This is for all those that want to make DC characters with a "Believable Tone" to them... Many people on other blogs have been requesting loadout that favor DC characters in the game and comics! These are just my interpretation of the characters... have fun in using these loadouts or making your own.
Heroes Batman: Powers-Gadgets, Weapon- Martial Arts, Movement- Acrobatics Control Loadout: Taser Pull, Batarang Multi-Shot, Sticky Bomb , Stealth , Distract, Self-Destruct Signal Stealth Role: Surprise Attack , Paralyzing Dart , Anesthetic, EMP Pulse, Implosion Mine, Bunker Buster Superman: Powers- Earth, Weapon- Brawling, Movement- Flight Damage Loadout: Swoop Attack, Heat Vision, Unstoppable, Freezing Breath, Shards, Dustoff Wonder Woman: Power- Earth, Weapon- Brawling, Movement- Flight Tank Loadout: Mesmerizing Lasso, Amazonian Deflection, Soothing Sands, Epicenter, Air Burst, Vacuum Bubble Flash: Power- Electricity, Weapon- Brawling, Movement Super-speed Healer Loadout: Vortex Trap, Whirling Dervish, Phase Dodge, Dash Attack, Galvanize, Invigorate. Martian Manhunter: Power: Mental Weapon: Brawler Movement: Flight Controller loadout: Terrorize, Menace, Invisibility, Grandeur, Phantom Flames, Psychic Empowerment Invisibility loadout: Ambush Sleep, Ambush Pain Blast, Psychic Resonance, Telekinetic Push, Telekinetic Bolt, Convalesce Green Lantern (Hal Jordan): Power: Light, Weapon: Brawler, Movement: Flight Control Loadout: Impact, Mini-gun, Light Weight Strike, Entrap, Inspiration, Strafing Run Aquaman: Powers- Water, Weapon- Staff, Movement- Acrobatics Damage Loadout: Crashing Wave, Shark Frenzy, High Tide, Solace of the Sea, Call of the Deep Mera: Powers-Water, Weapon- Handblasters, Movement- Acrobatics Damage Loadout: Torrent, Tsunami Strike, Ebb, Watersprout, Bubble, Tranquil Pool Aqualad: Powers-Water, Weapon- Dual Weld, Movement- Acrobatics Damage Loadout: Aquatic Arsenal, Mending Wave, Soothing Mist, Tempest Guard, Riptide, Pressurize Huntress: Power- Gadgets, Movement- Acrobatics- Weapon- Dual Pistols. Control Loadout: Taser Line, Gauss Grenade, Stealth, Distract, Front Flip Attack, Back Flip Attack Stealth Loadout: Taser Line, Sneak Attack, Implosion Mine, Self Destruct Signal, Paralyzing Dart, Defibrillator Spectre: Power- Celestial, Movement- Flight, Weapon- Brawling Damage Loadout: Smite, Curse, Wraith of Presence, Blessing, Anoint, Life Drain Doctor Fate- Power: Celestial- Movement:Flight- Weapon: Hand blasters Healer Loadout: Admonish, Retribution, Blessing, Guardian Light, Divine Light, Consecrated Ground Hawkman: Powers- Electricity, Movement- Flight, Weapon: Two handed Damage Loadout: Wired, Air Burst, Swoop Attack, Bio-Capacitor, Bioelectric Surge, Circuit Breaker Hawk Girl: Power- Electricity, Movement- Flight -Weapon: One handed Damage Loadout: Wired, Downdraft, Swoop Attack, Whirlwind Attack, Arc Lightning, Vacuum Bubble Guy Gardner: Power: Rage, Weapon: Brawler, Movement: Flight Damage Loadout: Ragebringer, Lacerate, Violence, Blood Lust, Ferocity, Infuriate. Green Lantern (John Stewart): Power: Light, Weapon: Brawler, Movement: Flying Control Loadout: Ram, Fan, Light Barrier, Light Blast, Recharge, Group Shielding Green Arrow: Powers-Gadgets, Weapon- Bow, Movement- Acrobatics Control Loadout: Taser Line, Paralyzing Dart, Intimidation, Distract, Launching Roll, Asphyxiation Gas Black Canary: Power- Gadgets, Weapon- Martial Arts, Movement- Acrobatics Damage Loadout: Sonic Cry, Sonic Shout, Intimidate, Forward Flip Attack, Launch