Sadly, the Necro DoT revamp is not going to solve the group necro DPS issue. Its goal is to reduce the complexity of spell weave and the number of debuff slots used by the necromancer class. If I were in charge of spells and I wanted to improve Necro DPS in group content within the 20 second range, then all I would do is change how swift DoTs work. Swift DoTs are considered 2 tick DoTs with the bonus ghost tick (3 tick DoTs), that are also not focused by some AAs (Lingering Death), spells (Chaotic Power, Efficiency Awareness XI), or item focus (Affliction Haste XIII, Affliction Efficiency XIII, DoT extension). I also don't think they should be focused by any of these buffs except for Chaotic Power. My first change would be to make Chaotic Power work for Swift DoTs. Second, I would change the cast timer on Swift DoTs to 0.5 seconds. Third, I would unlink the 5 different Swift DoTs so that we can cast them all. And fourth, the biggest change of all, I would make swift DoTs a 1 tick DoT with a front loaded DD. Having DoTs with a DD component is no new thing. Necros have had them in past content, but like many other spells, have had this trend fade away. I only use Swift DoTs with pet tanking and group content anyways. It won't effect Root Rotting methods. It will speed up the full damage of the spell by 6 seconds, which sometimes already takes about 18 seconds -1 to reach its full duration. This would give the swift DoTs an instant damage component with extra damage that lags out at a minimum of 7 seconds and a maximum of 11 seconds. Of course some other changes will have to occur to compensate for the reduced swift DoT duration. AAs such as Hand of Death, Deathly Resolve, and Funeral Pyre will have to have their limiter on Min Duration bumped down from (12s) to (6s). Between 5 Swift DoTs on an 18 second recast timer, our swarm pet that we can now use to switch targets via /pet swarm AA, and our Aura, we should finally be able to contribute as much as some lower tier DPS classes in groups.