DC Character Loadouts

Discussion in 'Oracle’s Database (Guides)' started by CypherXone, Oct 20, 2013.

  1. CypherXone Committed Player

    This is for all those that want to make DC characters with a "Believable Tone" to them... Many people on other blogs have been requesting loadout that favor DC characters in the game and comics! These are just my interpretation of the characters... have fun in using these loadouts or making your own.
    • Like x 7
  2. CypherXone Committed Player

    Heroes
    Batman: Powers-Gadgets, Weapon- Martial Arts, Movement- Acrobatics
    Control Loadout: Taser Pull, Batarang Multi-Shot, Sticky Bomb , Stealth , Distract, Self-Destruct Signal
    Stealth Role: Surprise Attack , Paralyzing Dart , Anesthetic, EMP Pulse, Implosion Mine, Bunker Buster

    Superman: Powers- Earth, Weapon- Brawling, Movement- Flight
    Damage Loadout: Swoop Attack, Heat Vision, Unstoppable, Freezing Breath, Shards, Dustoff

    Wonder Woman: Power- Earth, Weapon- Brawling, Movement- Flight
    Tank Loadout: Mesmerizing Lasso, Amazonian Deflection, Soothing Sands, Epicenter, Air Burst, Vacuum Bubble

    Flash: Power- Electricity, Weapon- Brawling, Movement Super-speed
    Healer Loadout: Vortex Trap, Whirling Dervish, Phase Dodge, Dash Attack, Galvanize, Invigorate.

    Martian Manhunter: Power: Mental Weapon: Brawler Movement: Flight
    Controller loadout: Terrorize, Menace, Invisibility, Grandeur, Phantom Flames, Psychic Empowerment
    Invisibility loadout: Ambush Sleep, Ambush Pain Blast, Psychic Resonance, Telekinetic Push, Telekinetic Bolt, Convalesce

    Green Lantern (Hal Jordan): Power: Light, Weapon: Brawler, Movement: Flight
    Control Loadout: Impact, Mini-gun, Light Weight Strike, Entrap, Inspiration, Strafing Run

    Aquaman: Powers- Water, Weapon- Staff, Movement- Acrobatics
    Damage Loadout: Crashing Wave, Shark Frenzy, High Tide, Solace of the Sea, Call of the Deep

    Mera: Powers-Water, Weapon- Handblasters, Movement- Acrobatics
    Damage Loadout: Torrent, Tsunami Strike, Ebb, Watersprout, Bubble, Tranquil Pool

    Aqualad: Powers-Water, Weapon- Dual Weld, Movement- Acrobatics
    Damage Loadout: Aquatic Arsenal, Mending Wave, Soothing Mist, Tempest Guard, Riptide, Pressurize

    Huntress: Power- Gadgets, Movement- Acrobatics- Weapon- Dual Pistols.
    Control Loadout: Taser Line, Gauss Grenade, Stealth, Distract, Front Flip Attack, Back Flip Attack
    Stealth Loadout: Taser Line, Sneak Attack, Implosion Mine, Self Destruct Signal, Paralyzing Dart, Defibrillator

    Spectre: Power- Celestial, Movement- Flight, Weapon- Brawling
    Damage Loadout: Smite, Curse, Wraith of Presence, Blessing, Anoint, Life Drain

    Doctor Fate- Power: Celestial- Movement:Flight- Weapon: Hand blasters
    Healer Loadout: Admonish, Retribution, Blessing, Guardian Light, Divine Light, Consecrated Ground

    Hawkman: Powers- Electricity, Movement- Flight, Weapon: Two handed
    Damage Loadout: Wired, Air Burst, Swoop Attack, Bio-Capacitor, Bioelectric Surge, Circuit Breaker

    Hawk Girl: Power- Electricity, Movement- Flight -Weapon: One handed
    Damage Loadout: Wired, Downdraft, Swoop Attack, Whirlwind Attack, Arc Lightning, Vacuum Bubble

    Guy Gardner: Power: Rage, Weapon: Brawler, Movement: Flight
    Damage Loadout: Ragebringer, Lacerate, Violence, Blood Lust, Ferocity, Infuriate.

