It did not fade to black. It might be 30 min from when the first timed part starts or something. As I said, our timekeeper said it was 25 mins after the first 12 died and the 6 min timer kicked in. I'm fairly sure we'd used more than 5 mins previous to that, though I could be mistaken. Was this written down somewhere, and I just didn't notice it? I read the beta thread, and didn't see a 30 min time limit on it. Getting blindsided by it that close to a win sucked. =(
Defense of the City - loot reported from 17 wins (3 RoI, 3 Inverse, 2 SoD, 2 RoV, 1 FWO, 1 D`P, 1 RF, 1 FnF, 1 Desc, 1 RA, 1 Free) Per win: 1.6 Gloves (28 in 17), 0.5 Cultural augs (9 in 17), 1.6 weapons (27 in 17), 1.1 Earrings (18 in 17), 0.2 Charms (4 in 17), 0.2 Proc Belts (3 in 17), 2.5 101-103 Spells (33 in 13) Captain Tita's Ghost - loot reported from 3 wins (3 RoI) Per win: 1 Wrist (3 in 3), 0.3 Gloves (1 in 3), 0.7 Cultural aug (2 in 3), 1.7 weapons (5 in 3), 0.3 Belts (1 in 3), 0.3 Shoulders (1 in 3), 0.3 Range (1 in 3), 0.3 Back (1 in 3), 1 Proc Belt (3 in 3), 5 spells (5 in 1) Template without a Confirmed Drop: Enc
Defense of the City - loot reported from 18 wins (3 RoI, 3 Inverse, 2 SoD, 2 RoV, 2 FWO, 1 D`P, 1 RF, 1 FnF, 1 Desc, 1 RA, 1 Free) Per win: 1.6 Gloves (29 in 18), 0.5 Cultural augs (9 in 18), 1.6 weapons (29 in 18), 1.1 Earrings (19 in 18), 0.3 Charms (5 in 18), 0.2 Proc Belts (3 in 18), 2.6 101-103 Spells (36 in 14) Captain Tita's Ghost - loot reported from 3 wins (3 RoI) Per win: 1 Wrist (3 in 3), 0.3 Gloves (1 in 3), 0.7 Cultural aug (2 in 3), 1.7 weapons (5 in 3), 0.3 Belts (1 in 3), 0.3 Shoulders (1 in 3), 0.3 Range (1 in 3), 0.3 Back (1 in 3), 1 Proc Belt (3 in 3), 5 spells (5 in 1) Template without a Confirmed Drop: Enc
Triton drops (log search for 'Darkwater Gloves' 4tw ): Code: 1: Picus Inaurem, Arcus Eminus, Sicarria Auctus, Darkwater Gloves, Darkwater Gloves, Minor Essence of the Citadel, Minor Essence of the Citadel, Minor Essence of the Citadel, Elder Source of Creation 2: Picus Inaurem, Incidiorex, Darkwater Gloves, Darkwater Gloves, Lesser Essence of the Citadel, Lesser Essence of the Citadel, Minor Essence of the Citadel, Elder Source of Creation 3: Vitali Claw, Arcus Eminus, Darkwater Gloves, Darkwater Gloves, Lesser Essence of the Citadel, Lesser Essence of the Citadel, Lesser Essence of the Citadel
Defense of the City - loot reported from 22 wins (3 RoI, 3 Inverse, 3 Triton, 2 SoD, 2 RoV, 2 FWO, 1 D`P, 1 RF, 1 FnF, 1 Desc, 1 RA, 1 Free, 1 CT) Per win: 1.7 Gloves (37 in 22), 0.5 Cultural augs (11 in 22), 1.5 weapons (34 in 22), 1 Earring (23 in 22), 0.2 Charms (5 in 22), 0.2 Proc Belts (4 in 22), 2.7 101-103 Spells (49 in 18) Captain Tita's Ghost - loot reported from 3 wins (3 RoI) Per win: 1 Wrist (3 in 3), 0.3 Gloves (1 in 3), 0.7 Cultural aug (2 in 3), 1.7 weapons (5 in 3), 0.3 Belts (1 in 3), 0.3 Shoulders (1 in 3), 0.3 Range (1 in 3), 0.3 Back (1 in 3), 1 Proc Belt (3 in 3), 5 spells (5 in 1) Template without a Confirmed Drop: Enc Defense Loot Table: 1 Glove, 1 Weapon, 1 Ear/Charm, 2 Spells seems to be guaranteed. Chance at 2nd Glove, 2nd Weapon, 2nd Ear/Charm, Proc Belt, Cultural aug, 3rd-4th 101-103 Spells. Going by previous itemization 12 item loot tables are fairly common: 9 "class" templates, Pet Ear, Class Charm, Prog Charm.
