ThisIs a tank. An M24 Chaffee used by the US armed forces in wwii, to be specific. And THIS Is a small squad of four US marines. Now This, Is a shipment of C4 bricks, each package contains either one brick or two smaller sticks that you can attach to each other to make a larger charge. Now, lets say that tank saw three of the marines and the one he didnt see had two bricks of C4, and for arguments sake could get to the tank and arm it. The tank would have shot the three it saw, killing or heavily wounding, probably reloaded a new shell, and probably has some form of infantry support nearby or guy helping him gun. But sneaky fourth guy got behind and armed a charge. Congratulations, you slightly damaged its several inches of armor plating designed to withstand small arms fire and short range missile attacks. Maybe damaged its lights, who knows. I understand the need to separate game from real life and im glad this isnt war simulator 2015, but there also has to be some realism. in reality, a tank would be able to easily handle infantry, withstand C4 attacks, an IED or two, and RPGs. In game, a tank should be able to easily with minimal effort bowl over 4-7 people and absorb a few rockets, c4, and other things, and be a team effort to take down so those same 4-7 people with coordination blow it to hell . Or that one clever HA or MAX. There should be no OHKs against vehicles at all, exceptions being of course AP tanks vs ESFs. No one guy should be able to blow up a 2/2 tank from full health regardless of how 'hard' (easyjetpackmode) it was to get to it.There was never meant to be any super soldier rambo stuff in planetside 2, it was originally designed as a team game needing organization and a concentrated effort by several squads of people in larger battles, or a couple squads in smaller. Being able to instagib a tank with minimal effort breaks this, among the many other super soldier things.