    Green Lantern (John Stewart): Power: Light, Weapon: Brawler, Movement: Flying
    Control Loadout: Ram, Fan, Light Barrier, Light Blast, Recharge, Group Shielding

    Green Arrow: Powers-Gadgets, Weapon- Bow, Movement- Acrobatics
    Control Loadout: Taser Line, Paralyzing Dart, Intimidation, Distract, Launching Roll, Asphyxiation Gas

    Black Canary: Power- Gadgets, Weapon- Martial Arts, Movement- Acrobatics
    Damage Loadout: Sonic Cry, Sonic Shout, Intimidate, Forward Flip Attack, Launch Roll, Perfect Poise

    Cyborg: Power- Gadgets, Weapon- Handblasters, Movement-Acrobatics
    Damage Loadout: Vortex Cannon, Photon Blast, Defibrillator, Battle Display, Neural Neutralizer, Bunker Buster

    Raven: Power- Celestial, Movement- Flight, Weapon- Hand-blasters
    Healer Loadout: Haunt, Blight, Malediction, Dark Pact, Defile, Sacrifice

    Star Fire: Power- Fire, Movement- Flight, Weapon- Hand-blasters
    Tank Laodout: Enflame, BackDraft, Stokes Flame, Burning Determination, Absorb Heat, Fireball Barrage.

    Nightwing: Powers- Gadgets, Movement- Acrobatics, Weapon- Dual Weld
    Damage Role: Forward Flip Attack, Launching Roll, Stealth, Distract, Intimidation, Perfect Poise.
    Stealth Role: Tazer Pull, Paralyzing Dart, Anesthetic, Surprise Attack, Defibrillator, Gauss Grenade

    Robin: Powers- Gadgets, Movement- Acrobatics, Weapon- Staff
    Damage Role: Backflip Attack, Baterang Multi-shot, Throwing Knives, Distract, Stealth, Zip Tie Attack
    Stealth Role: Taser Pull, Sticky Bomb, Anesthetic, Implosion Mine, Thermite Mine, Self-Distruct Signal.

    Beast Boy: Power- Nature, Weapon- Brawler, Movement- Acrobatics
    Damage Loadout: Hive Mind, Launching Roll, Forward Flip Attack, Canine Form, Gorilla Form, Rampage
    Gorilla Form: Roar, Metabolism, Savage Growth, Blossom, Cross Pollination, Regeneration

    Power Girl: Powers- Earth, Movement- Flight, Weapon- Brawling
    Damage Role: Localized Tremor, Unstoppable, Heat Vision, Freezing Breath, Whirlwind Attack, Vacuum Bubble

    Booster Gold: Power- Gadgets, Movement- Flight, Weapon- Brawling
    Damage Loadout: Robot Sidekick, Vortex Cannon, Defibrillator, Photon Blast, Hard Light Shield, Battle Drone.

    Blue Beetle: Power- Gadgets, Movement- Flight, Weapon- Dual Weld
    Damage Loadout: Tazer Pull, Vortex Cannon, Photon Blast, Neural Neutralizer, EMP, Anesthetic

    Captain Marvel (SHAZAM): Power-Electricity, Weapons- Brawling, Movement Flight
    Damage Loadout: Wired, Shock Wave, Electro-genesis, Bio-capacitor, Voltaic Bolt, Word of Power

    Captain Atom: Powers- Quantum, Weapon- Handblaster, Movement- Flight
    Damage Role: Time Shift, Quantum Tunneling, Inspiral Waves, Time Bubble, Energy Expulsion, Oblivion

