Revert the Saron to a single shot high damage

Discussion in 'PlanetSide 2 Gameplay Discussion' started by dngray, Aug 13, 2014.

  1. Axehilt


    Yeah, ESAV secondaries are ideal when they don't overlap the role of the Halberd (which is already great for longer ranged AV work.)

    Same goes with all faction-specific stuff really. One of the best parts of the VS is their faction-specific weapons have less overlap with existing weapons than any other faction:
    • VS don't have Yet Another Lock-on, they have the Lancer which performs a role no other 'rocket' performs.
    • VS don't have Yet Another LMG or Yet Another Shotgun, their heavy weapon is a unique suppression weapon.
    • VS don't have Yet Another Fury, their AI secondary is pinpoint accurate out to long range. (Which admittedly is why it's still overpowered and should have more damage dropoff.)
    • VS don't have Yet Another Halberd, their AV secondary is great at short range AV and slightly better against infantry at that range too.
    Weapons with longer effective range can very easily break combat balance and fun as the team size of a game increases (and PS2 has some of the biggest battles in gaming.)
  2. vanu123

    Yes and they nerfed the PPA even though it was already nerfed in the past because "It is too good at doing its designed job". I don't recall seeing NC and TR QQ about it because the NC had their IWINSHIELD and the Prowler has speed and DPS. The magrider is hurting.
    • Up x 1
  3. vanu123

    It is hideous on a magrider.
  4. MonnyMoony

    I like the Rapid fire Saron.............however......

    It is one weapon that would benefit massively from having a charge mechanic.

    Keep the rapid fire as the default fire mode - but add a chargeup that allows you to fire one massive shot.
  5. Flag

    Since there's no way they'd be nice enough to leave the charge for a second fire mode... No.
    Never a charge mechanic, ever again.
  6. Zotamedu

    There was much crying about it. The problem was not that it was too good at its intended job, it was too good at EVERYTHING. Same reason a lot of AV weapons got nuked awhile back. They were to go to weapon for everything at all times which is dull. So they nerfed them heavily against infantry so the AI guns would be a real alternative again.

    The original design was broken. Only way to take it back would be to remove most damage to infantry.
    • Up x 1
  7. vanu123

    It was a high risk, high reward weapon. Currently it should be two body shots 3 if a heavy has its shield, and a 1 shot headshot. Then when you nerfed that people did go over to the AI gun, the PPA, and now that was nerfed...... It is a no win situation.
  8. Zotamedu

    How is sniping from a very long way away high risk? It was broken and too good at everything so it was changed. That's all there is to it. Same with the Vulcan that was good against armour, air and infantry. Then they nerfed the pitch so it couldn't really be used against air and they changed resistance and COF to make it pretty much useless against infantry. Not it's good against armour and serviceable against infantry but you are more effective running people over in an harasser than trying to shoot them.

    BTW, the Vulcan on a stealth harasser is a high risk, high reward weapon. You need to be very close against a superior opponent for it to be effective. If they see you before you can sneak up behind them, a MBT will blow you to bits and all you can do is run and hope they don't kill you before you get out of range. That's high risk and high reward. Sitting far of sniping with a long range weapon has very little risk.
  9. Flag

    Well, besides how the Saron wasn't a very good sniper, in spite of what some nostalgia-filled people will claim.
    200 m/s and a 0.25 second fire delay doesn't really make it an improvement over the 275-instant-firing Halberd even if it doesn't have any drop.
  10. minhalexus

    Why is there a QQ on PPA? It was barely nerfed, all it got was a magazine size reduction. The old magazine size was broken.

    It was 50 rounds per magazine, which with 150 RPM will take you about:- 20 seconds (28 with extended mags) with 4 second reload
    Now it's 20 rounds per magazine, which with 150 RPM will take you about:- 8 seconds (16 seconds with ex-mag) with 4 seconds of reload

    How is it balanced to spam for 20 seconds and reload for 4 seconds? (I haven't even included the extended mags yet)


    How long can canister spam?
    It's 10 rounds with 180 RPM, it will take you about:- 3.33 seconds and a 3 second reload.

    How long can Marauder spam?
    It's 10 rounds with 171 RPM, it will take you about:- 3.5 seconds with a 3 second reload.

    The new PPA comes closer to the of the Canister and Marauder, but is still more spammy than either of them.
    It was absurd to literally keep on spamming for 28 seconds and only reload for 4.

    Canister and Marauder should get a x1.5 or x2 magazine size buff to be balanced with the "current" magazine size of the PPA.
  11. Flag

    So... why didn't you list the RoF on the PPA?
    (which is 150 rpm)
  12. minhalexus

    I did..... you just need to read.

    I listed all 3, Canister, Marauder and PPA right before I said the Time to empty a magazine.
    • Up x 1
  13. Reclaimer77

    If you want to do a lot of damage in a single shot, the NC recruiting office is >>>>>>>>>>>>>>>>
  14. vanu123

    If you missed you were dead, you couldn't spam it.
  15. WMDeath

    Why is Vanu complaining about their weapons xD
  16. Flag

    Hm, so you did. My bad.

    Although the size of extended mags was reduced by 5. Don't think you took that into account. :|
  17. MotionBlured

    wut? Dead from what? It didn't have drop, so if you missed, and they somehow noticed you were firing at them, it would still take them a few shots to figure out the drop on their shots, and a mag only had to strafe a few meters to completely avoid them. Did you even use the old Saron?
  18. vanu123

    A 2/2 AP vanguard or prowler. Its velocity was slow, like most VS weapons. It is harder to lead shots than to compensate for bullet drop.
  19. Flag

    It didn't have drop, but it did have a very low projectile velocity and that "lovely" 0.25 second delay.
  20. MotionBlured

    Back then no one ran AP seriously, and learning to lead was easier than learning to lead AND compensate for drop. Old Saron was much more newb friendly.