Pretty sure the No-Trade material for the helmet is from the achievement and so is once only but the heirloom material for the ring is given every time like a quest reward.
Paladin is OP. Anything you accomplish is immediately discredited and disregarded as a valid argument towards balanced content.
Well, I couldnt down it with a defiler, we were lacking dps and named buffed up in the end. Same situation would be with templar I guess - but with any half-decent dps-specced Inquis/Mystic/Druid and any other dps-class this zone should be fine. I`ll look into it and provide feedback once I can go in there again with a different class to see how it goes.
He always has Blazing Weapon, but it won't fire unless you get hit by adds. I'm pretty sure the bucket is supposed to remove the det from adds (which is temporary anyways?) but it doesn't. So if you ever get hit by adds you'll get hit by Blazing Weapon
Should unlock these zones for every server, imo. Hiding the content behind the unlock was cool, but it will probably take some servers way too long to gain access to it. I say let everyone join the fun.
Keep it locked behind Gen'Ra HM, the helms aren't even required until the final mob in the zone which I think requires having Gen'Ra HM down in the zone to even pull. Also on Tuatog, can you say Resist? Resist over and over. Everytime I think I'm gonna have a killer set of adds and lay down some pain on the named, apocalypse, plaguebringer and flames of velious all resist then I get a kb and a cyclone on me and it's just lol pwned.
can you add to those zones a bad$$ mob that coercers can charm and kill the name in 2~3 hits ? kk thx
Did Automaton with SK and Ranger. Had to dig up all the heal tricks we could think of (soulquench banner, mending runes, evaded reaper, anashti miracle, vitality breech poison, lifestones, etc.) to keep me up against the mechanic. Fairly smooth though when you have all that stuff available. It's fun finding ways to get different match-ups to work.
Furnace seems very buggy today. Am getting hit by blazing weaponry on pulls where adds don't even hit me.
Hopefully Sony will learn something from he fun people have with these zones and stop thinking that people demand ever easier stuff. They should make such script-challenging zones available to the players at lower gear levels too. As it is, only the top raiders will have much chance of killing stuff in there cutting the people with less gear out of the fun. The rewards could be tuned down a bit for zones with less gear requirements.
No fix for out of sync script on automaton or blazing weapon in furnace? I'm also sad to see the line of sight thing changed. It actually made it pretty fun and interesting with Warlock/Paladin and the ability to switch places.
I'd feel bad for the mages if I could get the "Now them mages know how us scouts feel every time they add a brawler raid mob!" out of my head
Since it apparently isn't getting looked at and fixed, here's an example of Automaton script falling out of sync, Jezes dieing to disharmony when she was tanking, then me getting told color. (1371272055)[Sat Jun 15 00:54:15 2013] K'zan's Disharmony hits Jezes for 78146 focus damage. (1371272059)[Sat Jun 15 00:54:19 2013] \#1E90FFYou are now attuned to blue!