Discussion in 'The Veterans' Lounge' started by Allayna, Jan 8, 2020.
Your math is as amazing as your post itself.
Anyone know what the stats of this new earring are?
Good. They will be good stats.
Effect- Power of Velious (casts a 0.1 second unresistable DD for 1,500,000 with a recast of 5 seconds, unfocusable)
Focus Effect- all fire DD spells casted with greater than 100 mana receives an increase of 300% damage
Usable by: High elf magicians born in February 2000 with the first name ending in -icely whose name has not changed since launch of TOV
Sorry all. Maybe someone will nerf that earring...
Cicelee is also selling bridges. For a good price!
Hmmm I was thinking your stat list is a little low.
and oceanfront property in kansas
Yah who would do that quest for those lame stats
I'd pay someone 200 plat. Max.
Only 24 kronos! What a steal!
You have to travel to the Karanas, but the view is so nice...
I mean you have to be realistic with the stats, right? Don't want to go too high or too low now...
Indeed. Let's not undersell it.
Not making the same mistake again. Vanilla stats are just stats unless you are a tank or melee. If the luck part that impacts casters and healers performance is just going to be capped lower again because of TLP's 10 years from now I'll pass unless its super easy to do along the way.
Can't wait to get 10 luck ToV rings and shoulders on the cheap though!
Then you'll really hate to find out that luck scales differently now that the cap is 10 per item instead of 5. You actually need MORE luck to just get back to where you were in TBL because 10 luck doesn't mean the same thing as it did in the previous expansion.
Huh? I seem to be getting the exact same mod now as I did in TBL and got my expected increase when I jumped up a bucket to the 60 range which is now easier to do. I have no clue if the buckets for healing and dps remain every 10 or if that shifted to a jump every 15 or 20 luck up to the new cap post the old cap of 60.
Someone parsed it and made a really nice table showing how initial luck levels increase non-linearly (as expected), but instead of increasing in a linear, predictable fashion after reaching a certain thresholdusing the same interval as before, it's clear DBG reduced the amount of benefit you get from 10 luck.
So, in other words, if you had 60 luck in TBL and had X benefit, you'd now need to equip MORE luck (like 80 or 90 or something) to get the SAME benefit you had previously.
Are we certain about the Luck issue? can anyone post facts ?
I believe this was Sancus that did that amazing and beautiful work.
Yup, that's the one. I couldn't remember his name.
Separate names with a comma.