Flash loadout: Role: Dps Weapon: MA Power: Quantum Movement: Super-Speed Loadout: Vortex Trap, Whirling Dervish, Phase Dodge, Cyclone Push, Dash Attack, Quantum Tunneling
Justice League Loadout ____________________ Superman Role: Tank Weapon: Brawling Power: Earth Movement: Flight Loadout: Heat Vision, Freezing Breath, Unstoppable, Swoop Attack, Jackhammer, Low Pressure Batman Role: Dps Weapon: MA Power: Gadgets Movement: Acrobatics Loadout: Sticky Bomb, Batarang Multi-Shot, Distract, Intimidation, Stealth, Holographic decoy Wonder Woman Role: Tank Weapon: Shield/Brawling Power: Earth Movement: Flight Loadout: Mesmerzing Lasso, Amazonium Deflection, Unstoppable, Swoop Attack, Jackhammer, Shards The Flash Role: Dps Weapon: MA Power: Quantum Movement: Flight Loadout: Vortex Trap, Whirling Dervish, Phase Dodge, Cyclone Push, Dash Attack, Quantum Tunneling Hal Jordan Role: Dps Weapon: Any (Use Green Energy Weapons) Power: Light Movement: Flight Loadout: Boxing Glove, Entrap, Light Barrier, Impact, Ram, Light Blast Cyborg Role: Control Weapon: Hand-Blasters Power: Gadgets Movement: Flight Loadout: Photon Blast, Defibrillator, Vortex Cannon, Battle Display, Emp, Sticky Bomb Aquaman Role: Dps Weapon: Staff Power: Quantum (Looks similar to water) Movement: Acrobatics Loadout: Gravity Bomb, Gravity Well, Singularity, Warped Reality,Time Bubble, Gravitonic Field Shazam Role: Dps Weapon: Brawling Power: Electricity Movement: Flight Loadout: Tesla Blast, Electroburst, Ionic Drain, Swoop Attack, Word of Power, Voltaic Bolt Green Arrow Role: Dps Weapon: Bow Power: Gadgets Movement: Acrobatics Loadout: Forward Flip-Attack, Backflip Attack, Zip Tie Attack, Taser Pull, Cryo-Foam, Asphyxiation Gas ___________________________________________________________________________________ Teen Titans ___________________________________________________________________________________ Superboy Role: Tank Weapon: Brawling/Martial Arts Power: Earth Movement: Flight Loadout: Heat Vision, Freezing Breath, Unstoppable, Swoop Attack, Jackhammer, Shards Nightwing Role: Dps Weapon: Dual Wield Power: Gadgets Movement: Acrobatics Loadout: Taser Line, Batarang Multi-shot, Stasis Field, Distract, Forward Flip Kick, Backflip Kick Wondergirl Role: Dps Weapon: Brawling Power: Electric Movement: Flight Loadout: Mesmerzing Lasso, Amazonium Deflection, Wired, Swoop Attack, Electroburst, Shockwave Kid Flash Role: Dps Weapon: Martial Arts Power: Quantum Movement: Super-Speed Loadout: Vortex Trap, Whirling Dervish, Phase Dodge, Cyclone Push, Dash Attack, Quantum Tunneling Cyborg Role: Control Weapon: Hand-Blasters Movement: Acrobatics Power: Gadgets Loadout: Photon Blast, Vortex Cannon, Defibrillator, Battle Display, Emp, Sticky Bomb Beast Boy Role: Dps Weapon: Martial Arts Movement: Acrobatics Power: Nature Loadout: Forward Flip Attack, Backflip Attack, Launching Roll, Wolf-form, Gorilla Form, Metabolism Raven Role: Healer Weapon: Hand-Blasters Movement: Flight Power: Celestial Loadout: Smite, Admonish, Retribution, Renew, Blessing, Guardian's Light Starfire Role: Tank Weapon: Hand-Blasters Movement: Flight Power: Fire Loadout: Immolation, Enflame, Burnout, Fireball, Absorb Heat, Flame Cascade Static Role: Dps Weapon: Hand-Blasters Movement: Skimming Power: Electric Loadout: Ionic Drain, Static Push, Circuit Breaker, Wired, Attract, Overcharge
I just had an idea how about a Solomon Grundy Loadout? Role: Tank Weapon: Brawling Movement: Acrobatic Power: Earth Mentor: Circe? Loadout: Jackhammer - This for sure since he is strong and it give you the absorption Unstoppable - another tank power and neutral animation Localized tremor - As pull maybe ? Pheromone bloom - intresting iconic power that i always wanted do use. Fits the Theme i think, after all he has a conecction to the green and you can see it as raise from the swamp. What else do you think fit in?