    Static: Powers- Electricity, Weapons-Handblasters, Movement- Skimming
    Damage Role: Attract, Static Push, Shockwave, Wired, Electrostatic Bomb, Circuit Breaker

    Geo-Force: Powers- Powers-Earth, Weapon- Handblasters, Movement Flight
    Damage Loadout: Pebble Blast,Tectonic Break,Totem, Rumblecrush, Soothing Sands, Earthquake

    Steel: Powers- Gadgets, Weapon- Two Handed, Movement- Flight
    Damage Loadout: Vortex Cannon, Amazonium Deflection, Defibrillator, Intimdation, Anesthetic, Bunker Buster

    Black Lightning: Powers- Electricity, Weapon- Handblasters, Movement-Flight
    Healer Loadout- Bio-Capacitor, Bioelectric Surge, Ionic Drain, Arc Lightning, Flux, Invigorate.

    Red Tornado: Powers- Earth, Weapons- Handblasters, Movement-Flight
    Damage Loadout- Debris Field, Upheaval, Sandblast, Downdraft, Unstoppable, Vacuum Bubble

    Captain Comet- Power: Mental, Weapon: Dual Pistols, Movement: Flight
    Damage Loadout: Telekenesis, Pyrokenesis, Psychic Shock, Mass Levatation, Telekenetic Shield, Convalesce

    Zantanna- Power: Quantum, Weapons- Handblasters, Movement- Flight
    Control Loadout: Tachyon Burst, Time Shift, Tachyon Blast, Alcubierre Wave, Quantum Tunneling, Oblivion

    Red Hood: Powers- Gadgets, Weapon- Dual Pistols, Movement- Acrobatics
    Control Loadout: Sticky Grenade, Forward Flip Attack, Intimidation, Stealth, Distract, Perfect Poise
    Stealth Loadout: Surprise Attack, Implosion Mine, Anesthetic, Thermite Mine, Asphyxiation Gas, Self-Destruct Signal

    Superboy: Powers- Earth, Weapon- Brawling, Movement- Superspeed.
    Damage Loadout: Shards, Unstoppable, Heat Vision, Freezing Breath, Localized Tremor, Metabolic Boost

    Firestorm: Powers- Atomic, Weapon- Handblasters, Movement- Flight
    Damage Loadout: Atom-powered Assault, Beta Surge, Proton Remedy, Geiger Blast, Atom Splitter, Radiation Burn SC

    Donna Troy: Powers- Celestial, Weapon- Brawling, Movement- Acrobatics
    Damage Loadout: Renew, Lasso, Blessing, Benediction, Anoint, Consecrated Ground
    • Like x 18
  3. CypherXone Committed Player

    Villians-
    Lex Luthor: Power- Gadgets, Movement- Flight, Weapon- Hand blasters
    Controller Role: Defibrillator, Photon Blast, Battle Display, Hard-Light Shield, Suppressor Turret, Bunker Buster

    Joker: Power- Gadgets, Weapon- Dual Pistols, Movement- Acrobatics
    Controller Loadout: Sticky Bomb, Fear Gas, Gag Glove, Thermite Mine, Napalm Grenade, Asphyxiation Gas

    Circe: Power- Sorcery, Weapon- Handblaster, Movement- Flight
    Healer Loadout: Condemn, Soul Siphon, Boon of Souls, Vengeance, Circle of Destiny, Baleful Transformation.

    Bane: Power- Atomic Weapon- Brawling, Movement- Acrobatics
    Damage Loadout: Atom-powered Assault, Electron Flare, Density, Energize, Launching Roll, Neo-Venom Boost.