Roll, Perfect Poise Cyborg: Power- Gadgets, Weapon- Handblasters, Movement-Acrobatics Damage Loadout: Vortex Cannon, Photon Blast, Defibrillator, Battle Display, Neural Neutralizer, Bunker Buster Raven: Power- Celestial, Movement- Flight, Weapon- Hand-blasters Healer Loadout: Haunt, Blight, Malediction, Dark Pact, Defile, Sacrifice Star Fire: Power- Fire, Movement- Flight, Weapon- Hand-blasters Tank Laodout: Enflame, BackDraft, Stokes Flame, Burning Determination, Absorb Heat, Fireball Barrage. Nightwing: Powers- Gadgets, Movement- Acrobatics, Weapon- Dual Weld Damage Role: Forward Flip Attack, Launching Roll, Stealth, Distract, Intimidation, Perfect Poise. Stealth Role: Tazer Pull, Paralyzing Dart, Anesthetic, Surprise Attack, Defibrillator, Gauss Grenade Robin: Powers- Gadgets, Movement- Acrobatics, Weapon- Staff Damage Role: Backflip Attack, Baterang Multi-shot, Throwing Knives, Distract, Stealth, Zip Tie Attack Stealth Role: Taser Pull, Sticky Bomb, Anesthetic, Implosion Mine, Thermite Mine, Self-Distruct Signal. Beast Boy: Power- Nature, Weapon- Brawler, Movement- Acrobatics Damage Loadout: Hive Mind, Launching Roll, Forward Flip Attack, Canine Form, Gorilla Form, Rampage Gorilla Form: Roar, Metabolism, Savage Growth, Blossom, Cross Pollination, Regeneration Power Girl: Powers- Earth, Movement- Flight, Weapon- Brawling Damage Role: Localized Tremor, Unstoppable, Heat Vision, Freezing Breath, Whirlwind Attack, Vacuum Bubble Booster Gold: Power- Gadgets, Movement- Flight, Weapon- Brawling Damage Loadout: Robot Sidekick, Vortex Cannon, Defibrillator, Photon Blast, Hard Light Shield, Battle Drone. Blue Beetle: Power- Gadgets, Movement- Flight, Weapon- Dual Weld Damage Loadout: Tazer Pull, Vortex Cannon, Photon Blast, Neural Neutralizer, EMP, Anesthetic Captain Marvel (SHAZAM): Power-Electricity, Weapons- Brawling, Movement Flight Damage Loadout: Wired, Shock Wave, Electro-genesis, Bio-capacitor, Voltaic Bolt, Word of Power Captain Atom: Powers- Quantum, Weapon- Handblaster, Movement- Flight Damage Role: Time Shift, Quantum Tunneling, Inspiral Waves, Time Bubble, Energy Expulsion, Oblivion Static: Powers- Electricity, Weapons-Handblasters, Movement- Skimming Damage Role: Attract, Static Push, Shockwave, Wired, Electrostatic Bomb, Circuit Breaker Geo-Force: Powers- Powers-Earth, Weapon- Handblasters, Movement Flight Damage Loadout: Pebble Blast,Tectonic Break,Totem, Rumblecrush, Soothing Sands, Earthquake Steel: Powers- Gadgets, Weapon- Two Handed, Movement- Flight Damage Loadout: Vortex Cannon, Amazonium Deflection, Defibrillator, Intimdation, Anesthetic, Bunker Buster Black Lightning: Powers- Electricity, Weapon- Handblasters, Movement-Flight Healer Loadout- Bio-Capacitor, Bioelectric Surge, Ionic Drain, Arc Lightning, Flux, Invigorate. Red Tornado: Powers- Earth, Weapons- Handblasters, Movement-Flight Damage Loadout- Debris Field, Upheaval, Sandblast, Downdraft, Unstoppable, Vacuum Bubble Captain Comet- Power: Mental, Weapon: Dual Pistols, Movement: Flight Damage Loadout: Telekenesis, Pyrokenesis, Psychic Shock, Mass Levatation, Telekenetic Shield, Convalesce Zantanna- Power: Quantum, Weapons- Handblasters, Movement- Flight Control Loadout: Tachyon Burst, Time Shift, Tachyon Blast, Alcubierre Wave, Quantum Tunneling, Oblivion Red Hood: Powers- Gadgets, Weapon- Dual Pistols, Movement- Acrobatics Control Loadout: Sticky Grenade, Forward Flip Attack, Intimidation, Stealth, Distract, Perfect Poise Stealth Loadout: Surprise Attack, Implosion