Hmmmm I just want to chime in on the donna troy load out. Donna troy has one of the most convoluted retconned history in the existence of comics, and has had SO many variations to her powers and origins over the years. However, in most realities, donna troy is the clone/copy/sister of Wonder Woman and has the same powers, ( super strength, invulnerability, flight, speed, bracers, lasso etc) but usually gets extra abilities from the Titans of Myth, the “parents” of the Greek gods who gave Diana her powers. She did have a few different powers of the years, the most notable were: 1. darkness and cold, 2. energy projection and energy shields 3. 3 dimensional holograms, 4. future tech weaponry and armoured suit. 5. The blue lasso commands and controls people with weaker wills. She is not however a group healer -_- And most of the time these revisions to her origins, and extra powers were stripped away for new continuities. So it kind of depends on which version you want to go with, the legends load out, or a variation on her comic book powers. If comic book/duco legends load out, she is missing, the whip crack and the lasso spin, but these can be replaced, by deflection ( she uses this in SOT duo and as a bounty and jackhammer, which is an aoe control move.) Donna Troy Legends Earth- Comics Earth, brawl, flight, WW mentor. Deflection, Lasso, Tremor, Jackhammer, iconic Shield (with heal mod) , soothing sands- provides small healing However, depending your thoughts on her you could technically use celestial, and use the blessed tree for the self-healing moves and shield. Donna Troy Legends/Titans Celestial Celestial, Brawl, flight, WW mentor. Admonish /Smite (Frontal conal energy projection to replace whip crack), Defection, Lasso, Anoint (she is calling down the power of the titans/gods to increase her strength and resistance) , Blessed ( her legends shield), Renew (legends self-Heal) I hope this helps.
ahhhhh you're right, unstoppable should be replaced by soothing sands, I knew it was one of them! thanks!
Mental for Brainiac? Brainiac can do a lot of things but Mental isnt one of them that i have ever witnessed him using. Quantum, Gadgets, Electricity, Earth, or even Munitions (the power armor-styled tree) would be far closer IMO
In some depictions Deathstroke is closer to Munitions than Gadgets but really it depends on the story (Injustice for instance is closer to Munitions)
Thanks for the feedback... What load out would you think he'd have. I was going with Mental because of the load out, but if a better power set fits him, we can change it.
Personally id go for Munitions or Gadgets and have any sort of Robot pet to show his command over his machines (so the Drone for Gadgets or Robot Sidekick for Munitions) but really i say go for it as you please. Im just pointing out that Mental is the least likely power for him to use (other than Sorcery) based on all his incarnations throughout the Comics and Cartoons. His most classic power is an invulnerability belt so any shield power would work out (i believe Gadgets has one, or maybe Hardlight Shield). He would make a great Controller or DPS so go for what you think is best. He really does possess some of the greatest variety of a Villain
I really can't see him with Munitions. Maybe Quantum or Gadgets. I think Gadgets don't express the range of his ability from what I've seen in comics and cartoons.
I did specify the tree in Munitions that doesnt deal with pulling chainguns and rocket launchers out his bum. The other tree is more like Power Armor which i think befits his abilities well
When you make a new character, it asked if you would like to base it on a character. If you pick Superman, it's ice. If you pick Wonder Woman, she's mental. Flash is fire. Everyone else is self explanatory.
Yes, Nightwing can be a troll now. Just replace his ground stomp move with a recharge. Batarangs stun, you still have an encasement, pot move and supercharge.