1) 8 Guilds, discuss it with each other - Set a date or two... Say, Saturday the 11th. On this date, all these guilds show up together for like a couple of hours, spawning picks en masse over and over. Pick spawns, next person on the list gets their piece. Everyone leaves the picks, hops over a zone and lets the picks close out again, then moves back in to respawn them, get a new goblin, and move on. You coordinate the effort to be like, a joint raid, where everyone works together to get multiple people their item. Could be any number of people who need the item, it basically becomes a pick-up raid of sorts between casual guilds working together. The more people you need if your guild to get the item, you just stretch it out, don't give all of the spawns to Guild A in a row, so they don't all leave when done, keep rotating, A-guild gets 1, then B-guild, then C-guild, etc. 2) It was in response to your original post about the social aspects of guilds. But then you started to qualify certain guilds might not be able to bring people because they were doing other things on non-raid times. So I said those really aren't much of a guild then, if they aren't working together to help each other out. I'm talking about the guilds setting a night internally to help out that isn't their raid time. If people log in and don't want to help the guild and just do their own thing, why are those people in the guild? If those people don't help others in the guild, they don't need to get help from the guild to get the item.