But do you think hhe 'should' stay paladin-only for tank classes? Funny. If lore mattered and if it were specific to only 1 tank class, that class 'should' be warriors because we're supposedly the masters of weapons and share ability lines with zerkers. But even I think it should be open to all tank classes. ---------------- Ironically, we get screwed on many of our DPS abilities because we share them with zerkers and/or other melee classes. These shared abilities won't get warrior specific buffs because they're too lazy to give us specific lines, and they keep them tuned to zerkers, not us. [16493/16092] Vehement Rage VIClasses: WAR/254 BER/2541: Decrease Healing Taken by 10%2: Increase Hit Damage by 15%3: Increase Min Hit Damage by 45%[37167/23548] Valorous Rage IXClasses: PAL/2541: Decrease Healing by 40%2: Limit Effect: Current HP8: Decrease AC by 3909: Increase Critical Hit Damage by 400% of Base Damage12: Decrease Weapon Delay by 45% Vehement Rage was made years before Valorous Rage and originally debuffed healing by 25%. For whatever reason they only upgraded the Min Hit damage. Regardless, given how pointless the "2: Increase Hit Damage by 15%" buff is due to stacking issues, "9: Increase Critical Hit Damage by 400% of Base Damage" would be vastly superior for warriors even ignoring the HHE. We also share Battle Leap with zerkers. [13600/22672] Battle Leap Warcry IIIClasses: WAR/254 BER/254Duration: 6s (1 ticks) Song, Extendable: Yes, Dispelable: Yes5: Increase Hit Damage by 35% They finally gave us a warrior specific version, War Stomp.... [41096/41096] War StompClasses: WAR/254Duration: 12s (2 ticks) Song, Extendable: Yes, Dispelable: Yes5: Increase Hit Damage by 35% ... But after having countless increase damage hit damage mods, their glorious plan was to give us a carbon copy of battle leap. War Stomp should receive a crit mod. They gave us a farmed SK ability, with the warrior version being Heroic Blade/Rage: [37195/37195] Heroic RageClasses: WAR/254Duration: 60s (10 ticks) Song, Extendable: Yes, Dispelable: No1: Increase Chance to Critical Hit by 35%2: Increase Melee Haste by 68%3: Increase Critical Hit Damage by 150% of Base Damage However, having both a crit rate and crit damage mod makes so the recourse doesn't stack with either of our discs, so ironically the way they could dramatically buff this disc is by nerfing it, by removing 1 of those 2 slots. Plus I don't think putting haste on warrior abilities does what the devs think it does. [41804/37197] Imperator's Charge IIIClasses: WAR/2541: Increase Spell Haste by 40%2: Limit Min Mana Cost: 103: Increase Melee Haste by 40%Text: You heed the Imperator's Charge!I've seen devs talk up the 40% melee haste on charge before. Glad to know they put their A+ devs on warrior abilities. Plus they've been forgetting to upgrade shield topple, which is still warrior's premier activate DPS ability. [19557/15212] Shield Topple Rk. IIIClasses: WAR/83Skill: 2H Slash (Combat Skill)Recourse: Bracing Stance1: 2H Slash Attack for 302 with 10000% Accuracy ModText: You are knocked off balance.Shield topple should be changed to a short term buff that procs X number of 302dmg 2H slashes.