    Catwoman: Power- Gadgets, Weapon- Martial Arts, Movement- Acrobatics
    Damage Loadout: Forward Flip Attack, Distract, Stealth, Defibrillator, Throwing Knives, Perfect Poise
    Stealth Role: Surprise Attack, Cuff'Em, Implosion Mine, Tazer Pull, Thermite Mine, Self-Destruct Signal

    Harley Quinn: Power- Gadgets, Weapon- Two Handed, Movement- Acrobatics
    Damage Loadout: Taser Pull, Fear Gas, Clown Box, Gag Glove, Front flip Kick, Perfect Poise

    Felix Faust: Power- Celestial, Movement- Flight, Weapon-Hand Blasters
    Healing Loadout: Haunt, Consume Soul, Whither, Defile, Plague, Life Drain

    Eclipso: Power- Mental, Movement- Acrobatics, Weapon- One Handed,
    Damage Loadout: Psychic Empowerment, Menace, Reflect Pain, Mass Hysteria, Horrific Visage, Mass Terror

    Mr. Freeze: Power - Gadgets, Weapon - Rifle, Movement - Acrobatics
    Damage Loadout: Fear Gas, Cryo-foam, Cryo-field, Photon Blast, Battle Display, Anesthetic

    Poison Ivy: Power - Nature, Weapon - Martial Arts, Movement - Acrobatics
    Healer Loadout- Harvest, Savage Growth, Bloom, Cross Pollination, Impaling Thorns, Chaotic Growth
     
    Scarecrow: Power - Mental, Weapon - Rifle, Movement - Acrobatics
    Controller Loadout: Menace, Grandeur, Mass Terror,Terror Tendrils, Horrific Visage, Mass Hysteria.

    Sinestro: Power: Light, Weapon: Brawler, Movement: Flying
    Controller Loadout: Light Claws, Hand clap, Spike quake, Chompers, Snap Trap, Restore

    Queen Bee: Power- Nature, Weapon - Hand Blaster, Movement - Flight
    Healer Loadout: Hive Mind, Swarm, Swarm Shield, Blossom, Cross Pollination, and Regeneration

    Cheetah: Power - Nature, Weapon - Martial Arts, Movement - Acrobatics
    Damage Loadout: Forward Flip Kick, Back Flip Kick, Launching Roll, Metabolism, Carnage, Rampage

    Riddler: Power - Gadgets, Weapon - One Handed- Movement Acrobatics
    Contoller Loadout: Sticky Bomb, Holographic Decoy, Stealth, Suppressor Turret, Stasis Field, Neural Neutralizer
    Stealth Loadout: Implosion Mine, Thermite Mine, Bunker Buster, Defibrillator, Self-Destruct Signal, Asphyxiation Gas

    Darkseid: Powers- Quantum, Weapon- Brawler, Movement- Flight
    Damage Loadout: Heat Vision, Temporal Extortion, Quantum Tunneling, Einstein's Ray, Energy Expulsion, Closed Loop

    Doomsday: Powers- Earth, Weapons- Brawling, Movement- Acrobatics
    Tank Loadout: Localized Tremor, Shards, Unstoppable, Jackhammer, Reinforce, Earthquake

    Black Adam: Powers- Electricity, Weapons- Brawling, Movement Flight
    Damage Loadout: Telsa Blast, Electroburst, Flux, Telsa Ball, Electrocute, Word of Power

    Gorilla Grodd: Power - Mental, Weapon -Brawling, Movement - Acrobatics
    Controller Loadout: Terror Tendrils, Telekinetic Push, Horrific Visage, Mass Levitation, Mass Terror, Bastion

    Brainiac: Powers- Quantum, Weapons- One-handed, Movement Skimming
    Controller Loadout: Tachyon Burst, Einstein Ray, Energy Expulsion, Time Bubble, Alcubierre Wave, Event Horizon

    Atrocitus: Powers- Rage, Weapons- Brawling, Movement- Flight
    Tank Loadout: Relentless Anger, Dreadful Blast, Without Mercy, Plasma Reach, Galling Eruption, Berserk

    Livewire: Powers- Electricity, Weapons- Handblast, Movement- Flight
    Damage Loadout: Telsa Blast, Electrobust, Overcharge, Electrocute, Galvanize, Megavolt

