter piece is going to cost the same 10 etyma. I guess SOE could set the price on that to whatever they want, but currently all of them cost 10, so I think it's a fair bet. It needs to be the same, or SLIGHTLY more expensive to upgrade a potent as it is to simply buy a red gem, or nobody would buy one. As for the recipe cost - That could be anything.. There's no rhyme or reason for how those prices are set. (It's not a flat amount of gems to recoup your cost, or a direct % increase from one to the next)
I am glad they are making these new class of gems given the current drop rates but the logic really does defy me. To introduce another tier of gem, along with the required recipes, rules, convertors and the whole framework of development, testing and release vs. allowing 1, 2 or 3 extra reds to drop in a single iteration of AS seems to me to be a complete waste of development time and expense. I understand the need to eke out the playing life of each expac but this is a strange way to go about it tbh. (This is not meant as criticism btw, just an honest view)
Since a fully gemmed green is only 360 even when bought and not crafted it's extremely unlikely to have reds cost more. You only need one fully gemmed green to get the one red gem per piece you need anyway. If you wanted to fully gem a potent piece you'd need 3 fully gemmed arcane pieces in comparison. So the difference in number of gems needed alone makes all math regarding the other exchange rates irrelevant. Crafted greens are 90, so it's 270+potent trash you get dropped while farming anyway. 360 if bought. My guess is something like 300 crafted, 375 bought.
My biggest fear: It will now take more than one red gem to maximize the Energized pieces. The key word that bothers me is "fractured"... it might be that you need more than one of those to fully gem a piece :S There's been no indication that the number of the fractured red gems needed will be the same as it is now with shining red gems. There is not enough etyma in this universe to satisfy my needs....
I doubt that one, as it means they have to implent another field to the pieces which show the amount of the fractured gems ^^
Right here: "These new stones, Fractured Red Gemstones, will upgrade red armor slots the same as the Shining Red Gemstones and will also have a % chance to drop off of bosses in Accursed Sanctum only." Link: https://forums.station.sony.com/eq2/index.php?threads/fractured-red-gemstones-coming-soon.544481/
Etyma drop from "old" raid zones only (e.g. prelude fights to Djinn Master's Prism and Pirate Kings). If I recall correctly, they are in the range of 3~5 Etyma per boss kill.
Etyma only drop from bosses in The Fabled Djinn Master's Prism, The Dreadcutter: Pirate Kings and Siren's Grotto: Dissension. They do not drop in Accursed Sanctum or Guardian's Edifice.
It makes sense given that Etyma will be the "alternative" method to obtain the Gems. Those that raid will obtain them as drops since they're planned to drop randomly for AS names.
Other than raiders who won't lose their timer because their guild wants to keep Legionnaires or Emperor for themselves :/ I do hope to see a rebirth of PuG's though.
The bigger problem with PURs is the massive (and unnecessary) lockout on AS. In CoE, if i joined a bad PUR on a sunday, i'd be good to join a different one the following wednesday.. and again the next sunday. In TeoV, you kill a trash mob and you're screwed for a week.
Except for the bazillion and one alts that will want to do it (assuming that fractured reds are heirloom of course)