Test Update 12/2/2014

Discussion in 'Test Update Notes and Bug Roundup' started by Hludwolf, Dec 1, 2014.

  1. Hludwolf Developer

    *** Highlights ***

    - New Hero's Forge armor sets are now available! The Thaell Ew set can be crafted, but only if you can unlock the secrets from Armorer Xochtli on Thuliasaur Island. The Arx Mentis set can be obtained from Researcher Orbiana in Katta Castrum: Deluge, for the right price.
    - Added a group version of the final raid in Arx Mentis. Speak with Firiona in Katta Castrum: Deluge. If you have completed all the progression she will have something for your [group] to do.
    - The progression requirements for traveling to Brother Island have been removed.
    - Chests can now be found at the end of most missions in The Darkened Sea.


    *** Items ***

    - New Hero's Forge armor sets are now available! The Thaell Ew set can be crafted, but only if you can unlock the secrets from Armorer Xochtli on Thuliasaur Island. The Arx Mentis set can be obtained from Researcher Orbiana in Katta Castrum: Deluge, for the right price.
    - Fixed Irae Faycite Shard: Vigorous Strike and Irae Faycite Shard: Reefcrawler Blade Strike so they can be equipped.
    - Increased the focus caps on TDS global drop raid gear to level 105.
    - Changed Jonas Dagmire's Skeletal Parrot so the correct maximum stats are visible when inspecting the item.
    - Changed the delay on basic 2h weapons in TDS to 30.
    - Raid Elder Seals have had their required and recommended levels slightly increased.
    - Fireshard Ring and Magi Blaster Gauntlet now require Level 95 to use.
    - Raid Elder Seals for Leather and Chain now have the correct classes.


    *** Quests & Events ***

    - Added a group version of the final raid in Arx Mentis. Speak with Firiona in Katta Castrum: Deluge. If you have completed all the progression she will have something for your [group] to do.
    - Crying for the Dead - Creating the Full Degmar Inkwell in any zone will now give you quest credit. If you have already gotten past this step and used the inkwell, you can hail Thubr in Degmar for credit.
    - August Ore and August Animal Pelts now drop in Heroic Adventures from The Darkened Sea.
    - Chests can now be found at the end of most missions in The Darkened Sea.
    - It is no longer possible to trigger event success before achieving actual success when fighting Principal Vicarum Nomia.
    - Several Heroic Adventures should no longer become gated by NPCs becoming non-combatable when certain events occur.


    *** Spells ***

    - Bard - Increased the damage on all ranks of Fjilnauk's Insult to match the standard upgrade.
    - Beastlord - Visoracius' Maelstrom now correctly trigger-casts Visoracius' Disease Strike rather than Nak's Disease Strike, and properly follows the rule for possessives.
    - Berserker - Tendon Tear, Vicious Cyclone, Demolishing Axe Throw, Temple Demolish, Amplified Frenzy Strike, Jarring Smite, Stormwild Frenzy Strike, and Axe of Numicia Stun Effect should be avoided significantly less often now.
    - Monk - Echo of Deceit should be avoided significantly less often now.
    - Ranger - Heartsplit should be avoided significantly less often now.
    - Rogue - Surprise Attack, Wide-Eyed Mark, Jugular Hack, Exuberant Dagger-Throw, Hack, and Smokeshade Effect should be avoided significantly less often now.
    - Etherbolt, the spell cast by clicking the Etherbolt Ring, will now do damage properly.
    - Physical Resonance and Chain Drag will now properly do damage.
    - Distillate of Clarity XIV - XVIII will now regenerate the amount of mana that the description indicates it should.
    - Distillate of Spirituality XVIII will now regenerate the amount of HP and mana that the description indicates it should.
    - Knowledge of the Past XV will now regenerate the amount of HP that the description indicates it should.
    - The Crystalline Water item from "The Fungal Corruption" will correctly create the Fungal Antidote item when used.
    - Mischievous Flameshield, cast by a tiny avatar of Ro in the event "Burn Out," will now work correctly.
    - Lingering Fear will no longer land on paladin or shadowknight characters that have the Fearless AA.
    - The Preservation of the Ancestors and Rejuvenation of the Ancestors effects on Tideworn Coat of the Diviner, Highwater Coat of the Diviner, Deepfathom Spiritwalker Coat, and Darkwater Spiritwalker Coat will now work properly.
    - The spell Grave Chill cast by Nightmare Devourers now uses only one type of slow effect instead of both.
    - Decapitation, Metal Contortion, and Steel Vengeance effects are no longer capped lower than intended.
    - The maximum possible damage from Infusion of Thunder procs has increased to follow the same percentage increase as the minimum.
    - Stonescale Husk's mana drain component will now drain the appropriate amount of mana.
    - Glorious Exoneration Rk. II's damage component is no longer capped lower than intended.


    *** NPC ***

    - The revelers in Degmar that attack when you steal food or fail to dance with them are now limited to 20 new NPCs. Additionally, their name changed to "an angered reveler," they give significantly less experience, and they will depop in approximately 30 seconds if idle.
    - Many golem NPCs that were using the pre-NGE version of the model are now using the NGE version.
    - Many golem NPCs that displayed the wrong mat will now display the correct mat.


    *** Achievements ***

    - It's a Frog Eat Frog World - Frogloks without armor will now count towards this achievement.
    - Added achievements for the "Let's Have Some Fun" and "This Ain't Right" Bristlebane tasks. You can find them in EverQuest -> Special category -> Bristlebane Day - The Repercussions of Fun
    - Evil Ended - Fixed an issue that would always reward players with this achievement during the final raid in Arx Mentis.
    - It is now possible to acquire all three achievements when fighting Principal Vicarum Nomia.