    Deathstroke: Powers- Munitions, Weapons- Rifle, Movement- Acrobatics
    Control Loadout: Chain Grenade Launcher, Flak Cannon, Five Barrel Minigun, Survival, Reload, APS

    Terra: Powers- Earth, Weapons- Brawling, Movement- Skimming
    Tank Loadout: Earth Grip, Striking Stones, Jackhammer, Tectonic Break, Gemstone Shield, Meteor Shower

    Major Force: Powers- Atomic, Weapon- Handblaster, Movement- Acrobatics
    Tank Loadout: Thermochemical Explosion, Density, Electron Flare, Neutrino Blast, Neutron Bomb, Atomic Blast SC

    Whisper A'Darie: Power-Nature, Weapon- Martial Arts, Movement- Acrobatics
    Healer Loadout- Roar, Brair, Hive Mind, Serpent Call, Voracious Plants, Regeneration.

    Killer Frost: Powers- Ice, Weapon- Hand Blaster, Movement- Flight
    Damage Loadout: Cold Snap, Artic Gust, Impaling Ice, Wintery Tempest, Winter Ward, Blizzard

    Ra's al Ghul: Power- Gadgets, Weapon- One-handed, Movement- Acrobatics
    Controller Loadout: Taser Pull, Napalm Grenade, Stealth, Intimidate, Distract, Cryo-field
    Stealth Loadout: Gauss Grenade, Fear Gas, Bunker Buster, Sneak Attack, Asphyxiation Gas, Anesthetic

    Lobo: Powers- Rage, Weapon- Rifle, Movement- Acrobatics
    Damage Loadout: Violence, Bloodlust, Ire, Eviscerating Chain, Outrage, Mangle

    Brother Blood- Powers- Rage, Weapon- Hand Blasters, Movement- Acrobatics
    Damage Loadout- Channel Hate, Redirect Rage, Remorseless Recovery, Dreadful Blast, Ire, Vindictive

    Bizzaro- Powers- Fire, Weapon- Brawling, Movement- Flight
    Tank Role: Whirlwind Attack, Meteor Strike, Vacuum Bubble, Absorb Heat, Burnout, Reignition.

    Metallo- Powers- Hard Light, Weapon- Brawling, Movement- Acrobatics
    Control Role: Chainsaw, Fan, Light Claws, Neo-Venom Boost, Recharge, Light Blast, Restore.

    Captain Cold- Powers- Ice, Weapon- Dual Pistols, Movement- Acrobatics
    Damage Role: Frost Snipe, Reflection, Ice Bash, Bitter Winds, Resonating Gale, Freeze Ray

    Black Manta- Powers- Gadgets, Weapon- Dual Weld, Movement- Flight
    Damage Role: Heat Vision, Stasis Field, EMP Pulse, Cryo-Field, Distract, Bunker Buster

    Trigon- Powers- Sorcery, Weapon- Staff, Movement, Flight
    Damage Role: Summon Fury, Offering, Circle of Destiny, Shades of Life, Final Ruin, Grand Summoning.

    Klarion- Powers- Sorcery, Weapon- Hand Blasters, Movement- Acrobatics
    Damage Role: Soul Well, Boon of Souls, Summon Guardian, Weapon of Destiny, Arbiter of Destiny, Baleful Transmogrification
    Arbiter: Soul Barrage, Soul Siphon, Karmic Backlash, Vengeance, Boon of Souls, Transcendence

    Ocean Master: Powers, Water, Weapon- Staff, Movement- Acrobatics
    Depth Charge, Whirlpool, Drown, High Tide, Flood of Power, Dehydrate.
    • Like x 12
  4. DEMONIZER1 Loyal Player

    Superman = Ice!

    That is all!!!