Mine, Anesthetic, Thermite Mine, Asphyxiation Gas, Self-Destruct Signal Superboy: Powers- Earth, Weapon- Brawling, Movement- Superspeed. Damage Loadout: Shards, Unstoppable, Heat Vision, Freezing Breath, Localized Tremor, Metabolic Boost Firestorm: Powers- Atomic, Weapon- Handblasters, Movement- Flight Damage Loadout: Atom-powered Assault, Beta Surge, Proton Remedy, Geiger Blast, Atom Splitter, Radiation Burn SC Donna Troy: Powers- Celestial, Weapon- Brawling, Movement- Acrobatics Damage Loadout: Renew, Lasso, Blessing, Benediction, Anoint, Consecrated Ground
Villians- Lex Luthor: Power- Gadgets, Movement- Flight, Weapon- Hand blasters Controller Role: Defibrillator, Photon Blast, Battle Display, Hard-Light Shield, Suppressor Turret, Bunker Buster Joker: Power- Gadgets, Weapon- Dual Pistols, Movement- Acrobatics Controller Loadout: Sticky Bomb, Fear Gas, Gag Glove, Thermite Mine, Napalm Grenade, Asphyxiation Gas Circe: Power- Sorcery, Weapon- Handblaster, Movement- Flight Healer Loadout: Condemn, Soul Siphon, Boon of Souls, Vengeance, Circle of Destiny, Baleful Transformation. Bane: Power- Atomic Weapon- Brawling, Movement- Acrobatics Damage Loadout: Atom-powered Assault, Electron Flare, Density, Energize, Launching Roll, Neo-Venom Boost. Catwoman: Power- Gadgets, Weapon- Martial Arts, Movement- Acrobatics Damage Loadout: Forward Flip Attack, Distract, Stealth, Defibrillator, Throwing Knives, Perfect Poise Stealth Role: Surprise Attack, Cuff'Em, Implosion Mine, Tazer Pull, Thermite Mine, Self-Destruct Signal Harley Quinn: Power- Gadgets, Weapon- Two Handed, Movement- Acrobatics Damage Loadout: Taser Pull, Fear Gas, Clown Box, Gag Glove, Front flip Kick, Perfect Poise Felix Faust: Power- Celestial, Movement- Flight, Weapon-Hand Blasters Healing Loadout: Haunt, Consume Soul, Whither, Defile, Plague, Life Drain Eclipso: Power- Mental, Movement- Acrobatics, Weapon- One Handed, Damage Loadout: Psychic Empowerment, Menace, Reflect Pain, Mass Hysteria, Horrific Visage, Mass Terror Mr. Freeze: Power - Gadgets, Weapon - Rifle, Movement - Acrobatics Damage Loadout: Fear Gas, Cryo-foam, Cryo-field, Photon Blast, Battle Display, Anesthetic Poison Ivy: Power - Nature, Weapon - Martial Arts, Movement - Acrobatics Healer Loadout- Harvest, Savage Growth, Bloom, Cross Pollination, Impaling Thorns, Chaotic Growth Scarecrow: Power - Mental, Weapon - Rifle, Movement - Acrobatics Controller Loadout: Menace, Grandeur, Mass Terror,Terror Tendrils, Horrific Visage, Mass Hysteria. Sinestro: Power: Light, Weapon: Brawler, Movement: Flying Controller Loadout: Light Claws, Hand clap, Spike quake, Chompers, Snap Trap, Restore Queen Bee: Power- Nature, Weapon - Hand Blaster, Movement - Flight Healer Loadout: Hive Mind, Swarm, Swarm Shield, Blossom, Cross Pollination, and Regeneration Cheetah: Power - Nature, Weapon - Martial Arts, Movement - Acrobatics Damage Loadout: Forward Flip Kick, Back Flip Kick, Launching Roll, Metabolism, Carnage, Rampage Riddler: Power - Gadgets, Weapon - One Handed- Movement Acrobatics Contoller Loadout: Sticky Bomb, Holographic Decoy, Stealth, Suppressor Turret, Stasis Field, Neural Neutralizer Stealth Loadout: Implosion Mine, Thermite Mine, Bunker Buster, Defibrillator, Self-Destruct Signal, Asphyxiation Gas Darkseid: Powers- Quantum, Weapon- Brawler, Movement- Flight Damage Loadout: Heat Vision, Temporal Extortion, Quantum Tunneling, Einstein's Ray, Energy Expulsion, Closed Loop Doomsday: Powers- Earth, Weapons- Brawling, Movement- Acrobatics Tank