Valid reasoning on why the NS-15M should have been changed during the LMG changes.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Scr1nRusher, Feb 11, 2016.

  1. Serialkillerwhale

    You practically bump this thread every 2 seconds. Pretty sure the only one with a vested interest here is you.
    • Up x 1
  2. Scr1nRusher

  3. 1Tap2Tap

    You mean like in most, if not every Scr1nRusher thread? :eek:
  4. Scr1nRusher

  5. Scr1nRusher

  6. eldarfalcongravtank

    i dont really agree with the 0.75 ads argument (meaning i dont care). but what i really hate is the glut of identical NS-15M we are getting currently.

    it would have been so easy though. simply give the NS-15M variants more specific traits:
    NS-15M: normal variant
    NS-15MAP: armor-piercing bullets, more damage versus Maxes and light vehicles but also a bit higher recoil
    NS-15MGL: underbarrel grenadelauncher option
    NS-15MCQ: higher firerate but only 35 rounds instead of 55 per magazine
    NS-15MSW: drum magazine with 200 rounds but lower rate of fire (570rpm instead of 625)
    NS-15MEX: rounds deal small amount of splash/explosive damage on impact
    • Up x 1
  7. Scr1nRusher

    But see Reskins = $$$$$