I see what you did there. The Skyguard only ever sports one weapon at any one time. So aside from Chingle's excellent post above, you're also ignoring the fact that the Liberator sports three weapons at anyone time. So you aggregate the figures, so you have your tank buster, your dalton and your shredder, then add the Avg. KPH together. So that actually looks like 7 + 17.55 + 27.4. So let's just say 52 odd KPH. You're arguing that we need to take into account that Skyguards scale. Well so do Liberators. let's say 6 KPH for rounding, so 2*Skyguard = 12 KPH, but 2*Liberators = 104KPH. That is practically an order of magnitude greater. So why are we counting only for Skyguard scaling and not Liberator scaling? It's not like there's only ever one Liberator in a match is there? Further more, the Skyguard is limited by terrain and much much slower, so it can't be massed in one point nearly as effectively as a Liberator. So clearly the benefits of scaling apply far more to the liberator than it does the Skyguard, no? Furthermore, you've introduced misleading statistics, vehicles might outnumber Liberators 2:1, if what you say is true (and I doubt it is), but Skyguards do not outnumber Liberators 2:1. This is why you used MBT stats instead - because if you used Skyguard stats, you would have to explain how exactly the Skyguard outnumbers Liberators. Furthermore even if there is an unfavourable ratio of AA to the Liberator, it can simply go somewhere there isn't. The Skyguard cannot pursue the Liberator. So as is self evident, a single piloted Liberator is equal to its supposed hard counter. Each individual you add exponentially increases it's efficacy. KPH scaling for the Skyguard is linear - in fact I would hazard you get diminishing returns, as each Skyguard starts competing for the same kills. KPH scaling for the Liberator is exponential. As a Liberator pilot, you don't consider that AA should be a threat to you, and should only be a threat to your nearest predator? Hmm, that reeks of self interest.