Loadout: Localized Tremor, Shards, Unstoppable, Jackhammer, Reinforce, Earthquake Black Adam: Powers- Electricity, Weapons- Brawling, Movement Flight Damage Loadout: Telsa Blast, Electroburst, Flux, Telsa Ball, Electrocute, Word of Power Gorilla Grodd: Power - Mental, Weapon -Brawling, Movement - Acrobatics Controller Loadout: Terror Tendrils, Telekinetic Push, Horrific Visage, Mass Levitation, Mass Terror, Bastion Brainiac: Powers- Quantum, Weapons- One-handed, Movement Skimming Controller Loadout: Tachyon Burst, Einstein Ray, Energy Expulsion, Time Bubble, Alcubierre Wave, Event Horizon Atrocitus: Powers- Rage, Weapons- Brawling, Movement- Flight Tank Loadout: Relentless Anger, Dreadful Blast, Without Mercy, Plasma Reach, Galling Eruption, Berserk Livewire: Powers- Electricity, Weapons- Handblast, Movement- Flight Damage Loadout: Telsa Blast, Electrobust, Overcharge, Electrocute, Galvanize, Megavolt Deathstroke: Powers- Munitions, Weapons- Rifle, Movement- Acrobatics Control Loadout: Chain Grenade Launcher, Flak Cannon, Five Barrel Minigun, Survival, Reload, APS Terra: Powers- Earth, Weapons- Brawling, Movement- Skimming Tank Loadout: Earth Grip, Striking Stones, Jackhammer, Tectonic Break, Gemstone Shield, Meteor Shower Major Force: Powers- Atomic, Weapon- Handblaster, Movement- Acrobatics Tank Loadout: Thermochemical Explosion, Density, Electron Flare, Neutrino Blast, Neutron Bomb, Atomic Blast SC Whisper A'Darie: Power-Nature, Weapon- Martial Arts, Movement- Acrobatics Healer Loadout- Roar, Brair, Hive Mind, Serpent Call, Voracious Plants, Regeneration. Killer Frost: Powers- Ice, Weapon- Hand Blaster, Movement- Flight Damage Loadout: Cold Snap, Artic Gust, Impaling Ice, Wintery Tempest, Winter Ward, Blizzard Ra's al Ghul: Power- Gadgets, Weapon- One-handed, Movement- Acrobatics Controller Loadout: Taser Pull, Napalm Grenade, Stealth, Intimidate, Distract, Cryo-field Stealth Loadout: Gauss Grenade, Fear Gas, Bunker Buster, Sneak Attack, Asphyxiation Gas, Anesthetic Lobo: Powers- Rage, Weapon- Rifle, Movement- Acrobatics Damage Loadout: Violence, Bloodlust, Ire, Eviscerating Chain, Outrage, Mangle Brother Blood- Powers- Rage, Weapon- Hand Blasters, Movement- Acrobatics Damage Loadout- Channel Hate, Redirect Rage, Remorseless Recovery, Dreadful Blast, Ire, Vindictive Bizzaro- Powers- Fire, Weapon- Brawling, Movement- Flight Tank Role: Whirlwind Attack, Meteor Strike, Vacuum Bubble, Absorb Heat, Burnout, Reignition. Metallo- Powers- Hard Light, Weapon- Brawling, Movement- Acrobatics Control Role: Chainsaw, Fan, Light Claws, Neo-Venom Boost, Recharge, Light Blast, Restore. Captain Cold- Powers- Ice, Weapon- Dual Pistols, Movement- Acrobatics Damage Role: Frost Snipe, Reflection, Ice Bash, Bitter Winds, Resonating Gale, Freeze Ray Black Manta- Powers- Gadgets, Weapon- Dual Weld, Movement- Flight Damage Role: Heat Vision, Stasis Field, EMP Pulse, Cryo-Field, Distract, Bunker Buster Trigon- Powers- Sorcery, Weapon- Staff, Movement, Flight Damage Role: Summon Fury, Offering, Circle of Destiny, Shades of Life, Final Ruin, Grand Summoning. Klarion- Powers- Sorcery, Weapon- Hand Blasters, Movement- Acrobatics Damage Role: Soul Well, Boon of Souls, Summon Guardian, Weapon of Destiny, Arbiter of Destiny, Baleful Transmogrification Arbiter: Soul Barrage, Soul Siphon, Karmic Backlash, Vengeance, Boon of Souls, Transcendence Ocean Master: Powers, Water, Weapon- Staff, Movement- Acrobatics Depth Charge, Whirlpool, Drown, High Tide, Flood of Power, Dehydrate.