    IA ARMY
    • Like x 3
  5. CypherXone Committed Player

  6. Zuse Loyal Player

    sups=earth
  7. Drifting Dreamer Steadfast Player

    A good case can be made for both, really, it all depends on which major aspect of Supes you want to focus on. If you want the "Super Strength" to shine through the combo of Brawling and Earth is awesome. However, if it his invulnerability to damage then it is Ice all the way; you can use the rotating shields to give you that "bullets bounce off of you feel."

    EDIT: @CypherXone - your load out suggestions are really very good!!! Very realistic to the characters
    • Like x 3
  8. CypherXone Committed Player

    Thanks! I made changes to Martian Manhunter! I got rid of thought bubble and movement powers, since you can't use movement powers in the invisibility loadout (I don't think?)
    • Like x 1
  9. Captain Just New Player

    Heat Vision would never be used by Martian Manhunter..you could replace it with Phantom Flames or Pyrokinesis though. Since martians are extremely vulnerable to fire I would go with Phantom Flames. Awesome loadouts though!

    Also, I can see the direction you were going for with Scarecrow but I think gadgets would suit him much better.
  10. CypherXone Committed Player

    Yeah, I had that initially! I know that he has a heat visionish power like superman. I went with heat vision due to the animation.
    • Like x 1
  11. Drifting Dreamer Steadfast Player

    I thought Manhunter's 'laser eyes' were retconed out at some point...
  12. GalaxySoul1 New Player

    Marvel

    Cyclops- power: Gadgets- movement: acrobat- damage role- weapon: Brawling
    Load out: Heat Vision, Intimidation, front flip attack, back flip attack, launching roll, bunker buster.


    Jean Grey- power: mental- movement: flight- damage role- weapon: brawling
    Load out: reflect pain, terrorize, menace, pyrokinesis, thought bubble, phantom flames.


    Ctp. America- power: Gadgets- movement: acrobats-damage role- weapon: shield
    load out: Intimidation, front flip attack, back flip attack, launching roll, sticky bomb, thermite mine.


    Iron man- power: gadgets- movement: flight- damage role- weapon: hand blasters
    load out: intimidation, sticky bomb, photon blast, swoop attack, gauss grenade, bunker buster.
    • Like x 2
  13. GalaxySoul1 New Player

    Storm- power: electricity- movement: flight- damage role- weapon: brawling
    load out: wired, electrocute, voltaic bolt, overcharge, whirl wind attack, vacuum bubble.
    • Like x 2
  14. CypherXone Committed Player



    I tried my hardest to try and change Scarecrow thinking that his power being gadgets would be the same thing as Mr. Freeze being gadgets... But then I saw that Mr. Freeze actually is gadgets and changed his loadout from ice to that. I still can see how to make Scarecrow gadgets though... the only thing I can see him doing with Gadgets is having Fear Gas and Asphyxiation Gas. Nothing else seems to fit him like mental powers do. Scarecrow is definitely an illusion based villain.
  15. GalaxySoul1 New Player

    Scarecrow try mental
  16. Eli_Ly01 New Player

    can u make Bizzaro and black panther
  17. Eli_Ly01 New Player

    Oh and also, You know the character Deathstroke from batman arkham origins, can one of you guys make a youtube video or on here, on how to create that character in DCUO. Please and Thank You. P.S. If you do can you leave the link on this page. Thank you again
  18. Lady Nomad New Player

    Wild thought here: (Awesome post, btw!)
    Since most of the iconic-like heroes/villains are not really usable in end-game content, (don't produce "beast" dps scores :rolleyes:), I'd really love to see a raid done with ONLY iconic DC (or Marvel) characters in it.
    Each person in the raid can use their version of what they think best fits their toon (ex: creating a Batman-like character with the loadout described above and so forth...) and see what happens!
    I currently have a villain alt that uses mainly iconic powers, but she's just for fun because I know she'd never make to end game. :)
    • Like x 2
  19. Rykus83 New Player

    What about a Booster Gold load out?
    • Like x 2
  20. TripleC123 New Player

    • Like x 1