In today's update for the public test server, we have made two changes to address your feedback related to Power, Power-healing, and playstyles. Now, you may be saying to yourselves, wait, this has nothing to do with Munitions or Fire. And you would be correct! This is moving into the territory of the refinement phase, but we wanted to show you these changes immediately to gauge your interest. Controller Power Over Time One of the earliest parts of the revamp was converting the controller's active Power over Time (PoT) into a Passive Power over Time (PPoT). Your feedback was split (some of you liked doing PoT and some of you liked being free to do other things), and PPoT introduced some complications. We like freedom and dislike complication, so we have simplified PoT in this way: Power over Time is no longer triggered passively. Power over Time is now triggered by activating any super power (when in Controller role), and lasts for 12 seconds. With this change, we keep that freedom to use the abilities the situation calls for and non-passive Power over Time has returned. Let us know what you think! Playstyle Choice Another concern you have routinely expressed is the balance between the three playstyles - Hybrid (Standard), Play from the Tray (PftT), and Weapons. The challenge here has been, most simply, that making either PftT or Weapons better also generally makes Hybrid better to some degree. With today's test update, you can now spend a skill point in either Weapon Mastery or Power Mastery to specify your playstyle preference and take on the appropriate benefits and limitations. Players may choose Power Mastery to disable power regeneration from weapon attacks and gain increased passive power regeneration, allowing you to more effectively play from the tray. Players may choose Weapon Mastery to decrease passive power regeneration and gain increased weapon damage, allowing you to more effectively play with your weapon. PLEASE NOTE: This is a prototype of the concept. We are looking to gauge your feedback and interest in this concept before finalizing implementation. As such: Hybrid players should choose neither Weapon Mastery or Power Mastery. No players should choose both Weapon Mastery and Power Mastery. This is kind of silly, anyway, and won't be possible in the final implementation of the concept. Please let us know your thoughts!