If we look at all the vehicles in the game, the Liberator is quite special, and I'll try to explain why its uniqueness makes it a poorly designed vehicle, and why it may cause new players to stop playing the game. Sure, most outfits can run heavy AA squads, but for the new player, the Lib must be incredibly frustrating. 1. New players have no counter New players in the game do not have any decent AA weapons. They do not have a dual burster, they do not have a skyguard. They can try a stock ESF, but air-combat in PS2 is one of the hardest things to do well. Their best bet is probably a suicidal Galaxy or Lib. AA turrets may scare them off for a bit, but being stationary targets, they're easily beat by a decent Lib pilot. 2. Liberator vs. Infantry: The Liberator is the only vehicle in the game (with exception of Galaxy) which cannot be effectively hurt by a single infantry player. If we look at the MBTs, Sunderers, ESFs, etc, they can all be hurt by a single player. Most infantry players have access to C4 or tank mines, which allows them to take out any ground vehicle. ESFs are fragile enough to be hurt by lock-ons and bursters. Even normal gunfire hurts ESFs to some degree, even if its not much, at least you can always shoot back. The Liberator on the other hand has enough armour to withstand a single person doing AA. Autorepair and fire suppression will make that an easy task. This makes the Liberator a frustrating enemy to meet in small fights. 3. The Liberator against vehicles: The Liberator is the only vehicle which can take on any other vehicle and still win. MBTs can be beaten by Sunderers, Lightnings, tank mines, C4, ESFs, Libs, etc. Same for all other vehicles. However, the closest vehicle opponents to a Liberator would be ESFs or Skyguards. Neither of which are particularly effective. A single burster will currently not defeat a well certed Lib. MBTs only hope of defeating a Lib is to hit it multiple times with its main cannon. Which can be pretty difficult to do. Secondary guns like Walkers or Rangers are pretty much pointless to shoot at a Lib with unless you get a whole lot of them doing so. The Liberator on the other hand, can take on anything. Tank buster + dalton/shredder can beat any vehicle. More often than not, your MBT will blow up before you have a chance to react due to the tank buster's crazy DPS. 4. The Liberator against a squad: An argument is often that a 2 or 3-man Liberator should not be beaten by a single player. Which is an argument that does not hold up for any other vehicle. A 2-3 manned Harasser, Sunderer, MBT, etc. will all be beatable by a single person. Even if you run a full Liberator-hunter squad with 5 lockdown bursters, engineers, medics, etc, a lot of the Libs will still be able to shell you from distance (either by flying sideways or by simply dodging behind terrain at distance). Sure, they'll be kept out of the area, but they'll still not die consistently. Any other vehicle would. 5. The Liberator is the only vehicle in the game with high speed, high mitigation and high damage. In comparison: MBT: Generally slow, high dps, high mitigation. Lightning: Fast, medium dps, medium mitigation. Sunderer: Slow, medium dps, high mitigation. Harasser: Very Fast, medium dps, low mitigaiton. ESFs: Very Fast, high dps, low mitigation. Lib: Fast, Extreme dps, High mitigation. 6. The Liberator can damage you without you being able to do damage to it. One of the main gripes in the game is being killed by AV mana turrets that you cannot see. The Liberator can do the same to a multitude of vehicles and infantry by simply flying high. I'm sure you all have died to a high-flying Lib that just shells you outside lock-on range and outside effective flak range. 7. The Liberator mechanics are made for farming: The Liberator is arguably most effective when able to stay over a zerg vs zerg infantry battle. It can simply farm infantry. One of the main annoyances in the game is dying to "random things". Strangely enough, the latest weapon designed for the Liberator actually has a firespread that really is just random. Makes you wonder. 8. The Liberator is exceptionally good at spawncamping. People hate being locked in spawns. They could surely just redeploy to somewhere else, but new players will not be doing that. They're noobs after all. Since Libs are flying, they can spawncamp several more bases that would be ineffective to spawncamp using ground vehicles. In addition, it has weaponry that is very effective against infantry. 9. It is the only vehicle where the high dps weapon is manned by another player All the other vehicles require the person in charge of the main weapon to also do other things. In ESFs you need to pilot. In MBTs, you need to drive. In Libs, anyone can jump into the main belly gun and dominate as long as the pilot is decent. Being a Lib gunner is generally easy, just learn to compensate a bit, and then it is just point and shoot. 10. The Liberator indirectly reduces the quality of the game I believe the 9 reasons above are enough for new players to get sufficiently frustrated by the game to stop playing. This in turn reduces income at SOE, which in turn will limit (or reduce) the amount of resources that SOE put into PS2. This in turn means less new content, and worse overall game quality. Which in turn causes a bad spiral as less content and worse quality means even less players. It may be a bit overdramatic, but a poorly enough designed vehicle can kill a game like this. (BFRs anyone?). -- There you go, 10 reasons for why the Liberator is a poor design.