I know all classes have some desired changes of balance or potential new abilities, but in this thread I wanted to address some of the smaller things that annoy you about your class and their existing abilities. Speaking from primarily a druid: Weird oversight? Chant of the Wulthan and Wildtender's Breeze are two different group cure spells we have, the former cures only corruption and the later cures poison/disease/corruption. It always seemed like an error to me that the later version had corruption cures rather than curse cures. As it stands we have two different spells that group cure corruption counters which makes no sense, and it makes us the only priest that cannot group cure curse debuffs. Stacking Issues: Glare of Ro (AE) and Clasp of Ro (Single) debuff spells have a similar issue. The AE version is slightly stronger than the single version, preventing you from overwriting the AE version with the single version. This means we can't use the reflect heal on the single version if you or another druid uses the AE version. It would be really great if they had the same debuff values so they would overwrite each other. Group Great Wolf and Single Great Wolf AA are on separate timers and druids have been alternating these two AAs constantly since Underfoot. Since VoA we've been able to maintain both of these permanently with no downtime. Since EoK the AAs refresh before the prior one wears off. The problem I have with these AAs is the single version is more powerful than the group version so you can often have issues where single is about to end and you hit group slightly early and then group bounces because it doesn't stack. It would be really great if the single and group lines had the same power. Improved Twincast (AA) and Twincast (Spell). If you have Improved Twincast on and you cast Twincast, Twincast's 5 minute recast timer begins but it does not land. This may be due to Twincast spell being instant cast and it checking if it will land before it burns the recast timer, but I find it odd that if you try to use Bifold when you have Improved Twincast up it will prevent you from doing so and will not burn Bifold's recast timer, which is obviously the preferred. Inconsistent Spell Values: Icerend Aura, really why is this a 6-minute duration? I get that the enchanter proc aura is also 6-minute duration, but at this point in the game I think all auras should be 30minutes+. Cycling in a spell gem every 6 minutes to cast this spell once for a negligible amount of mana is just a tedious aspect of the spell that should be gone. Frenzied Growth and Icerend Breath these two spell lines are both 2.5 seconds, which puts them too fast to benefit from most spell haste effects. In the end this makes them slower than any spell with a base cast time of 3-4 seconds. These are spells that aren't cast extremely often in combat, but they really make me feel like time stands still compared to all the other spells we have even though it is only 0.5-1.0 second difference from a lot of our spells. I'd love to see both of these spells have their base cast time increased to 3 seconds so that spell haste works on them. Spirits of Nature and Nature's Guardian pet swarm AAs are on the same recast timer and are generally used at the same time. My issue with these is that the Spirits of Nature AAs have a 100' range to target to summon the pet. Nature's Guardian has a 150' range to target to summon the pet. It would be really great if they had the same 150' range. Unintended Mechanics: Composite Winds has a twincast blocker, I understand they don't want an extremely powerful long recast nuke to not twincast. But why then does it also consume a charge on Improved Twincast? It would be nice if the spell didn't consume charges on Twincast buffs if it has a Twincast blocker on it. Defense of the Reptile defensive proc is detrimental with a reflected heal proc after. However if the mob in question is immune to fire the heal does not proc. I believe this is the same case for the other priest defensive proc buffs Shining and Ennui. As primarily defensive minded buffs, it would seem that the intent was to provide that defensive bonus first and then apply the detrimental component. It would be preferable if the defensive proc would fire the heal first on the player/merc and then reflect the debuff/stun/slow on the attacker afterwards. Itemization: Powersource itemization. I understand in TBM when powersources originally came out they sort of went overboard with 30 dferent variants and in the end people only used about 5 of them. The Xorbb one is too rare to even bother factoring in but since then we have been in the current 4 powersource meta from TDS>RoS>ToV. I feel like this combination of stats works for most of the archetypes, but as a druid I dislike how the priest one with hWis has negative spell damage and the caster one with spell damage has negative hWis It feels logical to make 4 powersources, one aimed at casters, priests, tanks, melee DPS. However it feels like a few of these aren't really balanced. The tank one has positive AC, HP, hSta/Dex/Agi. The only negatives on it are Mana/End and hWis/Int/Str. hStr is such a nonfactor that this doesn't matter at all it is basically an only upsides. The melee DPS one on the other hand has mediocre AC/HP/Mana and equiavlent +hDex to the tank powersource with additional hStr and negative hSta/Agi. I don't know anyone who would favor the melee DPS one over the tank one. hStr is negligible at this point in the game and you are trading off a large amount of HP/AC to get small amounts of hStr. Maybe it is time to move to a 2-Powersource meta where you just scrap the melee DPS powersource, make the hStr value on the tank one positive and then merge the caster/priest ones with positive hWis/Int and positive Heal Amount/Spell damage and keep everything else the same on them. Alternatively I would like to see a TBM style powersource situation where you get a handful of powersources each with a huge bonus to one area. Metal for AC + hAgi, Growth for HP +hSta, Ethereal for Mana+hWis/Int and then throw a few others in for only hDex, only spell damage, only heal amount, only clairvoyance. I am curious to hear other people's thoughts on minor annoyances they find with their class's abilities or itemization aimed at their class.