RF win (this time without bug): 1 x gloves (again *sigh) 1 x tank earring 1 x priest 1hb 1 x melee 1hs 1 x Cult aug Spells: 1 minor, 2 lesser, 1 median
MS --- Captain Tinas Ghost 1/1 Exigo (Quest Charm) Magna Fulgia (Caster 2HB) Frienda (Melee 1HB Boots Gloves Usasium (Melee Proc Belt) 3 Glowing 1 Lesser 1 TS Aug
Pain and Glory raids from tonight: Defense of the City: -Darkwater Gloves -Sledge of the Indagatorum -Earring of Morbus -Sicarria Auctus -Vitali Claw -Elder Source of Creation -3x Minor -1x Lesser Captain Tita's Ghost: -Darkwater Leggings -Fortuitum Vitae -Amiculua Fortitias -2x Incidorex -Tita's Incapacitating Cincture -2x Minor -1x Median
Defense of the City - loot reported from 27 wins (3 RoI, 3 Inverse, 3 Triton, 2 SoD, 2 RoV, 2 FWO, 2 RF, 2 FnF, 2 Desc, 1 D`P, 1 RA, 1 Free, 1 CT, 1 FE, 1 P&G) Per win: 1.7 Gloves (45 in 27), 0.5 Cultural augs (14 in 27), 1.6 weapons (42 in 27), 1 Earring (27 in 27), 0.3 Charms (7 in 27), 0.2 Proc Belts (5 in 27), 2.8 101-103 Spells (64 in 23) Captain Tita's Ghost - loot reported from 5 wins (3 RoI, 1 MS, 1 P&G) Per win: 1 Armor (5 in 5) [0.6 Wrist (3 in 5), 0.2 Boots (1 in 5), 0.2 Legs (1 in 5)], 0.4 Gloves (2 in 5), 0.6 Cultural aug (3 in 5), 1.8 weapons (9 in 5), 0.2 Belts (1 in 5), 0.2 Shoulders (1 in 5), 0.4 Range (2 in 5), 0.4 Back (2 in 5), 0.2 Charm (1 in 5) 1 Proc Belt (5 in 5), 4 101-105 spells (12 in 3) Template without a Confirmed Drop: Enc Defense Loot Table: 1 Glove, 1 Weapon, 1 Ear/Charm, 2 Spells seems to be guaranteed. Chance at 2nd Glove, 2nd Weapon, 2nd Ear/Charm, Proc Belt, Cultural aug, 3rd-4th 101-103 Spells. Going by previous itemization 12 item loot tables are fairly common: 9 "class" templates, Pet Ear, Class Charm, Prog Charm.
D'pikey 2nd win (no bug this time): Darkwater Gloves x1 Earring of Morbus x1 Incidiorex x1 Minor spells x2 Seems it can vary from 2 non visibles to 4 and from 1 visible to 2.