A good case can be made for both, really, it all depends on which major aspect of Supes you want to focus on. If you want the "Super Strength" to shine through the combo of Brawling and Earth is awesome. However, if it his invulnerability to damage then it is Ice all the way; you can use the rotating shields to give you that "bullets bounce off of you feel." EDIT: @CypherXone - your load out suggestions are really very good!!! Very realistic to the characters
Thanks! I made changes to Martian Manhunter! I got rid of thought bubble and movement powers, since you can't use movement powers in the invisibility loadout (I don't think?)
Heat Vision would never be used by Martian Manhunter..you could replace it with Phantom Flames or Pyrokinesis though. Since martians are extremely vulnerable to fire I would go with Phantom Flames. Awesome loadouts though! Also, I can see the direction you were going for with Scarecrow but I think gadgets would suit him much better.
Yeah, I had that initially! I know that he has a heat visionish power like superman. I went with heat vision due to the animation.
Marvel Cyclops- power: Gadgets- movement: acrobat- damage role- weapon: Brawling Load out: Heat Vision, Intimidation, front flip attack, back flip attack, launching roll, bunker buster. Jean Grey- power: mental- movement: flight- damage role- weapon: brawling Load out: reflect pain, terrorize, menace, pyrokinesis, thought bubble, phantom flames. Ctp. America- power: Gadgets- movement: acrobats-damage role- weapon: shield load out: Intimidation, front flip attack, back flip attack, launching roll, sticky bomb, thermite mine. Iron man- power: gadgets- movement: flight- damage role- weapon: hand blasters load out: intimidation, sticky bomb, photon blast, swoop attack, gauss grenade, bunker buster.
Storm- power: electricity- movement: flight- damage role- weapon: brawling load out: wired, electrocute, voltaic bolt, overcharge, whirl wind attack, vacuum bubble.
I tried my hardest to try and change Scarecrow thinking that his power being gadgets would be the same thing as Mr. Freeze being gadgets... But then I saw that Mr. Freeze actually is gadgets and changed his loadout from ice to that. I still can see how to make Scarecrow gadgets though... the only thing I can see him doing with Gadgets is having Fear Gas and Asphyxiation Gas. Nothing else seems to fit him like mental powers do. Scarecrow is definitely an illusion based villain.
Oh and also, You know the character Deathstroke from batman arkham origins, can one of you guys make a youtube video or on here, on how to create that character in DCUO. Please and Thank You. P.S. If you do can you leave the link on this page. Thank you again
Wild thought here: (Awesome post, btw!) Since most of the iconic-like heroes/villains are not really usable in end-game content, (don't produce "beast" dps scores ), I'd really love to see a raid done with ONLY iconic DC (or Marvel) characters in it. Each person in the raid can use their version of what they think best fits their toon (ex: creating a Batman-like character with the loadout described above and so forth...) and see what happens! I currently have a villain alt that uses mainly iconic powers, but she's just for fun because I know she'd never make to end game.