    *** Collections ***

    - Fixed a bug where the collection ground spawns in Thuliasaur Island for the set "Our Fading History" could become unobtainable over time.


    *** Miscellaneous ***

    - The progression requirements for traveling to Brother Island have been removed.
    - Corrected graphical anomalies with plate breastplates and shields for certain male troll animations.
    - The opening loading theme's volume has been reduced by approximately 4 decibels.
    - Fixed some pathing issues.
    - Added an "always" option to /hidecorpse. This will make all current corpses and all future corpses disappear.
    - The merc points cap message will only appear one time when you hit the point cap.


    *** UI ***

    - Made the first entry in the map window "default" with a lower case 'd' so it matches with the atlas tab.
    - Fixed an issue where select-box drop-down menus could get stuck on the screen.
    - Addressed an issue that could improperly "carry" the blue background from Mount Key Ring hot buttons to other pages in the hot bar.



    *** Previously Updated ***

    - The Cost of Balance - You can once again attack the teleport key generators in Arx Mentis.
    - Firiona will no longer get confused and attack Ognit during the battle with Principal Indagatrix Lucia in Arx Mentis.
    - Fixed the issue that would cause some of the raids in Arx Mentis to reset after completion.
    - Fixed the issue that caused some of the books employed by Principal Quastori Numicia to be immune to attack.
    - Removed Summoning from almost all NPCs in Brother Island. Only the rare NPCs, furthick chargers, and furthick pounders continue to summon. Additionally, siren seekers, siren stealers, siren slashers, and brother guards no longer summon in the mission "The Cover of Night."
    - Fixed an unusual situation that prevented the Proloxis that fight for Principal Indagatrix Lucia from being snared as intended.
    - So long as at least one player in the zone has the task "The Hills Are Alive," killing the undead bunny, Puffball, will update the task.



    - The EverQuest Team
    Stickietoes likes this.
  2. Silentchaos Augur

    No mention of ethereal fuse or arcane fusion /cry
    Kucaniz and Yinla like this.
  3. Apoc Augur

    Dont worry its coming along with the ethereal manip fix /snicker
  4. Xicararn Journeyman

    freebooters black pearl necklace still has a 103 heal focus

    ...... and putting the combine heros forge on the raid vendor... you have no idea how sad this makes me :(
  5. Apoc Augur

    Dont worry it only takes like 7 weeks to get 1 piece of armour we will have plenty of currency for the hero forge
  6. Xicararn Journeyman

    well, its not on the vendor like they said unless you need more then the first raid to unlock.. herosforge, also the tribal guy isent on find or anything in thuli
  7. Xicararn Journeyman

    armor guy dosent seem to be anywhere in thulissaur either.. no fancy new augs :S
  8. Rhymez Thebard Elder

    'Free at last, Free at last, Thank God almighty we are free at last.' - Martin Luther King Jr.
  9. Edrick Augur

    - Many golem NPCs that were using the pre-NGE version of the model are now using the NGE version.

    Wait. WHAT. WHY

    Am I reading this wrong or are you seriously changing golem models like the three in Plane of Fear, the golems in The Overthere, to the new model?
    Nightmares likes this.
  10. Riou Augur

    The new Heros Forge stuff is probably not up because they are part of an Alert that will go active on some date in the future
    Lisandra likes this.
  11. Riou Augur

    Shiea, Maedhros and Lisandra like this.
  12. Prathun Developer

    The Golems that were changed were the LDoN version with the spikes on their shoulders, backs, and forearms, not the lumpy Dread / Fright / Terror model. There are many different models that are Golems so I see how this note could be confusing.

    As far as the why, the NGE version has more mats, it has bump and reflection, it's global, and the mats of the pre-NGE and NGE version are in a different order so many golems were displaying incorrect mats.
  13. Edrick Augur

    Thank you. I was hyperventilating.
  14. Lisandra Augur

    - Many golem NPCs that were using the pre-NGE version of the model are now using the NGE version.
    - Many golem NPCs that displayed the wrong mat will now display the correct mat.

    NGE? Did EQ get the SWG treatment or something?
  15. Prathun Developer

    Those are overlapping acronyms. :) NGE in EverQuest stands for New Graphic Engine. That's how we distinguish models that were built to take advantage of the graphic engine upgrade to the game that the team did waaay back in 2004. Every model from Omens of War to now is NGE, and some models, like the LDoN golem, were retroactively updated. The asset for the pre-NGE version (glm_chr.s3d) is still on the client and can still be used, but in this case, we consider the NGE version (glm.eqg) to be better for the reasons I mentioned in my post above.
    Lisandra likes this.
  16. Lisandra Augur

    Oh ok, you had me worried for a minute!
  17. baramos123 Journeyman

    Finally us berserkers can use any weapon type without always needing to use whatever the current fastest weapon is(usually 2hs) to maximize our dps.
  18. Nenton Augur

    From November patch:


    This AA still does nothing after this test patch (where a fix isn't mentioned but still thought I would try it). Multiple people posted about it in the last patch bug thread but there has been no response from anyone. Elidroth around anywhere?
  19. Xicararn Journeyman

    new bug in endless song since the patch....

    the under water area right where you zone in, is no longer water, so you cant really swim up outta the hole, cause your standing not swimming, no way up those holes really, (i mean yay for getting rid of under water fighting, but theres gotta be a better way to go about it) also the zone out dosent work anymore ! happened to 3 folks in my group
  20. segap Augur

    Looks like lots of positives in this. Much needed bug fixes and some changes that look like responses to forum feedback. Thanks for listening.
    PrathunSOE likes this.

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