Defense of the City - loot reported from 28 wins (3 RoI, 3 Inverse, 3 Triton, 2 SoD, 2 RoV, 2 FWO, 2 RF, 2 FnF, 2 Desc, 2 D`P, 1 RA, 1 Free, 1 CT, 1 FE, 1 P&G) Per win: 1.6 Gloves (46 in 28), 0.5 Cultural augs (14 in 28), 1.5 weapons (43 in 28), 1 Earring (28 in 28), 0.3 Charms (7 in 28), 0.2 Proc Belts (5 in 28), 2.8 101-103 Spells (66 in 24) Captain Tita's Ghost - loot reported from 5 wins (3 RoI, 1 MS, 1 P&G) Per win: 1 Armor (5 in 5) [0.6 Wrist (3 in 5), 0.2 Boots (1 in 5), 0.2 Legs (1 in 5)], 0.4 Gloves (2 in 5), 0.6 Cultural aug (3 in 5), 1.8 weapons (9 in 5), 0.2 Belts (1 in 5), 0.2 Shoulders (1 in 5), 0.4 Range (2 in 5), 0.4 Back (2 in 5), 0.2 Charm (1 in 5) 1 Proc Belt (5 in 5), 4 101-105 spells (12 in 3) Template without a Confirmed Drop: Enc Defense Loot Table: 1 Glove, 1 Weapon, 1 Ear/Charm, 2 Spells seems to be guaranteed. Chance at 2nd Glove, 2nd Weapon, 2nd Ear/Charm, Proc Belt, Cultural aug, 3rd-4th 101-103 Spells. Going by previous itemization 12 item loot tables are fairly common: 9 "class" templates, Pet Ear, Class Charm, Prog Charm.
Firestormers first kill Defense of the City last night: Gloves x1 Furio Aurio x1 Picus Inaurem x1 Sledge of the Indagatorum x1 Minor x2 Median x1
Defense of the City - loot reported from 29 wins (3 RoI, 3 Inverse, 3 Triton, 2 SoD, 2 RoV, 2 FWO, 2 RF, 2 FnF, 2 Desc, 2 D`P, 1 RA, 1 Free, 1 CT, 1 FE, 1 P&G, 1 FS) Per win: 1.6 Gloves (47 in 29), 0.5 Cultural augs (14 in 29), 1.5 weapons (44 in 29), 1 Earring (30 in 29), 0.2 Charms (7 in 29), 0.2 Proc Belts (5 in 29), 2.8 101-103 Spells (69 in 25) Captain Tita's Ghost - loot reported from 5 wins (3 RoI, 1 MS, 1 P&G) Per win: 1 Armor (5 in 5) [0.6 Wrist (3 in 5), 0.2 Boots (1 in 5), 0.2 Legs (1 in 5)], 0.4 Gloves (2 in 5), 0.6 Cultural aug (3 in 5), 1.8 weapons (9 in 5), 0.2 Belts (1 in 5), 0.2 Shoulders (1 in 5), 0.4 Range (2 in 5), 0.4 Back (2 in 5), 0.2 Charm (1 in 5) 1 Proc Belt (5 in 5), 4 101-105 spells (12 in 3) Template without a Confirmed Drop: Enc Defense Loot Table: 1 Glove, 1 Weapon, 1 Ear/Charm, 2 Spells seems to be guaranteed. Chance at 2nd Glove, 2nd Weapon, 2nd Ear/Charm, Proc Belt, Cultural aug, 3rd-4th 101-103 Spells. Going by previous itemization 12 item loot tables are fairly common: 9 "class" templates, Pet Ear, Class Charm, Prog Charm. 50 Wins on Defense of the City in a year, current expectations: 81 Gloves 24 Cultural augs 76 Weapons 52 Earrings 12 Charms 9 Proc Belts 138 Spells Based on previous raid itemization with even Sep5 having the same loot amounts as Sep1 in the same tier but even Kevin Bacon couldn't connect the difficulty or length of the events, the expectation is currently that the 5 non-bonus raids have similar amounts of drops of Cultural augs, Weapons and Spells and in 250 non-bonus raid wins in a year: 120 Cultural augs or 15 full sets 380 Weapons 690 Spells Plan/bid accordingly until new information is available.
so, enough to weapon to gear all your raid, your bench, your raider's alt, your bench's alt, your bench's friend's alt and some left-over to sell in general chat.... but not quite enough spell for your main raid. I do not see spell being sold on the merchant after the first win... anyone know if they are available after killing the 2-3-4rd raid? ( I guess RoI will confirm that in few days...)
Fair enough. Enough sword and maces to outfit all the rangers, warrior and bards on the server, more 2-handers than berserker can imagine, a decent amount of dagger for rogues, a couple happy knights and just enough martial weapon to make monks and bst dream about them. (oh, and BST get screwed twice over, since they also need a ton of spell and disc!)