In light of your previous reply it is not worth the effort, especially since you haven't put forth anything of a similar nature yourself. I may not have anything specific to PS2 but I've played enough MMO based in PvP to know the impact of "the collective wisdom of the community" has. From everything to which class is best, what to choose, class composition, strategies and tactics, meta game, to perception of which guilds are the best, where to go (server for example), who to talk to, etc etc. So to borrow your logic and reasoning in other threads, I do not need specifics on PS2 to know this, I have experience from other games such as EQ1 (team based PvP with four teams), Rift, DAoC (three different realms), even WoW had a limited version of this during the classic era. Much of this translates into PS2 since we have extremely similar discussions on factions, i.e. who are zerging, what faction is easy and hard mode, emotional arguments and faction bias, outfits who are cheesing it up, which server which is best, and on and on. In short, if you put a bunch of players in a sandbox you're effectively using an MMOFPS as a social experiment. What happens within will be determined by a hell of a lot more than simply by who has the best/worst or right/wrong gear. Just look at how each server has different results in alert, have different rules on what is acceptable, and which servers/outfits beats who in competitive events. That's as deep as I'll go. Take it or leave it, as it were.