Please use this thread for feedback specific to Sorcery powers. For general combat feedback (not specific to Sorcery), please use this updated overview thread instead. For a power cost overview, go here. What else has changed beyond global balance changes: Red Soul Aura and Golden Soul Aura have been removed. These were generally effects that players just passively received for normal play, rather than promoting interesting choices and build variation. Bad Karma no longer has the additional heal/damage proc effects. These were inconsistent and generally small bonuses that were largely ignored in normal gameplay. The damage/healing from these effects have been shifted into the throughput across the powers that originally applied them. Permanent pets now slightly reduce passive power regen while in combat. Offering: now "feeds" all pets (the power return for Watcher was moved here from Ritualistic Word). Ritualistic Word is now a full strength small group heal (due to the above change). Shard of Life has been replaced with Karmic Suspension, an AoE levitation and Supercharge Generator ability.